This was the first hunting game I played that felt less like a simulation and more like an RPG. My dad wasn't into video games like my sister and I, but we both enjoyed this game. Neither of us had played an FPS before, and learning how to sight and zero your weapons was groundbreaking for me. You had a ton of regional variety, every location felt unique, and you got to hunt about 30 animals to make your dad proud. The very first map pits you against wolverines in high brush, because this game also had aggressive wildlife!
There was a PC-exclusive release of this released later called Cabela's Big Game Hunter 2006 Trophy Season, but what makes 2005 Adventures special is that it was the first story-driven hunting game, though it's used sparingly. Until this game, most hunting games were simply "open-world" or "mission-type" scenarios. I think the game is worth preserving because games like theHunter: Call of the Wild were inspired directly by it, and there aren't nearly enough of these older experimental hunting games available anymore.