Magic Knight Rayearth 2: Making of Magic Knight

Magic Knight Rayearth 2: Making of Magic Knight (1995)

Genres:Role-playing (RPG), Simulator
Themes:Fantasy
Game modes:Single player
Story:Magic Knight Rayearth 2: Making of Magic Knight is an RPG for the Sega Game Gear. It is based upon the Magic Knight Rayearth manga and anime series.
user avatarAdded by @Nirwanda
Vote to bring this game to GOG and help preserve it.
33
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Magic Knight Rayearth 2: Making of Magic Knight?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Magic Knight Rayearth 2: Making of Magic Knight and inspire others.
Those games also need your vote!
Breath of Fire IV
Breath of Fire IVBreath of Fire IV is a single-player game that continues the story with these "dragon people," who gave their lives to eradicate the evil goddess and restore peace in their world. This time around, battle has broken out between two powerful continents, and the fair Princess Elena has disappeared during a tour of the war-torn region. The princess's sister, Nina, who reigns o'er the Windia Kingdom, vows to retrieve her missing sibling. She meets Ryu along the way, who joins the epic quest
Our Pick
Action
Fantasy
Science fiction
Our Pick
Action
Fantasy
Science fiction
20 415
171
BioShock: The Collection
BioShock: The Collection"Relive the depths of Rapture and sail through Columbia in BioShock: The Collection! Remastered for current-gen, this edition includes all three BioShock games, complete with all single-player DLC and a never-before-seen video series with commentary from Ken Levine." "BioShock Infinite is not being remastered on PC because it already meets current-gen console standards and runs smoothly on high visual settings. BioShock: The Collection will not include BioShock 2 multiplayer."
Open world
Action
Fantasy
Historical
Horror
Science fiction
Stealth
Open world
Action
Fantasy
Historical
Horror
Science fiction
Stealth
8 865
1
Grand Theft Auto III
Grand Theft Auto IIIFeaturing a fully 3-D living city, a combination of narrative driven and non-linear gameplay and a completely open environment, Grand Theft Auto III represents a huge leap forward in interactive entertainment. For the first time, players are put at the heart of their very own gangster movie, and let loose in a fully-realised 3 dimensional city, in which anything can happen and probably will. With a cast of hundreds, 50 plus vehicles, ranging from sports cars to ice cream trucks and from boats to buses, 3 hours of music, including opera, reggae, house, drum and bass, pop and disco, a huge array of street ready weapons and some of the seediest characters in video game history, Grand Theft Auto 3 is a sprawling epic which will show you that sometimes, crime can pay and sometimes it can pay you back. Available now for PlayStation®2, Xbox, PC and Macintosh.
Open world
Action
Sandbox
Open world
Action
Sandbox
16 779
7
Red Dead Redemption
Red Dead RedemptionA modern-day Western epic, Red Dead Redemption takes John Marston, a relic from the fast-closing time of the gunslinger, through an open world filled with wildlife, mini-games, and shootouts. Marston sets out to hunt down his old gang mates for the government, who have taken away his family. Along his journey, he meets many characters emblematic of the Wild West, heroism, and the new civilization.
Open world
Action
Sandbox
Open world
Action
Sandbox
10 814
Vanguard Bandits
Vanguard BanditsIn a world where technology and mythology are one, a young rebel and his ragtag crew are unwittingly drawn into a holy war being waged by the bloodthirsty General Faulkner and his mercenary forces. Guide the charasmatic Bastion as he realizes his destiny to lead the rebellion against the Junaris Kingdom, and to save the people of his world from an eternity of oppression. Lead powerful squadrons of robotic warriors into battle and take complete command of their actions. Smite your foes with cleaving swords, piercing spears, and sizzling magic spells. Use the terrain to your advantage and maneuver your forces into superior combat positions. Witness the results of your tactical decisions in glorious 3D combat sequences.
75
1
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
73 367
454
Jones in the Fast Lane
Jones in the Fast LaneJones in the Fast Lane is a life simulation game developed and published by Sierra Entertainment in 1990. The objective of the game is to attain certain amounts of money, happiness, status, and education. The exact amounts needed are defined by the player(s) when the game begins. The game's name and goals are a play on the concept of keeping up with the Joneses. As of 2006, the game was unofficially ported to Adobe Flash.
1 133
3
Mass Effect Trilogy
Mass Effect TrilogyExperience all three award winning Mass Effect titles at an amazing value with the Mass Effect Trilogy. As Commander Shepard, rise to become the galaxy’s most elite soldier and lead an all-out war to stop an ancient and ruthless enemy: the Reapers. With over 75 hours of content and more than 300 awards, one of gaming’s most acclaimed franchises is available for the first time in a premium foiled box set. Heart-pounding action meets gripping interactive storytelling where you decide how your unique story unfolds. Assemble and lead your team aboard the SSV Normandy, the most advanced ship in the galaxy, and travel to distant and unexplored star systems. On your journey, meet a cast of intriguing characters each with their own story to tell. Wield devastating weapons and customize them with upgrades to create new and devastating attacks. All the thrilling action and your decisions culminate into a heroic battle against the greatest threat ever known. The fate of the galaxy lies in your hands—how will you chose to fight for it?
Action
Science fiction
Action
Science fiction
27 718
21
Shannara
ShannaraShannara is a computer game released in 1995 for DOS and Microsoft Windows. It is based on the Shannara series of books by Terry Brooks. The game has some elements taken from RPGs, such as top-down world-map traveling and occasional turn-based battles. However, there is no real role-playing system in the game (statistics, experience points, levels, etc.). The battles serve to emphasize the danger of traveling the wilderness, or appear as story-related events; sometimes, they are treated like puzzles, with specific actions leading to victory.
Fantasy
Fantasy
2 198
Monster Rancher 3
Monster Rancher 3Monster raising and creature contests move into the 128-bit generation as the popular Tecmo series sets up shop on the PlayStation 2 in this release of Monster Rancher 3. Though many characters and places are recognizable from earlier releases in the series, monsters in this game are represented in a cel-shaded cartoon style, similar to that of the Dreamcast's Jet Grind Radio or the contemporary PS2 release Yanya Caballista featuring Gawoo. The game receives improved graphics and some additional features with its move to the more powerful PS2 console. Most of the rules of play and monster-raising conventions established in earlier games remain in this version. Monsters develop according to the training and treatment they receive and players are encouraged to explore the game world to find new training opportunities. Players can generate monsters using other forms of media, as the game creates creatures according to data on music CDs and movie DVDs. While some aspects of creation are random, certain albums and movies may generate creatures specifically related to the artistic content on the disk.
197