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Hi Guys !

I became a fan of playing games in solo , so far I've done it with M&M 6-9, Wizardry 8 and BG 2.

I would like to try with Wizards and warriors.

Has any of you tried this ? I would be extremely thankful for some tips/ advices/ info about what were the feelings of playing like this.

:-)
I am also interested to hear people about this :)

Are there any monsters which have 1-shot abilities (like turn to stone, instant death, etc.)?
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erwin87: Hi Guys !

I became a fan of playing games in solo , so far I've done it with M&M 6-9, Wizardry 8 and BG 2.

I would like to try with Wizards and warriors.

Has any of you tried this ? I would be extremely thankful for some tips/ advices/ info about what were the feelings of playing like this.

:-)
i did it a few years ago and i am currently doing it again. It's not really hard but you might want to reduce the enemy spawning rate in the beginning to not being overwhelmed by hordes of worgurs or bats in the first few levels. Don't worry, you will level up pretty quick since the XP for enemies are no longer divided between 6 characters.

Try to join as many guilds as possible early on to get access to training. You can just start the training for a new class, join a guild that class has access to and then cancel the training (and lose the money, but who cares...). You will keep the guild membership.

I'm currently playing a solo elf, started with Wizard and at level 11 changed to Ranger (to get vine spells for "cure poison" before entering the serpent temple) and plan to switch to a class with access to spirit magic (Paladin? Monk? not sure) next to get access to healing spells. After that - not sure.

There was a bug with an overflowing list of skills. So when you leveled up, you could no longer assign points to skills that were scrolled out of the window. I am not sure if the bug was fixed, but to be on the safe side, it might be a good idea to restrict your skills to the absolute necessary ones (e.g. there is no need to learn all weapon types)

All in all, I found it a lot easier than playing wizardry 8 solo.
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Sarisio: I am also interested to hear people about this :)

Are there any monsters which have 1-shot abilities (like turn to stone, instant death, etc.)?
i think there were monsters (and traps) that could 1-shot you, guess I will find out again pretty soon. :)

Especially nasty were the walking plants ("Amazoni Mantraps") between Ishad-Na and Shurugeon castle. They will follow you if you flee. So whatever you do, do not lure them back to Ishad-Na, since they will wait for you outside next time you leave the city.
If you wanted to try this, I would suggest starting as a warrior. The hp/level they get really outweighs the other starting classes.

For race, go with either:
Elf, for the 'Quick Learner' trait. The xp and skill bonuses will definitely help you when you're first starting out.
Lizzord, for the 'Snakeskin' trait. Getting poisoned in this game sucks until you have access to vine magic, so a natural 50% resistance will help mitigate your reloads.
Whiskah, for the 'Night Vision' trait. You won't have sun magic to help you see in the dark, this would be the next best thing.

I honestly don't remember if ascending to certain roles locks you out of others, but if not, some things to consider:
Barbarian has better hp/level and unlocks the 'Locks & Traps' skill.
Ninja unlocks both 'Hide in Shadows' and 'Locks & Traps' skills, plus moon magic.
Paladin has good hp/level, and allows you to train in spirit magic.
Ranger has a lot of limitations, but will give you access to vine magic early.

Inevitably, I would say you want to aim to ascend to zen master, as that will open up all the schools of magic to you.

Save often. If you become poisoned and don't have the means to cure yourself immediately (and are not close to town), then reload.

Your biggest hurdles are going to be starting out and the serpent temple. Beyond that, I would think you'd be prepared for anything else.
I'm glad to see interest and feedback from your side Guys :)
I heard that first class should be a wizard because starting as a warrior excludes you from having helpful magic for a long time, but I also heard from many players that solo'ing this game is unfairly easy, so I shouldn't care that much about starting role.

I usually try to create strongest hero possible, but this form of play bores me so quickly.
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erwin87: I'm glad to see interest and feedback from your side Guys :)
I heard that first class should be a wizard because starting as a warrior excludes you from having helpful magic for a long time, but I also heard from many players that solo'ing this game is unfairly easy, so I shouldn't care that much about starting role.

I usually try to create strongest hero possible, but this form of play bores me so quickly.
You are right, if you do not start with a wizard, you miss out on stone magic. Only Valkyrie and Zen-Master will have access to stone magic and both can only be acquired very very late in the game. But as you said: soloing is pretty easy so missing stone magic is not really a big problem.

To make the solo game harder, you could start with a rogue. :)
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erwin87: I'm glad to see interest and feedback from your side Guys :)
I heard that first class should be a wizard because starting as a warrior excludes you from having helpful magic for a long time, but I also heard from many players that solo'ing this game is unfairly easy, so I shouldn't care that much about starting role.

I usually try to create strongest hero possible, but this form of play bores me so quickly.
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jhAtgog: You are right, if you do not start with a wizard, you miss out on stone magic. Only Valkyrie and Zen-Master will have access to stone magic and both can only be acquired very very late in the game. But as you said: soloing is pretty easy so missing stone magic is not really a big problem.

To make the solo game harder, you could start with a rogue. :)
I've got the same idea about starting as a rogue :) well I start with the beginning of November, so I'm gona report you my feelings from the game :) (currently I have detox from rpg's, I play Master of Orion 2! )
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erwin87: Hi Guys !

I became a fan of playing games in solo , so far I've done it with M&M 6-9, Wizardry 8 and BG 2.

I would like to try with Wizards and warriors.

Has any of you tried this ? I would be extremely thankful for some tips/ advices/ info about what were the feelings of playing like this.

:-)
Kudos if you can pull this off... I suppose you could make an entire party - pool your gold to the one person you're going to play - dismiss the rest of the party (rinse and repeat as much as you want?) - then go buy some equipment to survive.

How you did solo on Wizardry 8 down Anika Road in the beginning is beyond me!
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erwin87: Hi Guys !

I became a fan of playing games in solo , so far I've done it with M&M 6-9, Wizardry 8 and BG 2.

I would like to try with Wizards and warriors.

Has any of you tried this ? I would be extremely thankful for some tips/ advices/ info about what were the feelings of playing like this.

:-)
avatar
SirTawmis: Kudos if you can pull this off... I suppose you could make an entire party - pool your gold to the one person you're going to play - dismiss the rest of the party (rinse and repeat as much as you want?) - then go buy some equipment to survive.

How you did solo on Wizardry 8 down Anika Road in the beginning is beyond me!
Soloing isn't as hard as it sounds. You level up much quicker which makes a lot of a difference. You get access to higher level spells much earlier, class change much more often and in general have all the resources you usually spread out among 6 characters for only one character.

On the other hand: you are a single point of failure - if you become somehow incapacitated it's usually time for a reload.

Wiz8: you can get some levels in the monastery which makes Arnika Road more doable. After that you can easily level up in Arnika before you continue elsewhere (Trynton probably). if you meet 8 Juggernauts early on, you are pretty much f*cked. :)
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erwin87: Hi Guys !

I became a fan of playing games in solo , so far I've done it with M&M 6-9, Wizardry 8 and BG 2.

I would like to try with Wizards and warriors.

Has any of you tried this ? I would be extremely thankful for some tips/ advices/ info about what were the feelings of playing like this.

:-)
avatar
SirTawmis: Kudos if you can pull this off... I suppose you could make an entire party - pool your gold to the one person you're going to play - dismiss the rest of the party (rinse and repeat as much as you want?) - then go buy some equipment to survive.

How you did solo on Wizardry 8 down Anika Road in the beginning is beyond me!
I left monastery with 5 level advancement on faerie ninja and a lot of unspent XP ( because of monster level scaling ) and I simply run most of the runds of combat :D
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erwin87: Hi Guys !

I became a fan of playing games in solo , so far I've done it with M&M 6-9, Wizardry 8 and BG 2.

I would like to try with Wizards and warriors.

Has any of you tried this ? I would be extremely thankful for some tips/ advices/ info about what were the feelings of playing like this.

:-)
Been there, done that.
You can pick / start with whatever you'd like, as long as you take it slow and do hit-and-runs / retreats to town on your first enemies. For every enemy you kill, you'll receive the full experience. If with a full party of 6 guys an enemy rewards each with 87 exp, playing with just one character nets you 6 x 87 exp for a whopping 522 exp gain.

This means, you'll level up much faster and need a good plan on how to develop your character (abilities, joining guilds, when to switch classes) as well as the game in general (what to expect or is needed where) - if for example you reach the western part of Ishad N'ha without high Sun or Stone magic, you'll have a hard time ahead of you....

Therefor I strongly suggest you first play (at least partially) through the game with a full party first.
I'm considering using a Ludmeister's mod which slightly change couple things

jeffludwig.com/wizardswarriors/download.php#mod

The easiest way of progression is to start as a wizzard -> barb -> ranger -> paladin -> warlock -> assassin

I don't wan't to use reset adventure option so I will try with mod.
So after hours of playing and trying different starts I have one conclusion :

playing solo is too easy - I had to start as a monk to make it more challenging
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erwin87: I'm considering using a Ludmeister's mod which slightly change couple things

jeffludwig.com/wizardswarriors/download.php#mod

The easiest way of progression is to start as a wizzard -> barb -> ranger -> paladin -> warlock -> assassin

I don't wan't to use reset adventure option so I will try with mod.
I'd avoid Barb unless you want it as your final class (for a tiny bit better HP). Barbarian Class have perk which increases damage you take and you get stuck with this perk.