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Blade Assault

in der Bibliothek

3.3/5

( 5 Bewertungen )

3.3

5 Bewertungen

Deutsch, English & 5 weitere
Das Angebot endet am: 09/23/2025 09:59 EEST
Angebot endet in: T S M S
17.993.59
Niedrigster Preis der letzten 30 Tage vor der Preisermäßigung: 3.59
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Blade Assault
Beschreibung
After the devastating Red Stone War, the world is divided into three regions: the mutant infested outside grounds, the Undercity where people have fled to seek refuge from mutants, and the sky city Esperanza where the rich and powerful rule over the world. Fight against the corrupt...
Kritiker Bewertungen
18 %
Empfehlen
Nutzerrezensionen

3.3/5

( 5 Bewertungen )

3.3

5 Bewertungen

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Details zum Produkt
2022, TeamSuneat, ...
Systemanforderungen
Windows 7+, Intel i5+, Nvidia GTX 460 / Radeon HD 7800 or better, Version 10, 3 GB available space...
DLCs
Blade Assault Soundtrack
Spiellänge
12 hHauptspiel
20.5 h Hauptspiel + Nebenquests
-- Komplettist
14 h Alle Spielstile
Beschreibung

After the devastating Red Stone War, the world is divided into three regions: the mutant infested outside grounds, the Undercity where people have fled to seek refuge from mutants, and the sky city Esperanza where the rich and powerful rule over the world.


Fight against the corrupt military of Esperanza as part of the resistance force of the Undercity. Bring the corrupt to justice by becoming stronger and fighting alongside your trusty comrades.


Blade Assault is a 2D action rogue-lite platformer with beautiful pixel art set in a desolate sci-fi world. The game features tight, responsive controls and a cast of charming characters. Playable characters have various transformable weapons that they use to battle against their enemies. Weapons can be further customized by different “Cores” and “Transform Upgrades” that appear randomly during gameplay.


Satisfying fast-paced combat. Utilizing diverse skills, dodging enemy attacks by dashing, launching projectiles, slashing away mobs of enemies. Your attacks change according to the “Cores” you select and the upgrades you decide to take on your runs.



Meet NPCs and find upgrades along your quest to unlock unique powers. Each playable character has their own weapons of choice kept in their own armory.

Häufige Erfolge
Extras
Inhalte
Standard Edition
Soundtrack Bundle
Soundtrack
Systemanforderungen
Mindestsystemanforderungen:
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
12 hHauptspiel
20.5 h Hauptspiel + Nebenquests
-- Komplettist
14 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11)
Veröffentlicht:
{{'2022-01-18T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Entwickler:
Größe:
261 MB

Spielfunktionen

Sprachen
English
audio
text
Deutsch
audio
text
русский
audio
text
中文(简体)
audio
text
中文(繁體)
audio
text
日本語
audio
text
한국어
audio
text
Kritiker Bewertungen
59
Höchster Durchschnittswert
18 %
Kritiker empfehlen
OpenCritic-Wertung

Bewertungen von OpenCritic
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Nutzerrezensionen
Insgesamt hilfreichste Rezension

Posted on: April 3, 2023

FrogOfLegend

Bestätigter Besitzer

Spiele: 270 Rezensionen: 29

Decent action roguelite

Overall: Face paced action with good visuals and tight controls. Lacks customization and depth and the UI is pretty bad. Game play: The action is fast and skills/attacks are simple and easy to understand. This is both a benefit and a detriment. It's easy to pick up and play, but once you master the upgrade system it becomes very easy to 'break' and each battle becomes repetitious. Mostly comes down to stacking dashes and just constantly dashing, stopping, attacking twice, and dashing again. Some skills, like the thunderbolt dash, are so broken they make all other types nearly useless by comparison. The bosses are a good combination of bullet sponge and evasion. They take a little while to burn down, but not frustratingly long and are visually distinct enough to recognize and dodge attacks. Visuals: Colorful and unobtrusive environments. Looks good and detailed, but doesn’t make it hard to see enemies. Once combat begins, however, the particle effects can make it nearly impossible to see when enemies are attacking so you end up just dashing constantly. Presentation: The UI is pretty bad and intuitive. There are weapon cores, skill cores, passive cores, etc and the way the UI displays them makes it hard to understand what does what. There’s very limited descriptions for some skills. I still don’t know what ‘shatter’ does for one of the characters and there’s no where to check. There seems to be an issue with localization as well. Things like how there’s a main weapon normal attack stat and main weapon skill attack stat, but then also skill attack which is actually the same as main weapon skill attack. There’s enough dialogue with bad grammar and spelling errors that it actually becomes noticeable. Story: It’s a roguelite, so there’s not much here. Each character has motivation, but nothing particularly interesting or memorable. It’s a game more focused on the game play and that’s totally fine. Not a detriment to the score, but it might not be for everyone.


Hilft dir das weiter?

Posted on: April 4, 2023

Ideal and Immediate Accessibility

Blade Assault is a game with few, if any, "big" original ideas, hearkening to Dead Cells and Risk of Rain 1 with its platforming roguelite action. It's a well trod formula, but Blade Assault's strength is in its solid and accessible execution. Comparable titles withhold many conveniences and mechanics for much longer than this game does, both within runs and between runs (through metaprogression). By not "withholding", I mean this game gives access to four responsive characters with satisfying movement and attack mechanics from first boot. Immediate access to low cooldown dashes, double jumps, and generally precise movement means that characters are fun to control from the outset and only get better during runs. Characters' skills have fun quirks that keep them from being a braindead cooldown rotation and are both upgradeable and swappable during runs for alternate moves. Elements of metaprogression like inter-run currency and permanent character upgrades take a (comparatively) trivial amount of time to unlock and essentially behave like a short probation period before the player is given access to a standard suite of pre-run customization and bonus options, and the game feels balanced around the completed state of this probation. Of the inter-run currencies, once the aforementioned metaprogress is completed, the player will harvest enough of these during a run to interact with their intra-run mechanics; no grinding failed runs to accrue enough to afford a good run here. Between the multiple characters, skill upgrades/swaps, the game's elemental perk slot system, and the RoR "artifact" style items, there's plenty of room here for exploring different builds, and it features a Dead Cells/Slay the Spire style difficulty escalation system to maintain challenge. In build synergy games like this it's hard not to want more, though, and stat relationships can be opaque. Also, fights can be a visual mess till you're accustomed. A STEAL if bought on sale.


Hilft dir das weiter?

Posted on: January 30, 2025

Javier_Sartorius

Bestätigter Besitzer

Spiele: 188 Rezensionen: 4

nice nice nice

Great music and pixel art. Good rogue like


Hilft dir das weiter?

Posted on: February 22, 2025

Controller Doesn't Work

Despite it saying it supports controllers, it would not detect mine. I tried turning the controller on before turning on the game and during the game, nothing. I tried looking in the options and also nothing. I tried rebinding the keys to see if it would pick up the controller that way and it didn't.


Hilft dir das weiter?

Posted on: November 5, 2023

Jack12017

Spiele: 424 Rezensionen: 21

too heavy

the first "boss" is way too hard. How often should you try? The fun of the game quickly decreases. Again, there were programmers at work who want to see us suffer. Thank you.


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