Battlecruiser Millennium

Battlecruiser Millennium (2001)

by 3000AD
Genres:Simulator
Themes:Science fiction
Game modes:Single player, Multiplayer
Story:The successor to the volatile Battlecruiser 3000AD game by Derek Smart.
user avatarAdded by @Mrs_Nesbit
Vote to bring this game to GOG and help preserve it.
19
Trailers and screenshots
Screenshot
Stories about this game (1)
What’s your memory of Battlecruiser Millennium?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
I won't be lying, this is not a game for everyone. It is weird. Controls are weird. Story is kinda missing. It feels like an unfinished project. Partly, because it is (check its history, there are a few good articles on that). For someone like me, with a decent knack for space exploration, learning mechanics, getting in trouble and getting out of it - it's worth checking out. Playing this.. feels like flying huge, slow, decently-multifunctional large space ship. Wanna shoot pirate fighters? Hah, just forget it. You won't turn fast enough, not mentioning your main gun array shoots bolts spaced so apart that fighters will simply fly between shots. Send some pilots in fighters after them. Want to land on a planet? Lol. With a huge warp-capable spaceship? Forget it. You'll just crash. Send shuttle, tanks, mining drone/etc. Why mine? to mine materials needed for repair, because you won't find magic health packs lying around the galaxy. Bored sitting in the deck? You can pilot that figher or shuttle yourself, and yeah, get killed, permadeath, no free respawns, Commander. Just joking, there are saves and you can load anytime. If I recall well, that is. It's been years. I love(d) that game, but it's a weird game. It has some bugs. It has some huge gaps, like, drop on a planet, find enemy base, raze it, survive, and ... nothing. But somehow doing things against all odds left me with this crazy inner feeling of an achievement. Learning how to control things takes time. Learning what things really mean takes time. Learning not to do stupid things. Yeah, landing and razing an enemy base on a planet might be boring after tenth time, just like observing what your mining drone found on that moon, it gets boring. But succeeding in doing this or that for the first time after so many failures.. :]
Those games also need your vote!
Tom Clancy's Rainbow Six 3: Raven Shield
Tom Clancy's Rainbow Six 3: Raven ShieldA tactical shooter with realistic properties, it adapts various features absent in previous installments of the franchise such as the ability to see one's weapon while in first-person view, many new weapons and upgrades, as well as a redesigned multiplayer.
Action
Action
2 865
1
Tom Clancy's Rainbow Six: Vegas 2 / Tom Clancy's Ghost Recon: Advanced Warfighter 2
Tom Clancy's Rainbow Six: Vegas 2 / Tom Clancy's Ghost Recon: Advanced Warfighter 2
New
Action
Warfare
New
Action
Warfare
8
Tom Clancy's Ghost Recon: Island Thunder
Tom Clancy's Ghost Recon: Island ThunderGhost Recon takes the next step in battlefield realism with Tom Clancy's Ghost Recon: Island Thunder.
Action
Warfare
Action
Warfare
1 740
Tom Clancy's Ghost Recon Predator
Tom Clancy's Ghost Recon PredatorTom Clancy's Ghost Recon Predator is a tactical shooter video game developed by Virtuos, published by Ubisoft for the PlayStation Portable, and released in 2010.
Warfare
Stealth
Warfare
Stealth
127
Medieval II: Total War
Medieval II: Total WarTake command of your armies and expand your reign. Conquer, destroy, rebuild and improve the cities of the greatest medieval nations of the Western and Middle Eastern world. Employ diplomacy to manipulate your allies and enemies and direct epic and visceral real time battles with up to 10,000 meticulously detailed troops shedding blood on lush 3D landscapes complete with dynamic weather effects in order to re-write history and rule the world. Spanning four and a half centuries of Western history’s most bloody and turbulent era, Medieval 2 encompasses the golden age of chivalry, the Crusades, the creation and propagation of gunpowder, the rise of the professional army and the discovery and conquest of the Americas. The indirect sequel to 2002’s Medieval: Total War, Medieval 2 is set between years 1080 and 1530 and focuses on medieval warfare, religion and politics in Europe, North Africa and the Middle East.
Historical
Warfare
Historical
Warfare
3 448
3
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
73 906
459
Black & White
Black & WhitePlay the role of a deity in a land where the surroundings are yours to shape and its people are yours to lord over. Be an evil, malevolent god and the natives will worship you with fear in their eyes. Play as a kind, benevolent god and they will worship you with love in their hearts. Your actions decide whether you create a heaven or hell for your worshipers. Then select a creature from the land to act as your representative in the world. Raise it to gigantic proportions and teach it to do your bidding--whether the animal grows into an evil colossus of mass destruction or a kind and gentle giant is up to you. Progress through the game's rich storyline performing powerful miracles to battle other deities and become the world's supreme god.
Top
Open world
Sandbox
Top
Open world
Sandbox
89 159
194
Tower of God
Tower of GodTower of God is a turn-based game where you progress through the stage by catching enemies and gaining experience. There are 11 stages, 30 to 50 turns for each stage, and a boss comes out at the end.
Action
Action
2
NBA Live 2001
NBA Live 2001With yet another edition of the annual NBA Live Basketball series surfacing, the question is whether the change is worht the price tag. NBA Live 2001 embraces all of the action of the NBA, while featuring all of your favorite NBA stars and rookies.
177
NBA Live 98
NBA Live 98NBA Live 98 is a basketball video game based on the NBA and the fourth installment of the NBA Live series. The cover features Tim Hardaway of the Miami Heat. The game was developed by EA Sports and released on November 30, 1997 for the PlayStation, October 31, 1997 for the PC and December 31, 1997 for the Sega Saturn. It was the final version of NBA Live released for the Super NES, Genesis and Sega Saturn.
179