Morpheus takes place on a ship with a compliment of the most disturbed passengers this side of a Hitchcock movie.
Jan, a child born out of wedlock and given up to an orphanage by an uncaring mother and father, tormented by the people around him due to his physical deformity. Adopted by a man who turns out to be equally uncaring and unloving, nonetheless the boy grows up into a scientist who invents a machine he claims restores the body and mind.
But what are Jan’s real motivations for creating such a device? As you explore the ship stuck in the ice, it becomes clear Jan has ulterior motive for inviting these people to be the first subjects of the neurographicon, and all of this links to you, the player, and what happened to your father 30 years ago.
It’s a tragic tale of a mistreated child seeking revenge against the people who tormented him in his youth, and attempting to seize a chance to rescue not only himself from a physical deformity, but the love of his life from the effects of polio.
His plan would have worked had two of the people in Jan’s life not gotten wise to Jan’s scheme, and this is where the player joins the events.
A conspiracy frozen near the point of completion.
It’s a compelling story told in fragments spread all around the ship, showing flash scenes of the characters interacting. Everyone has issues to work through.
Perhaps closure is possible for everyone, including the player.
The puzzles you must solve are closely tied to the story and the personalities of each passenger. I needed no walkthrough at any point. Everything is right in front of you. The player merely has to put the pieces together, and that’s why I enjoy Morpheus so much. It is everything The 7th Guest should have been.