Posted January 25, 2018
Hey guys,
For our last few PC games, we've created and pinned threads specifically to allow people to report bugs or make suggestions for post-launch improvements, and this has been quite successful at helping us keep everything in one place for easy reference, resulting in quicker bug-fixes and happier players! ;)
So, if you've got any bugs you've encountered in Zwei: The Arges Adventure, or any gameplay concerns you have that you think we might be able to address, please let us know here, and we'll look into them as soon as we can.
(Do bear in mind, however, that this is a game from 2001 adapted to run on modern PCs, so certain things simply cannot be fixed, due to limitations in the game's core programming; the framerate and screen resolution, for example, are as high as they're going to get.)
Hopefully, this topic will help make the gameplay experience a little smoother and a little better for everyone, so please, don't hold back: let us know what we can do to improve things for you.
Thanks!
-Tom
* * *
Known issues that have been fixed (just update your game, and these will no longer occur!):
- Numpad support for movement. The arrow keys on the numpad have now been enabled as an alternative to the standalone arrow keys or WASD for keyboard players.
* * *
Known issues that should be addressed very soon:
- PS4 controller not supported. This should be fixed in a near-future patch, but in the meantime, you can get the DualShock 4 functioning within the game by opening the file "gamecontrollerdb.txt" in the game's folder, and adding the following text string to the end of it:
"4c05cc09000000000000504944564944,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b 5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttri gger:a4,platform:Windows,"
(without the quotation marks)
- Analog sensitivity. Our programmer has already added a small dead zone to the game's analog input to address this, but the next patch will increase the size of this dead zone, which should resolve any remaining issues with characters "drifting" when they come to a stop, and should also have the added bonus of fixing issues where the mouse cursor was disappearing for people.
- Typing of Ys display issues in Japanese. The last character of any word displayed in the Typing of Ys minigame when the Japanese language option is selected is not showing up correctly right now. This will be fixed in the next patch.
- Pet Monitor selections displaying in English when Japanese language is selected. This will be fixed in the next patch.
For our last few PC games, we've created and pinned threads specifically to allow people to report bugs or make suggestions for post-launch improvements, and this has been quite successful at helping us keep everything in one place for easy reference, resulting in quicker bug-fixes and happier players! ;)
So, if you've got any bugs you've encountered in Zwei: The Arges Adventure, or any gameplay concerns you have that you think we might be able to address, please let us know here, and we'll look into them as soon as we can.
(Do bear in mind, however, that this is a game from 2001 adapted to run on modern PCs, so certain things simply cannot be fixed, due to limitations in the game's core programming; the framerate and screen resolution, for example, are as high as they're going to get.)
Hopefully, this topic will help make the gameplay experience a little smoother and a little better for everyone, so please, don't hold back: let us know what we can do to improve things for you.
Thanks!
-Tom
* * *
Known issues that have been fixed (just update your game, and these will no longer occur!):
- Numpad support for movement. The arrow keys on the numpad have now been enabled as an alternative to the standalone arrow keys or WASD for keyboard players.
* * *
Known issues that should be addressed very soon:
- PS4 controller not supported. This should be fixed in a near-future patch, but in the meantime, you can get the DualShock 4 functioning within the game by opening the file "gamecontrollerdb.txt" in the game's folder, and adding the following text string to the end of it:
"4c05cc09000000000000504944564944,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b 5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttri gger:a4,platform:Windows,"
(without the quotation marks)
- Analog sensitivity. Our programmer has already added a small dead zone to the game's analog input to address this, but the next patch will increase the size of this dead zone, which should resolve any remaining issues with characters "drifting" when they come to a stop, and should also have the added bonus of fixing issues where the mouse cursor was disappearing for people.
- Typing of Ys display issues in Japanese. The last character of any word displayed in the Typing of Ys minigame when the Japanese language option is selected is not showing up correctly right now. This will be fixed in the next patch.
- Pet Monitor selections displaying in English when Japanese language is selected. This will be fixed in the next patch.
Post edited January 26, 2018 by wyrdwad