PC Fútbol 5.0

PC Fútbol 5.0 (1996)

by Dinamic Multimedia
Genres:Sport, Simulator
Themes:Business
Game modes:Single player
Story:The fifth edition of PC Fútbol is dated for the 1996/1997 league. The game is an managerial simulator where you have to decide the training of the players, the transfers inter clubs, the number of locations of the stadium and a lot of more things.
user avatarAdded by @raul_sr
Vote to bring this game to GOG and help preserve it.
25
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of PC Fútbol 5.0?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with PC Fútbol 5.0 and inspire others.
Those games also need your vote!
Civilization: Call to Power
Civilization: Call to PowerCivilization: Call to Power is a turn-based empire building game. The players start a civilization in the stone age and lead them to the future through science, diplomacy, war, trade, and other actions. Eventually, the player will be building colonies in space and cities in the ocean if the player can survive.
Fantasy
Historical
4X (explore, expand, exploit, and exterminate)
Fantasy
Historical
4X (explore, expand, exploit, and exterminate)
2 310
4
Fable III
Fable IIISet 50 years after the events of Fable II, the continent of Albion (where the Fable series is set) is under the control of Logan, a tyrant king and the Hero's older brother[1]. The player's character, the "Hero", is forced into a quest to become a revolutionary leader to defeat Logan after he reveals his true personality to the Hero. Over the course of the first half of the game, the Hero will overthrow Logan and become ruler of Albion themselves. During the second half of the game, a strange force from Aurora, called The Darkness will threaten Albion and the player has to decide how to react to it.
Open world
Action
Fantasy
Comedy
Sandbox
Open world
Action
Fantasy
Comedy
Sandbox
26 194
22
NHL '94
NHL '94Aside from the licenses, the gameplay for this edition sees for the first time the inclusion of the devastating one-timer shot, but to keep forwards (literally) in check, defenders also feature harder body checks, with new animations. For an additional challenge, players can also choose to control the goalkeeper manually. A popular feature in previous editions, fighting is completely removed from the game. Game modes include exhibition games (or "regular season" in-game), playoffs (best of one or best of seven) and an all new shoot-out mode. The main options remain basically the same couple since the establishment of the series - period length (5, 10 or 20 minutes), line changes (off, manual or the new automatic mode) and penalties. (off, on, on but no offsides).
54
Digimon World
Digimon WorldDigimon world is a game that allows a player to raise their own Digimon and teach it to battle.
Our Pick
Top
Fantasy
Science fiction
Our Pick
Top
Fantasy
Science fiction
40 783
1140
NHL 96
NHL 96NHL 96 was the first EA Sports game to feature Virtual Stadium technology, which resulted in a 3D feel and multiple camera angles. The NHL license ensures that real teams and players of the era are included, with a full league and playoff system. Many game options can be toggled - the infamous fighting is option, as are the penalties and offsides. The control system makes it possible to execute one-touch passes, and several special trick moves to quickly advance the ball. As a bonus feature, it included 'Hockey Card' profiles of every player on CD, and interviews with the stars of the game.
Non-fiction
Non-fiction
22
NHL 2004
NHL 2004NHL 2004, developed by the EA Black Box studios, is an ice hockey video game. It is the successor to NHL 2003 and is widely considered to be a major turning point in the NHL series. The game adds 3 European Elite Leagues: Germany's Deutsche Eishockey Liga (DEL), Sweden's Elitserien (SEL), and Finland's SM-liiga. (This is not the first time that European teams are included in an EA game; EA released both Elitserien 95 and Elitserien 96 for the Mega Drive in Sweden only and Elitserien and SM-liiga 2001 as an expansion pack for PC in Sweden and Finland which included those teams.) The ratings of the teams in the Elitserien and SM-liiga were comparable to the NHL rosters, however future installments had the league teams inferior to the NHL.
Non-fiction
Non-fiction
15
1
Dungeons: Collector's Edition
Dungeons: Collector's EditionDungeons: Collector's Edition include: - Soundtrack CD - Solution Book - Double-sided poster - Dungeons Card Game
Fantasy
Fantasy
11
Super Monkey Ball 3D
Super Monkey Ball 3DTaking advantage of the power of the Nintendo 3DS, players can let themselves loose in each new vibrant world as they twist and turn whilst aiming to collect every banana in the fastest time possible. This latest installment contains three brand-new compelling gameplay choices including single-player puzzle levels, Monkey Race and Monkey Fight. These new game modes give players the chance to compete via wireless connection with up to four players in the best 3D social experience possible in the palm of their hands. In addition, Super Monkey Ball fans will be able to choose between the Nintendo 3DS motion sensor or the Slide Pad to navigate the puzzle mazes with complete precision.
Action
Party
Action
Party
26
Carmageddon
CarmageddonTake the wheel as Max Damage as you plow scores of vehicles unlucky enough to be in your way in Carmageddon, an action racing game. Your soundtrack will be the sound of crunching metal, the splatter of motor oil on the windshield, and the screams of skidding tires. With a white-knuckled grip on the wheel, you'll have the choice of 23 crash mobiles (from a terrifying monster truck to a high octane Dragster) and 30+ levels of hellish fury and motorized terror.
Action
Action
8 132
4
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
74 939
482