The Sims: Life Stories

The Sims: Life Stories (2007)

by Aspyr Media, EA Games
Genres:Strategy, Simulator
Game modes:Single player
Story:In The Sims Life Stories, you'll get to lead your Sim through a new set of life adventures. You create your Sims, design their dream homes, fulfill their desires or dash their hopes, and tell their stories as they experience life’s biggest moments. From first date to first job, from finding Mr. or Mrs. Right to building a long-lasting family legacy, take your Sims through a lifetime of unforgettable experiences.Show more
user avatarAdded by @Blazenforge
Vote to bring this game to GOG and help preserve it.
66
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of The Sims: Life Stories?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with The Sims: Life Stories and inspire others.
Those games also need your vote!
Independence Day
Independence DayIndependence Day is a combat flight simulator video game based on the 1996 film of the same name. The game was developed by Radical Entertainment, published by Fox Interactive and distributed by Electronic Arts for Microsoft Windows, PlayStation and Sega Saturn.
Action
Warfare
Science fiction
Action
Warfare
Science fiction
17
1
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
73 397
455
Tom Clancy's Rainbow Six 3: Raven Shield
Tom Clancy's Rainbow Six 3: Raven ShieldA tactical shooter with realistic properties, it adapts various features absent in previous installments of the franchise such as the ability to see one's weapon while in first-person view, many new weapons and upgrades, as well as a redesigned multiplayer.
Action
Action
2 847
1
Interstellar Marines
Interstellar Marinesnterstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay. Set in a believable future, you take on the role as an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system. Interstellar Marines is inspired by Half-Life, System Shock 2 and Rainbow Six 3: Raven Shield. Our game is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.
Action
Science fiction
Action
Science fiction
17
Zoo Tycoon
Zoo TycoonZoo Tycoon is a business simulation developed by Blue Fang Games and released by Microsoft Game Studios. It is a tycoon game in which the player must run a zoo and try to make a profit. Although first released for Microsoft Windows and Macintosh in 2001, it was ported to the Nintendo DS in 2005. It was followed by two expansion packs, Zoo Tycoon: Dinosaur Digs and Zoo Tycoon: Marine Mania, which were released in 2002, as well as a sequel, Zoo Tycoon 2, released in 2004.
Sandbox
Sandbox
3 026
Sid Meier's Civilization VI
Sid Meier's Civilization VICivilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known. Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.
Fantasy
Historical
4X (explore, expand, exploit, and exterminate)
Fantasy
Historical
4X (explore, expand, exploit, and exterminate)
3 152
2
The Legend of Kage
The Legend of KageThe Legend of Kage is a 1985 arcade game by Taito and was released for several contemporary video game home systems in 1986. The player is armed with a kodachi shortsword and an unlimited amount of shuriken. Grabbing a crystal ball causes the player character's Kage's clothes to change to the next level in colour and thereby attain certain powers (bigger shuriken and/or faster speed); if Kage is hit while in green or orange clothes, he does not die but revert to his normal red clothes. Grabbing a scroll causes Kage to stand still and meditate for several seconds while approaching enemies drop to the ground dead (although the scrolls appear in the arcade version, the crystal balls do not). This MSX version was brought without a license to the SG-1000 in Taiwan.
Action
Fantasy
Action
Fantasy
17
Vultures: Scavengers of Death
Vultures: Scavengers of DeathFace zombies and fearsome monsters in this turn-based survival-horror roguelike as you seek the path to recover a valuable artifact. Unravel the history of Salento Valley and its downfall after a bioterrorist attack led by a secret cult involved with the powerful corporation Eugenesys Tech.
Action
Horror
Action
Horror
18
Phantom Dust
Phantom DustPhantom Dust is a video game for the Xbox console. It was developed by Microsoft Game Studios, produced and directed by Yukio Futatsugi, director of the critically acclaimed Panzer Dragoon for Sega Saturn. It was licensed for release in the U.S. by Majesco. Phantom Dust is a pseudo-card-based action/strategy game in which the player collects skills (over 300 total) and takes missions to attempt to discover why Earth is in the condition it is. Players construct "arsenals" (similar to decks of cards) from their acquired skills and then use them to battle against other players. The game incorporates strategy and action elements in to a game that requires both mental and reflexive skill. The game remains a cult hit. The Xbox Live servers no longer support Online Multiplayer for Phantom Dust, or any other Xbox Original game.
Action
Science fiction
Action
Science fiction
320
25
Ascendancy
AscendancyAscendancy is similar to, but nevertheless very different from, Master of Orion. You play one of many races, each with a special ability and special character traits, who set off to explore space, erect colonies (which can each have individual purposes, depending on their raw materials) and engage in battles when you clash with others who have the same goals. Weapons on the ships use power, which has to be supplied somehow. This game introduces many original concepts, such as the Research Tree - a special scientific display in which discoveries are depicted as icons connected by lines to the "parent" technological breakthroughs and "child" ones, similar to the technology advances in Civilization, but presented in a much more visual way.
Science fiction
4X (explore, expand, exploit, and exterminate)
Science fiction
4X (explore, expand, exploit, and exterminate)
3 175
11