@refilemanJanuary 29, 2025
I remember how, as a child, I first laid eyes on the Magic and Mayhem disc: it had a slightly worn cover featuring some strange magical creatures. I was about ten years old at the time and was just beginning to figure out how a computer worked. We had an old but trusty “iron friend” at home with a huge CRT monitor that made a loud crackling sound and flickered with a green light when turned on.
I asked my parents to install the game—they didn’t mind at all, since they always liked me exploring new things. When the menu with its mystical music appeared on the screen, I was mesmerized. Back then, everything felt like pure magic—strange Latin spell names, fantasy creatures, magical ingredients…
I started the first mission and spent a long time not really knowing what to do. I hopped around the map as a little wizard, collected odd items, and cast spells until I finally grasped how crucial it was to carefully pick out your deck and creatures. I can’t say I got it all at once—the game’s speed was new to me, plus I had to keep track of my troops, my mana was limited, and the enemies were cunning. But that sense of novelty, that urge to figure it all out, is still fresh in my mind, as though it happened yesterday.
With each new session, I got more and more excited: I tried different spell combinations, experimented with tactics for summoning all sorts of fantastical creatures, and used special totems. I loved feeling like I wasn’t just clicking the mouse, but truly becoming a mage defending my realm from devious foes.
Of course, I couldn’t spend all my time on the computer, but every day I looked forward to diving back into the world of Magic and Mayhem, ready to try another experiment—test a new spell or beat a tricky mission. Ever since, no matter how many games have come out, those childhood memories have stuck with me, and Magic and Mayhem remains my little “gateway” into the realm of thrilling computer adventures.