V0idhead: This is one of those times when I wish we still had the down-vote button, it would save me from typing out this long-winded answer to a troll-post.
Here we go:
Yes, Kingmaker was bug-infested on release, but it has been cleaned up since then.
Should it have been release in the state it was? No, but that's the world we live in today. I noticed you mentioned the Witcher but not Cyberpunk...
Black_Hart: I've not mentioned Cyberpunk, because it's sci-fi. I was talking about fantasy games.
I'm confused. You decided to share your opinions in the Rogue Trader forum because you are not talking about games with a sci-fi theme?
V0idhead: I played trough both WOTR and Rogue Trader shortly after release without issue, so at least they learned from their mistake.
The Pathfinder games use the (surprise!) Pathfinder system, which is the second most common TTRPG system, and extremely similar to the 3rd and 3.5 versions of DnD in use by the Neverwinter Nights Games. So I have no idea what over-complicated mechanics you are talking about.
Black_Hart: For example needlessly complicating traveling. Neither Neverwinter, nor Baldur had this. Even Solasta has one, but it's not needlessly complicated. Everytime you go anywhere in Kingmaker I hear the same thing: "IM HUNGRYYY, WHEN WE STOP...". It's irritating.
I have no idea what you are talking about here.
Nothing about traveling is complicated in any of these games.
But in both Baldurs Gate games your companions started bugging you when you went too long without resting (which most often happened after traveling from one corner of the world map to the other.
Or do you dislike that the party actually travels on the world map instead of instantly arriving at their destination?
It's valid to have that opinion, but your reasoning makes no sense, because that mechanic isn't complicated in any sense of the word.
V0idhead: The combat system doesn't force you to do anything, all 3 games have incredible flexible difficulty settings that you can use to adjust the game to your abilities. And yes, the games give you a lot of options when it comes to character-building, that means you can screw up. I'd love this flexibility.
I'd rather have a few difficulty spikes than an experience so smoothed out that it's impossible to fail a fight.
Funny you mention Baldurs Gate at the top.
In Baldurs Gate 1 a stray goblin-archer could hit your 4hp Mage, killing you instantly. How is that for a difficulty spike?
When fighting mages in Baldurs Gate 2 you had to use the correct spells to get rid of their protection before being able to do any damage, without prior knowledge or willingness to learn that game was impossible, especially Throne of Bhaal.
Black_Hart: Yes, you are right. There were difficult fights in Baldur, but it was never TEDIOUS. Like the Troll king in Kingmaker that after 10 mins of conversation gets regenerated not 25%, not 50%, but 100%. So I've been slashing him with swords, throwing grenades, shooting acid arrows and throwing magic at him and after a short conversation he is regenerated to full health. This is not "challenging". This is bad game design.
It's been a long time since I played since I played through Kingmaker, so the details of that fight elude me. But I'm pretty sure that was an optional fight.
Baldurs Gate meanwhile had plenty of tedious enemies that where not optional, like super-fast regenerating werewolves, or every single dragon and every single Lich.
You can dislike that fights are broken up with conversation, but that is your subjective opinion.
V0idhead: Baldurs Gate 3 took a different approach and made the game so easy that it's practically impossible to die, it also doesn't help that DnD5E is somehow boring and completely broken at the same time.
Black_Hart: Baldur 3 is Larian and it's not a Baldurs' Gate game. It is Diviniy Original Sin 3. And I've never mentioned it.
I'm fine with disregarding Larians Baldurs Gate 3.
But since you can't even be bothered to write out the full names of games you are talking about, I though it best to at least mention that game.
V0idhead: Timed quests were only in Kingmaker, again Owlcat learned their lesson.
I have no idea what woke content you are refering to.
Black_Hart: Really?
a) The most testosterone-filled character with the biggest sword is a... woman... that complains about discrimination by the evil patriarchy.
b) The Paladin is... a woman - who challenges her ex to a duel. WTF.
c) You have a half-Orc invloved with a half-elf who proposes a threesome just after he met you.
d) Most of the men are either weak or weird
This is blatantly woke. And yes, I do have a problem with it. It is immersion-breaking. I don't mind trans characters and the like in Cyberpunk, because it fits the universe and the setting. In a medieval-like European land - it does not. Baldur, Neverwinter, Witcher had NONE of that.
I do not condone devs turning games into vehicles for woke propaganda. Games should be fun, they are not for "re-educating". This needs to stop.
Yeah, none of your examples make any sense or explain what "woke" is even supposed to mean, unless you mean characters you personally dislike.
a) The game makes it clear what an outlier Amiri is. She follows male PCs without complaint and barbarians without big swords would be rather disappointing in my opinion. If you dislike that character you can take it up with Paizo, Amiri is a published Iconic character.
b) I assume you mean Valerie. I didn't like her very much either, mostly because I found her to be extremely unremarkable ¯\_(ツ)_/¯
c) How is the most common male sexual fantasy woke? Furthermore you actually have to show quite some interest in at least one of them before they make a move on you.
d) The character with the highest strength is Regongar. And all of the characters are weird regardless of their gender, that's kind of the point. Ordinary people don't become adventurers.
None of these character ideas are new in any way.
Baldurs Gate 1 had Shar-Teel, which behaves exactly how you described Amiri.
In addition to all of this, you seem to have a problem with Kingmaker, not Owlcat. Why did you decide to bother the Rogue Trader forum with your profound opinions?