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JKN91: Dragon Age: Origins... I consider it one of the best games ever.
Well, it explains now nearly everything...

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DarthTrethon: Did you even buy it? Have you even played it?
When was the last time you saw the person who had bought a game, played it and still was talking something about "reviews"? :)
Of course, I didn't. And exactly because of it this topic was created. But amidst the stream of backers, preorderers and Dragon Age admirers my boat has not many chances to find the course.
Post edited September 21, 2014 by Rodor
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JKN91: Dragon Age: Origins... I consider it one of the best games ever.
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Rodor: Well, it explains now nearly everything...
Yes, funny how people can have different opinions than you do.
I didn't play much of it yet, but so far I like it.

As for reviews, they tend to be very positive, average on GOG.com is 4.5/5 stars, which is quite good.

As for "Dragon Age fans", I'm more a fan of Infinity Engine (Baldur's Gate/Torment) games and Fallout 1/2 ;) Dragon Age was fun enough, but wouldn't replay it, while I finished BG and Torment several times:) And so far WL2 looks more like a IE or a Fallout 1/2 game than a Dragon Age game.

Now sure, different people, different tastes, if you want an openworld "Elder Scrolls" like game, it's not what Wasteland 2 is.
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kilobug: I didn't play much of it yet, but so far I like it.

As for reviews, they tend to be very positive, average on GOG.com is 4.5/5 stars, which is quite good.

As for "Dragon Age fans", I'm more a fan of Infinity Engine (Baldur's Gate/Torment) games and Fallout 1/2 ;) Dragon Age was fun enough, but wouldn't replay it, while I finished BG and Torment several times:) And so far WL2 looks more like a IE or a Fallout 1/2 game than a Dragon Age game.

Now sure, different people, different tastes, if you want an openworld "Elder Scrolls" like game, it's not what Wasteland 2 is.
I am not comparing Dragon Age to WL2. I was just saying that a modern day game doesn't need to be open world to be good. As for the titles you listed, I am a fan of them all as well.
Seems like the OP is dead set against the game. If you go into something expecting not to like it based on other peoples opinions (and, to be blunt, only the negative opinions apparently) then nothing anyone can say will change your mind.

Either add up the positive + negative view points and buy/not buy the game based on that, or don't worry about it and forget about the game. Easy as that. In the end it is you who determines whether a game is worth it or 'hopeless'; since you came into this expecting it to be worthless I am guessing that, if you purchased it, you would find all sorts of things not to like.

I take it from your comments that you didn't like DA:O? Am I right in thinking you liked DA 2?
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Rodor: I like people who trust in professional reviews on gaming sites and such... :) It's really wonderful trust.
But why should we go so far? Just read some here on GOG, from real players.
And all of you are NOT heedful and attentive. I'd want hear from people who "played it through (= finished) or close to it".
Opinions like "I'm playing about two hours and it's fun" are dear to me, of course, but it's not what I'd want to hear.

So far I see the folllowing:

1) Open world - NO
2) Satisfying skill system - NO
3) Satisfying loot system - NO
4) Graphics that at least doesn't encumber the gameplay - NO
5) Game on $3 million steroids - NO.
6) Generic CRPG with mutants instead of all sorts of dark elves - YES

So why the hype?
Considering that the game's just gone live, it's rather disingenuous to only ask for the opinions of people who have already almost finished the game.
Obviously, you're only going to get the opinions of people who've played the game for a few hours at most, since anyone who wants to finish it asap will be busy playing and not reading forums.

For what it's worth, I've just finished the first part of the game, and I like it a lot. It's not quite everything I hoped for (I was hoping for Fallout with a controllable party, which was a tall order tbh), but it's still a very good game.
Then again, I liked Fallout Tactics and thought people were unfairly hard on it because they were expecting it to be Fallout 3 and not something closer to Jagged Alliance.


1) Why should the game be open-world? You're part of a quasi-military organization, so you take on the missions they give you (at least early on), it makes sense, and it's not like the devs promised anything else.

2) How is the skill system not satisfying? If you're going to criticize something, at least have something constructive to say. Personally I like it, although as usual with these type of RPGs (classless, skill-based ones) there are skills that are very useful and others that are pretty much useless.

3) I kind of agree with you there, I dislike getting so much junk that's just there to sell, while I'm not getting the weapons and ammo the enemies were using. I can understand not getting their armor, but all enemies with weapon should drop their weapons when they die.

4) I don't even understand what you mean there, graphics are fine. If you mean the GUI, yes it's a bit awkward to use at times (I'd especially like a "start combat" button), but it's still functional.

5) I hate to burst your bubble but $3 million is actually a low budget for a video game these days. Yes it's high for an indie RPG, but publisher-backed RPGs have budgets in the tens of millions. Not to mention the $250+ million TOR.

6)Did you see the "2" in the name there? That was kind of a hint that this game was meant to be a callback to classics of the genre, and not innovative.
Huh? I'm thinking this is Game of the Year material. The game is fairly challanging and has a feel-good vibe about it that can only come from a development team not being pushed by a publisher to compromise and reach the highest number of target audiences. The writing is a little campy but not in a hipster ironic "It is cool because it is retro" bullshit way, but more in a "We are passionate game developers and our characters do and say funny stuff if it is relevant to the game universe". I usually don't like CRPGs all that much because you always have to play a complete moron who does not know anything about the world and has to ask obvious questions just to get through conversations and get the xp/info/rewards, but in Wasteland 2 you can skip the stupid lines and not miss out on anything. I also like that your characters are not using too colourful language but rather talk in a straight military fashion so that you can imagine what the conversation is like without having to be distracted by writing that is just trying too hard.

I am not a fan of XP for kills, especially in a game where you're supposed to be something of a lawbringer, but it doesn't ruin the experience for me. I'm not a min-maxer so I'm grateful for whatever XP I am rewarded as I play it the way that feels most believable or cinematic. I have never liked arbitrarily distributing XP into skills, but again, it doesn't really bother me in this game. I feel like I'm tailoring a story while playing and from that perspective it makes sense that I get to level up skills freely. Free-form character development is pretty much the biggest draw CRPGs have no matter what kind of player (math-hammering min-maxers and pure roleplayers alike).

The best way I can summarise Wasteland 2 is that the game has a lot of heart and spirit. You can tell it was not developed under business and marketing related restraints, yet the developers were mature enough to use this freedom to make something that is great, not abusing the freedom to get as much profanity and macabre nonsense as possible in. You can tell they had a relaxed and open work place where you can put in some extra effort, you can write thousands of line of flavour text for right-click examinations, and there is no studio lead breathing down your neck telling you it is not in the design document and it is not in your task list. You can tell great people were given the trust and resources to make a game for people who really want to see this kind of game being made.

For all intents and purposes, this looks like the best game of 2014 to me.

(btw, people saying they want open-world, co-op or more realism in any type of game don't know what the hell they are talking about most of the time. Vastly overrated buzzwords that are only true in our simple fantasies)
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Sufyan: Huh? I'm thinking this is Game of the Year material. The game is fairly challanging and has a feel-good vibe about it that can only come from a development team not being pushed by a publisher to compromise and reach the highest number of target audiences. The writing is a little campy but not in a hipster ironic "It is cool because it is retro" bullshit way, but more in a "We are passionate game developers and our characters do and say funny stuff if it is relevant to the game universe". I usually don't like CRPGs all that much because you always have to play a complete moron who does not know anything about the world and has to ask obvious questions just to get through conversations and get the xp/info/rewards, but in Wasteland 2 you can skip the stupid lines and not miss out on anything. I also like that your characters are not using too colourful language but rather talk in a straight military fashion so that you can imagine what the conversation is like without having to be distracted by writing that is just trying too hard.

I am not a fan of XP for kills, especially in a game where you're supposed to be something of a lawbringer, but it doesn't ruin the experience for me. I'm not a min-maxer so I'm grateful for whatever XP I am rewarded as I play it the way that feels most believable or cinematic. I have never liked arbitrarily distributing XP into skills, but again, it doesn't really bother me in this game. I feel like I'm tailoring a story while playing and from that perspective it makes sense that I get to level up skills freely. Free-form character development is pretty much the biggest draw CRPGs have no matter what kind of player (math-hammering min-maxers and pure roleplayers alike).

The best way I can summarise Wasteland 2 is that the game has a lot of heart and spirit. You can tell it was not developed under business and marketing related restraints, yet the developers were mature enough to use this freedom to make something that is great, not abusing the freedom to get as much profanity and macabre nonsense as possible in. You can tell they had a relaxed and open work place where you can put in some extra effort, you can write thousands of line of flavour text for right-click examinations, and there is no studio lead breathing down your neck telling you it is not in the design document and it is not in your task list. You can tell great people were given the trust and resources to make a game for people who really want to see this kind of game being made.

For all intents and purposes, this looks like the best game of 2014 to me.

(btw, people saying they want open-world, co-op or more realism in any type of game don't know what the hell they are talking about most of the time. Vastly overrated buzzwords that are only true in our simple fantasies)
Agree. It's easily up there with the best of 2014, and it might just live on as as classic, depending on how it goes. About 5 to 10 hours into it, and I love it.

The OP is clearly a troll. Sometimes I just really hate the videogame community. Here you have Fargo and co resurrecting CRPGs, putting their heart and soul into something, and it just gets torn down by trolls and people unwilling to play something that doesn't completely hold your hand.
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Rodor: I like people who trust in professional reviews on gaming sites and such... :) It's really wonderful trust.
But why should we go so far? Just read some here on GOG, from real players.
And all of you are NOT heedful and attentive. I'd want hear from people who "played it through (= finished) or close to it".
Opinions like "I'm playing about two hours and it's fun" are dear to me, of course, but it's not what I'd want to hear.

So far I see the folllowing:

1) Open world - NO
2) Satisfying skill system - NO
3) Satisfying loot system - NO
4) Graphics that at least doesn't encumber the gameplay - NO
5) Game on $3 million steroids - NO.
6) Generic CRPG with mutants instead of all sorts of dark elves - YES

So why the hype?
1. I like the map alot better, personally. I don't think i'd like a game like this to be open world. That and most tile based games aren't open world. I can't think of one.

2. Not a satisfying skill system? This is the most complex skill system i think I've ever used.. Its an incredible skill system!

3. The loot drop. I don't really know what to say to this. Are you expecting every person to drop a gun and ammo? Cause even borderlands doesn't do something so game-breaking.

4. The graphics are nice from a distance and many many items have text that goes into great detail.

5. You act as though 3 million for a game is alot of money. Most games are made on a much larger budget. I can't think of any non triple a titles to compare it to. But, regardless, 3m is small in the gaming industry. Especially for a game as complex as this one.

6. Why would a post apocalyptic rpg have elves. They are going for some sort of alternate reality. I don't see any gene altering bio-weapon giving humans pointy ears and whatever other bodily reconstruction would be needed for an elf.
If anything, a mutant would be the more plausible. Not that it is in the first place, but I'd see the chemicals and gases turning us into monstrosities before it turned every woman into a busty elf.
Post edited September 21, 2014 by okiereyes
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okiereyes: 6. Why would a post apocalyptic rpg have elves. They are going for some sort of alternate reality. I don't see any gene altering bio-weapon giving humans pointy ears and whatever other bodily reconstruction would be needed for an elf.
If anything, a mutant would be the more plausible. Not that it is in the first place, but I'd see the chemicals and gases turning us into monstrosities before it turned every woman into a busty elf.
His point was that, according to him, only thing that sets Wasteland 2 apart from any other cRPG is its setting.

I don't know why it's a complaint though. The cRPG model has been found to be superior so why stop using it?
I was not aware that people disliked it. I am really enjoying it so far, especially the fact that it is absolutely PACKED with content. I had a quick glance at a walkthrough just to get a gist for how deep into the game I am and it looks like I will get a good 60-80 hours out of this game. And so far, there is almost no filler content. It is all of a very high quality.
Wasteland 2 is the game of the year for me. I bought it here on thursday, and have been playing it straight until now, barely getting sleep over the weekend.

So far there are only a few suggestions that I would have liked to see, one is a "start combat" button. This is such a useful strategic tool.

Another thing I'd like is to reorganize the party, whose portrait is first, etc. I basically made the party scout third and the scout always travels alone into new territory and it would be easier to select if the scout was the first portrait. Right now I have to start a new game to get a new party order.

Perks! I think the skills are great and that they could be further enhanced with perks. Traits even!

But really. I am just talking about things that would make the game better. That's a stupidly high praise.

This is an amazing amazing game, for the fans of Fallout 2 and New Vegas, this is even more amazing. They made the gameplay work, it looks and feels great.

Wasteland 2 gets 10/10 an A+ rating.
@Atlantico, I like to crouch everyone down and then use a bullet from my sniper as my start combat button.
After the frustration of not being able to download for the first two days, I've found the game itself to be quite good. It's rather challenging and I'll have to figure out how to best play it, but I'm not seeing a lot to hate on.

I'm a bit curious how long until somebody spills the code for the special skill and how to use the skill, I have it, but can't figure out where it is.
Eh. I'm enjoying it so far.

I'm at the prison right now, and the combat has been nice and solid. Writing hasn't amazed me yet, but there were a few lines that made me laugh, and this game does seem to handle choice and consequence well.

I only have two real problems with this game - the first being that it's very glitchy right now. It's never crashed for me at all, but I have been getting lots of moments where character animations screw up, or the camera jerks about - and just today, I've had two incidents where an enemy just froze up in the middle of their turn, forcing me load a previous save. (PRO TIP: Turn on the "Autosave every 15 minutes option" in case this happens).

The other thing I don't like about this game is it's fully 3D world. It looks cheap and ugly, feels awkward to navigate - and being built on the Unity engine, is more harsh on my GPU than it has any right to be. I think they should've gone with simple pre-rendered backdrops for this one, like in TToN and PoE. (Another PRO TIP: Disable Shadows to prevent this game from overheating your graphics card)

From the 4-6 hours I've played so far, I can't really say I'll remember this game for years to come, nor can I even call it the best RPG to come out this year (There's still Pillars of Eternity and Legend of Grimrock 2 to come - and I've heard fantastic things about Divinity OS). Nonetheless, it's scratching a CRPG itch nicely.
Post edited September 21, 2014 by pbaggers