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Hey guys,

For our last few PC games, we've created and pinned threads specifically to allow people to report bugs or make suggestions for post-launch improvements, and this has been quite successful at helping us keep everything in one place for easy reference, resulting in quicker bug-fixes and happier players! ;)

So, if you've got any bugs you've encountered in Zwei: The Arges Adventure, or any gameplay concerns you have that you think we might be able to address, please let us know here, and we'll look into them as soon as we can.

(Do bear in mind, however, that this is a game from 2001 adapted to run on modern PCs, so certain things simply cannot be fixed, due to limitations in the game's core programming; the framerate and screen resolution, for example, are as high as they're going to get.)

Hopefully, this topic will help make the gameplay experience a little smoother and a little better for everyone, so please, don't hold back: let us know what we can do to improve things for you.

Thanks!

-Tom

* * *

Known issues that have been fixed (just update your game, and these will no longer occur!):

- Numpad support for movement. The arrow keys on the numpad have now been enabled as an alternative to the standalone arrow keys or WASD for keyboard players.

* * *

Known issues that should be addressed very soon:

- PS4 controller not supported. This should be fixed in a near-future patch, but in the meantime, you can get the DualShock 4 functioning within the game by opening the file "gamecontrollerdb.txt" in the game's folder, and adding the following text string to the end of it:

"4c05cc09000000000000504944564944,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b 5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttri gger:a4,platform:Windows,"

(without the quotation marks)

- Analog sensitivity. Our programmer has already added a small dead zone to the game's analog input to address this, but the next patch will increase the size of this dead zone, which should resolve any remaining issues with characters "drifting" when they come to a stop, and should also have the added bonus of fixing issues where the mouse cursor was disappearing for people.

- Typing of Ys display issues in Japanese. The last character of any word displayed in the Typing of Ys minigame when the Japanese language option is selected is not showing up correctly right now. This will be fixed in the next patch.

- Pet Monitor selections displaying in English when Japanese language is selected. This will be fixed in the next patch.
Post edited January 26, 2018 by wyrdwad
First off, thanks for localizing this. Having a lot of fun with this game already.

Something weird just happened after the 1.0.4 update though. Loaded it up after updating, only for it not to find my saves. I moved them from the 1.0.3 location (AppData) to the new one (in the game folder), and thought that would fix it. It did, so I made some progress and quit.

Then after exiting and reloading, the load game shows an older save (I'm guessing from AppData). Thought I lost all my progress from my last playsession but exiting/entering made it display my updated save.

Don't know if there's anything that can be done over it though. Maybe it can prioritize the new save location, and only check AppData if that folder's empty?
I... don't know that the location of save data was supposed to have changed, actually. That definitely sounds like something we'll need to look into very carefully. Thanks for the report, and sorry for any frights you may have been caused by seeing your save data missing or outdated!

EDIT: I'm attempting to replicate this issue, but am unable to, as the game never reads from the AppData folder in my install -- it only ever reads from C:\Program Files (x86)\GOG Galaxy\Games\Zwei The Arges Adventure.

That is the Galaxy installation, however, which may function differently from yours if you're playing the game via the DRM-free standalone build. Would you mind letting me know exactly which two folders the game is pulling from for you? This might help in narrowing down the cause of the issue.

Thanks!
Post edited January 27, 2018 by wyrdwad
Hi,

I got a strange report (or maybe just a question):

I bought the game on GOG and was trying to run it with Wine on macOS. Unsupported scenario, I know, but I got it working.

My question is regarding the difference between "Original" and "Arranged" music. AFAIK setting BGM to "Arranged" I am able to hear the music, but set it to "Original" (the default), I couldn't.

I know the issue is probably with how the music is played ("Original" seem to be ADPCM wav file and "Arranged" seem to be something else, maybe just wav with different encoding). And the fault is likely with Wine's wrapper implementation.

But I want to double-check: do "Original" and "Arranged" music actually have different encoding? Is it ok to share their encoding so that I find a workaround for it?

If not, then maybe there is something in code the dev can change to make it play "Original" and "Arranged" music the same way (so that the game runs perfectly on macOS); or maybe the "Original" music can use the same encoding as "Arranged" music, if the source material still exists.

Again, I know it's a big ask, but Zwei is perhaps my favorite Falcom game so it would be great to make it accessible to more players :)

If the dev decides to look into it, my investigation is posted here:

portingkit.com/smf/index.php?topic=936.0

Thx for reaching out to the players!

----

Better summary of my question above here:

steamcommunity.com/app/427680/discussions/0/1692659769946467787/#c1692659769964533145

(for some reasons I am not able to post links, so http:// redacted)
Post edited January 30, 2018 by david_frank
Hey David,

This issue should be fixed as of the latest patch, as the original version of the soundtrack now uses lossless WAVs as opposed to ADPCM (same as the arranged version).

There may still be one remaining issue with Wine, however: the movie files. As they've all been encoded using the Indeo 5 codec, which Ligos doesn't officially support anymore, the movies will not play under most default Wine configurations.

This may not be possible to fix on our end, but you should still be able to track down a version of Indeo 5 that runs under Wine and get the movie files to play, making the game 100% functional through Wine (at least theoretically).

Hope this helps!
Just a small yet important detail.

You still havent updated the offline files. Or are you waiting till the initial bug fixing is out of the way first?

Thanks in advance.
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wyrdwad: Hey David,

This issue should be fixed as of the latest patch, as the original version of the soundtrack now uses lossless WAVs as opposed to ADPCM (same as the arranged version).

There may still be one remaining issue with Wine, however: the movie files. As they've all been encoded using the Indeo 5 codec, which Ligos doesn't officially support anymore, the movies will not play under most default Wine configurations.

This may not be possible to fix on our end, but you should still be able to track down a version of Indeo 5 that runs under Wine and get the movie files to play, making the game 100% functional through Wine (at least theoretically).

Hope this helps!
Ah thx!

For the Indeo issue you mentioned, could you explain what Steam/GOG Galaxy version of Zwei did to make Indeo available? I have installed Indeo 5 in Wine, the only part of information I need is how the game "enables" or "detects" it.

Do let us know if you got a reply on that.

By the way, is the patch out already for Standalone build? I didn't see it in the "Classic Installer" (aka Standalone build) list.

Thx for making the music works!
Post edited January 31, 2018 by david_frank
I'm honestly not sure how patches work for standalone titles, but I'll check with our programmer tomorrow to find out what I can.

As for using Indeo 5 in Wine, are you saying you're still not getting video playback, despite having it installed? The best way to test is to start the game anew, and see if you get the Falcom logo at the beginning, before the title screen -- that logo is a movie file encoded in Indeo 5, so if you're seeing it, then you're good to go. If you're not, then... I'm not sure what needs to be done to enable it! But again, I'll check with our programmer and see if he has any answers.

Thanks for your patience, and sorry for any trouble!
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wyrdwad: I'm honestly not sure how patches work for standalone titles, but I'll check with our programmer tomorrow to find out what I can.
Thank you. Now if i could direct your attention to the Ilvard feedback thread, as that game is outdated here.
Post edited January 31, 2018 by Hikage1983
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wyrdwad: I'm honestly not sure how patches work for standalone titles, but I'll check with our programmer tomorrow to find out what I can.

As for using Indeo 5 in Wine, are you saying you're still not getting video playback, despite having it installed? The best way to test is to start the game anew, and see if you get the Falcom logo at the beginning, before the title screen -- that logo is a movie file encoded in Indeo 5, so if you're seeing it, then you're good to go. If you're not, then... I'm not sure what needs to be done to enable it! But again, I'll check with our programmer and see if he has any answers.

Thanks for your patience, and sorry for any trouble!
Just to confirm 1.0.6 standalone build "fix" the music playback issue in Wine by using better wav files.

The opening theme still shows the "Indeo video codec not available" prompt in Wine unfortunately (see attachment). I have installed Indeo 5, in the system32 folder, tried register them, tried copying them to game folder, still no luck.

https://github.com/juanitogan/rbxit/wiki/Indeo-Video-codec-install

Until I learn how Zwei actually checks for Indeo, I don't think I can figure it out. (I checked Wine logs back and forth, Zwei never tried to invoke the API, so I got nothing to troubleshoot).

And believe it or not, I found someone facing the exact same issue in 2010, must be the original game as I don't believe it was ever released in English on PC. (I do own a Chinese localized copy, released in 2002, but that's another story ^_^.)

https://forum.winehq.org/viewtopic.php?t=9243
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Post edited January 31, 2018 by david_frank
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david_frank: And believe it or not, I found someone facing the exact same issue in 2010, must be the original game as I don't believe it was ever released in English on PC. (I do own a Chinese localized copy, released in 2002, but that's another story ^_^.)

https://forum.winehq.org/viewtopic.php?t=9243
That doesn't bode well for a solution! ;) But I've passed all this information along to our programmer, so if he's able to figure anything out, I'll be sure to let you know right away.

Fingers crossed, I guess!
Sounds like the next patch may have you covered, potentially. We aren't equipped to test this on our end, but our programmer is making a small change to the way the Indeo 5 codec is detected that should have much greater compatibility with Wine.

He's got a few more tricks up his sleeve, too, but you'll have to wait until the patch is live to find out what those are. ;)

In the meantime, here's the (long overdue) list of what all has been fixed thus far, as of version 1.07:

- DualShock 4. The Sony DualShock 4 gamepad is now supported right out of the box, without the need to tinker with any settings.

- Analog sensitivity. A small dead zone has been added to the game's left analog stick input, which should resolve issues with characters "drifting" when they come to a stop, and should also have the added bonus of fixing issues where the mouse cursor was disappearing for some players.

- Map sensitivity. Similarly to the above, a small dead zone has been added to the game's right analog stick as well, to offer more precision when viewing the minimap.

- Lossless music. The "Original" version of the game's soundtrack is no longer encoded in ADPCM, making it more compatible with Wine, and also ensuring that it sounds ever-so-slightly better than it did before.

- Numpad support for movement. The arrow keys on the numpad now function as an alternative to the standalone arrow keys or WASD for keyboard players.

- Typing of Ys Japanese display fixes. There are no longer text display issues in the Typing of Ys minigame when the Japanese language is selected.

- Pet Monitor Japanese display fixes. Pet Monitor selections no longer display in English when the Japanese language is selected.

- Mona, Mona keyboard controls. Blocks may now be rotated in Mona, Mona using the Enter key, left Shift key, or Spacebar, rather than only the Enter key fulfilling this function.

- Removal of unused items. Players were able to acquire duplicate versions of the "Clock Manual" and "Clock Warranty" items that showed the wrong icons and had no effect in-game. These have been removed.
Success! Two very pertinent updates should have just went live:

- Indeo codec recognition. Altered the way the Indeo video codec is detected on startup, offering better support for users playing the game through Wine.

- Addition of command-line options. The following command-line video options have been added in response to user requests:

--fullscreen_exclusive enables exclusive mode instead of borderless when in fullscreen.
--pixel_perfect disables smoothing and forces the window size to integer multiples only, so in fullscreen it will now have perfectly sharp pixels.
--zoom2x, --zoom3x and --zoom4x allow users to set the window size to multiples of the original 854x480 in windowed mode.

Please let me know if you're able to play the movie files through Wine now -- fingers crossed that our programer's fix did the trick!
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wyrdwad: Success! Two very pertinent updates should have just went live:

- Indeo codec recognition. Altered the way the Indeo video codec is detected on startup, offering better support for users playing the game through Wine.

- Addition of command-line options. The following command-line video options have been added in response to user requests:

--fullscreen_exclusive enables exclusive mode instead of borderless when in fullscreen.
--pixel_perfect disables smoothing and forces the window size to integer multiples only, so in fullscreen it will now have perfectly sharp pixels.
--zoom2x, --zoom3x and --zoom4x allow users to set the window size to multiples of the original 854x480 in windowed mode.

Please let me know if you're able to play the movie files through Wine now -- fingers crossed that our programer's fix did the trick!
Thx, I would love to try it! But GOG game library still show the game is at v1.0.6? Could you push the update to standalone build too?
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david_frank: Thx, I would love to try it! But GOG game library still show the game is at v1.0.6? Could you push the update to standalone build too?
Standalone build is now v1.0.7 :)