Posted June 23, 2023
ZyroMane: The Mine Tunnels are obnoxious, especially the opening area. Thankfully, the mine controls are logical... once you figure out how to read it.
I've heard that, if the party level is at least 9, you'll encounter level 13 Tanto Wasps, but if you go at level 8, the wasps will only be level 6. Thing is, since those tunnels are skipable via fake combat, I don't know whether it makes to go there right away, or to wait until later. The notable treasures are an Amulet of Healing (very nice, but buyable and there's another in Marten's Bluff), 2 Chromatic Lyres (not worth it because they're heavy and Silence isn't that great of a spell), and an item that is part of one of the level 7 gadgets, but that can wait until the Tanto Wasps aren't a threat. I'm not using RPCs, so I don't care about RFS-81.
Also, I've been crushed by that little plank of wood when trying to operate the mine cart.
ZyroMane: I'm going to take a break from Wizardry for a while. But I think I'm going to go with the dracon idea, but with an alchemist as the support specialist. Sure, a bishop can get to fifty alchemy fast, if one split-stack mixes, but, I just don't feel like it, and hoovering spellbooks early and often is very nice indeed for a party with six "natural" casters. Having a "hybrid" for every school means it's likely that the party will have every spell in the game... not that they'll all be useful.
The one issue with an alchemist, for this sort of party, is that Alchemists can't learn rest all. They can learn Stamina, but note that there's only one Stamina book before Sadok. (I actually had one of my Bishops pick that spell at level up; if you take advantage of fake combat, it's a decent spell for training Water, and my Elf Bishop can get Alchemy practice this way.) My current party is level 8, and ready to leave Arnika now that I have X-Ray. I think I'm going through Arnika-Trynton Road (try to avoid encounters with X-Ray, undecided about the graveyard), Trynton (probably reload if I see Rapax spawn; can get the Lava Lamp and a Spirit Staff here), and the Swamp (getting some gadget components from Crock), and then Marten's Bluff. I did not do the vault, so no Bloodlust (I find that I often can't bring myself to steal the treasure in Arnika), but have otherwise cleared Arnika (though no Mook building, of course).
Been thinking of maybe trying that game and its sequel on an emulator at some point.
Back to Wizardry 8, if I were to make a new party containing all 5 full casters, what would you recommend for the 6th slot?
Post edited June 23, 2023 by dtgreene