Rodor: I like people who trust in professional reviews on gaming sites and such... :) It's really wonderful trust.
But why should we go so far? Just read some here on GOG, from real players.
And all of you are NOT heedful and attentive. I'd want hear from people who "
played it through (= finished)
or close to it".
Opinions like "I'm playing about two hours and it's fun" are dear to me, of course, but it's not what I'd want to hear.
So far I see the folllowing:
1) Open world - NO
2) Satisfying skill system - NO
3) Satisfying loot system - NO
4) Graphics that at least doesn't encumber the gameplay - NO
5) Game on $3 million steroids - NO.
6) Generic CRPG with mutants instead of all sorts of dark elves - YES
So why the hype?
Considering that the game's just gone live, it's rather disingenuous to only ask for the opinions of people who have already almost finished the game.
Obviously, you're only going to get the opinions of people who've played the game for a few hours at most, since anyone who wants to finish it asap will be busy playing and not reading forums.
For what it's worth, I've just finished the first part of the game, and I like it a lot. It's not quite everything I hoped for (I was hoping for Fallout with a controllable party, which was a tall order tbh), but it's still a very good game.
Then again, I liked Fallout Tactics and thought people were unfairly hard on it because they were expecting it to be Fallout 3 and not something closer to Jagged Alliance.
1) Why should the game be open-world? You're part of a quasi-military organization, so you take on the missions they give you (at least early on), it makes sense, and it's not like the devs promised anything else.
2) How is the skill system not satisfying? If you're going to criticize something, at least have something constructive to say. Personally I like it, although as usual with these type of RPGs (classless, skill-based ones) there are skills that are very useful and others that are pretty much useless.
3) I kind of agree with you there, I dislike getting so much junk that's just there to sell, while I'm not getting the weapons and ammo the enemies were using. I can understand not getting their armor, but all enemies with weapon should drop their weapons when they die.
4) I don't even understand what you mean there, graphics are fine. If you mean the GUI, yes it's a bit awkward to use at times (I'd especially like a "start combat" button), but it's still functional.
5) I hate to burst your bubble but $3 million is actually a low budget for a video game these days. Yes it's high for an indie RPG, but publisher-backed RPGs have budgets in the tens of millions. Not to mention the $250+ million TOR.
6)Did you see the "2" in the name there? That was kind of a hint that this game was meant to be a callback to classics of the genre, and not innovative.