Section 8: Prejudice

Section 8: Prejudice (2011)

by TimeGate Studios, Atari, Inc.
Genres:Shooter
Themes:Action, Science fiction
Game modes:Single player, Multiplayer
Story:On the battlefield, prejudice takes many forms, knows no boundaries, and drives all conflict. In the distant future, humanity will call on its most fearless defenders to confront an emerging threat determined to eradicate all human life as we know it. Section 8: Prejudice is a sci-fi first-person shooter with dynamic combat, where every decision – from customizing equipment to activating team based objectives – drastically impacts the battlefield.Show more
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Stories about this game (3)
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A truly great sequel that was well priced, had a legit campaign this time, fun horde mode, and multiple game modes to play on each map. Plus it got jet bikes and no more piercing shield range wonkiness. Sadly another casualty of Games For Windows Live that you can't legally buy anywhere.
user avatar@X-Rangeruser avatar@X-Ranger
February 03, 2025
Most underrated multiplayer game ever. Insane improvement from the first one, too. Sadly the Windows Live integration made this game a gem lost in time. Would love to play this game again. I could see this game reviving again if it is brought back through GoG. Even if it only has 1 server that's populated, it would be 100% worth it. Will buy it for myself and two friends so we can play together. Playing offline against bots wasn't bad either. Make it happen!
I got this game on Xbox 360 after seeing the one and only TotalBiscuit's strong endorsements of it. He really adored this game when it released and was pushing for its success. For the gameplay it has a lot going for it: maps were decently big and dropping in from orbit was a novel way of respawning. The ebb and flow of taking and losing the control points, which gives control of a base to one team or another complete with a suite of built in defenses, provides a constant objective to focus on whether you choose to stay on defense and protect a base or make an offensive to capture another one. Dynamic combat missions further mixed things up with side objectives, some of which provided a permanent bonus for the rest of the match. Vehicles being delivered by airship anywhere you want them will always be a great sight in any game, reminiscent of that one moment in the first Halo, but that it was happening in a multiplayer game was extra cool to see especially for the era. All with bots for offline/online play (as player fill-ins). For why I'd like to see it on GOG, availability and (fingers crossed) simplicity in accessing its full features. The Steam version is delisted and while it has some lingering keys around it still requires many hoops to jump through just to run, let alone get nearly the full experience (sans ranked play), due to a reliance on both Games For Windows Live (GFWL) and its own shortlived servers that could be fixed up with a new release. As it stands across all versions there are a handful of weapon unlocks requiring Ranked play and are thus no longer accessible through normal means, a whole game mode (Skirmish) that required a small token from official servers just to access and even DLC purchased back in the day no longer official activates due to GFWL shutting down most of its services. GFWL is still required to run the game but as a legacy service there's no guarantee today's limited version of GFWL will remain available forever.
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