This game... In my opinion, a true evolution of combat in an action-rpg. Being able to stand on large creatures in pure gameplay without any QTEs or scripted events while they flail around is awesome. It makes the combat feel organic and dynamic. Being able to drive a big sword into them makes me feel like a badass. The magic seems cool, and the Warfarer vocation being able to use abilities of other vocations bring a whole new layer of variety, and creativity with combat. Player health having permanent damage makes you think and plan ahead before exploring the world, resting at an inn or camp has more of a purpose since it's the only way to restore it. I've only played it for a short time due to my potato system, but my adventure was unforgettable.