Speed isn't exactly necessary, but I do like it as a third focus. With a bard it doesn't matter much, but getting that third attack faster is really nice, and the extra swings are nice too. I don't care about initiative. But, maxing initiative can be fun, for a party with just two casters, the casters can get by maxing senses and speed first, now that's fun. I prefer vitality for the third focus, becuase the sens bonus is small. Sure every bit helps with ranged, but without unlocking eagle eyes, who caress, and, well, I just love seeing high c.c.
Now, I probably should have made my ranger and, especially, my fighter get eagle eyes, but, oh well. There's an argument for the gadgeteer to pick it up too. It's also the sort of party where getting powercast on the ranger makes sense. But, many have completed the game with melee parties, so, whatever. This party should have rather good magical damage for most of the game, the casters are getting powercast, after all.
I put no points in realms on my bishop, and, even then, her best realm is divinity. Magical missle really is great, and no one leverages it as well as a bishop, who can also get all the good single target spells. The bishop is just too good. But, if you do like I do, they are, not great, at level one, and that's a choice rather than a rule! But, I'd argue no class is truley obsoleted by another in this game, but I get why people might feel that way about the ninja, and especially the lord. I love the hybrids, but they can be hard to justify. Hmm, maybe a lord, samurai, monk, ninja, priest, mage party is in order... someday.
Fair. Like melee, magic damage is better the more one has. So taking a character with no magic is usally antithesis. Honestly, for me, it's just that the fighter/warrior/knight/etc. archetype is my favorite. Especially when high strength and heavy armor. One could use a valk or lord for that in this game, though. I'm trying magic with a martial in some NES games right now. (Optimal is less fun, after all.) I do enjoy getting all types of magic in an RPG where possible, but not really all spells. The opportunity cost is often too high. I've gotten over most of my party building scruples, but I still loathe repeating classes. I should be able to make that a preference too. It's funny, I never had that issue with repeated races. But, yeah, the three bishop, three fighter party is probably rather enjoyable.
I've found that challenge runs really aren't for me, thus why I kept fizzling out with the hybrid parties. There's a sort of attitude that questions why challenge and not play on hardest difficulty, but, well, that's dumb. Like many things, it's rather relative. I like expert, becuase skills feel like they rise faster. Which is due to longer battles and larger spawns. The hybrids would be more fun on novice, however, and expert pushes the player towards magical damage, and how. I used to not like that, but I've gotten over that, much like how I tend to prefer ranged parties in DMCs, magical is the way for this game, and that's A-okay. Doesn't mean all the character slots have to be casters of some type. Might be a good thing that, despite all the thinking, I'm still rather comfortable with my selection fo classes. The builds and races could be better though, oh well. The real lack is weak ranged damage. The party is rather strong otherwise. And ranged damage isn't that important, but it is nice.