@MetalwingsJanuary 30, 2025
I played Ascendancy for years. Heck, it was one of the games I kept an old computer around for just to be able to play. It was also one of the rare games that more or less let me play it how I wanted rather than forcing me into doing The One Thing The Game Wants. Given I played it as a child, I even learnt the occasional random bit of science from its tech tree! Which was, by the way, excellent, as others have already said.
And the starship design and customisation were brilliant. Why don't more games do that? Want to build a gigantic colonising monolith with no defences that exists solely to land colonists on planets and escort it around with zippy little ships that are basically just giant engines with weapons attached? No problem. Want to build a huge military capital ship with battery after battery of guns? The amount of stuff that will fit in the biggest hull is the only limit! There were no forced ship classes with specific abilities, just hull sizes, with different designs for different species. Each hull contained a certain number and pattern of squares, into which you could place any components you liked, subject to a small number of conditions (like having enough power to power them all). Develop new tech? Pop open your favourite ship schematic and design in the upgrade! Absolutely brilliant, and yet game after game since still just has "now build the Void Cruiser" "now build the Star Settler" with no customisation at all.
Maybe I've just missed some phenomenal game that everyone else knows about, but of all the similar games I've played, there has genuinely never been one as good as Ascendancy. It really felt like exploring the galaxy.
I'm pretty sure my family still have it in its original form, but trying to get it to run on modern computers is a pain, and anyway, way more people deserve the chance to play Ascendancy. If GOG could only bring back one more game ever, I'd want it to be this one.