It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Let me start that I love cRPGs. I've finished Baldurs, Neverwinters, Witchers, KOTORs etc. All of these, IMHO, were more less well-balanced. They had good stories, good gameplay mechanics, the combat was done well and so on.

But this developer here is just horrendous. They make their games full of bugs, the game mechanics are needlessly over-complicated, the combat system forces you to min-max, have ridiculous difficulty spikes, not to mention timed-quests and to top it all - all the woke content. Of course they too launch DLC after DLC.

Is it possible to get through these games? Yes, it's possible, but that is not the point of a game. A game should be designed to be fun - challenging, but not a slog.

This game should be given to Obsidian. Definitely.
high rated
This is one of those times when I wish we still had the down-vote button, it would save me from typing out this long-winded answer to a troll-post.

Here we go:
Yes, Kingmaker was bug-infested on release, but it has been cleaned up since then.
Should it have been release in the state it was? No, but that's the world we live in today. I noticed you mentioned the Witcher but not Cyberpunk...
I played trough both WOTR and Rogue Trader shortly after release without issue, so at least they learned from their mistake.

The Pathfinder games use the (surprise!) Pathfinder system, which is the second most common TTRPG system, and extremely similar to the 3rd and 3.5 versions of DnD in use by the Neverwinter Nights Games. So I have no idea what over-complicated mechanics you are talking about.

The combat system doesn't force you to do anything, all 3 games have incredible flexible difficulty settings that you can use to adjust the game to your abilities. And yes, the games give you a lot of options when it comes to character-building, that means you can screw up. I'd love this flexibility.

I'd rather have a few difficulty spikes than an experience so smoothed out that it's impossible to fail a fight.
Funny you mention Baldurs Gate at the top.
In Baldurs Gate 1 a stray goblin-archer could hit your 4hp Mage, killing you instantly. How is that for a difficulty spike?
When fighting mages in Baldurs Gate 2 you had to use the correct spells to get rid of their protection before being able to do any damage, without prior knowledge or willingness to learn that game was impossible, especially Throne of Bhaal. Baldurs Gate 3 took a different approach and made the game so easy that it's practically impossible to die, it also doesn't help that DnD5E is somehow boring and completely broken at the same time.

Timed quests were only in Kingmaker, again Owlcat learned their lesson.

I have no idea what woke content you are refering to.

Obisidian hasn't done CRPGs since 2018, so good look with that.
avatar
V0idhead: This is one of those times when I wish we still had the down-vote button
At least we have an up-vote button so please have my upvote :)
avatar
Black_Hart: [...]
Funny you mentioned Obsidian, but only two of their games. And as I recall, theirs KOTOR2 was a buggy mess.

Unfortunately nowadays games either give players too much freedom to test every outcome in reasonable time or developers are seeing proper quality control as needless expenses. And all games on all platform suffer from that. Who is even suprised with day one patches the size of the game?

And Rogue Trader was no different. Thanks to early access, content covered by it was mostly without major bugs, but after that ... well, those patches weren't fot nothing. But comparing to BG3 (I won't use the full name out of respect to the Classic), game with several times higher budget and testers ... I meant playerbase ;), the comparison is quite favourable for Rogue Trader.
As a rule of thumb. buy the game, play a little and wait a year. It usually takes a year to iron out most of the bugs.

Combat in Rogue Trader is excelent. A gust of frash air into the turn based combat. It's fun, dynamic, not complicated. On standard difficulties it's just pick whatever you want and have fun. Compared to that DnD's turn based combat is meh.

There is no wokeness in Rogue Trader. Debauchery is a domain od demon god Slaanesh and is treated accordingly by the Inquisition or Ecclesiarchy. As for Pathfinmders, everything was according to lore, not like in that three letters title ...

Rogue Trader is an excelent game and true to the lore. A must have for every WH40K fan.
avatar
Black_Hart: [...]
avatar
cielaqu: Funny you mentioned Obsidian, but only two of their games. And as I recall, theirs KOTOR2 was a buggy mess.

Unfortunately nowadays games either give players too much freedom to test every outcome in reasonable time or developers are seeing proper quality control as needless expenses. And all games on all platform suffer from that. Who is even suprised with day one patches the size of the game?

And Rogue Trader was no different. Thanks to early access, content covered by it was mostly without major bugs, but after that ... well, those patches weren't fot nothing. But comparing to BG3 (I won't use the full name out of respect to the Classic), game with several times higher budget and testers ... I meant playerbase ;), the comparison is quite favourable for Rogue Trader.
As a rule of thumb. buy the game, play a little and wait a year. It usually takes a year to iron out most of the bugs.

Combat in Rogue Trader is excelent. A gust of frash air into the turn based combat. It's fun, dynamic, not complicated. On standard difficulties it's just pick whatever you want and have fun. Compared to that DnD's turn based combat is meh.

There is no wokeness in Rogue Trader. Debauchery is a domain od demon god Slaanesh and is treated accordingly by the Inquisition or Ecclesiarchy. As for Pathfinmders, everything was according to lore, not like in that three letters title ...

Rogue Trader is an excelent game and true to the lore. A must have for every WH40K fan.
Thank you very much for your meritorical answer. Unlike V0idhead here.

P.S. KOTOR 2 was never "a mess". I didn't encounter any game-breaking bugs. It is one of the best games I've ever played - great plot, great char development, and a deep analysis of the SW universe.
avatar
V0idhead: This is one of those times when I wish we still had the down-vote button, it would save me from typing out this long-winded answer to a troll-post.

Here we go:
Yes, Kingmaker was bug-infested on release, but it has been cleaned up since then.
Should it have been release in the state it was? No, but that's the world we live in today. I noticed you mentioned the Witcher but not Cyberpunk...
I've not mentioned Cyberpunk, because it's sci-fi. I was talking about fantasy games.
avatar
V0idhead: I played trough both WOTR and Rogue Trader shortly after release without issue, so at least they learned from their mistake.

The Pathfinder games use the (surprise!) Pathfinder system, which is the second most common TTRPG system, and extremely similar to the 3rd and 3.5 versions of DnD in use by the Neverwinter Nights Games. So I have no idea what over-complicated mechanics you are talking about.
For example needlessly complicating traveling. Neither Neverwinter, nor Baldur had this. Even Solasta has one, but it's not needlessly complicated. Everytime you go anywhere in Kingmaker I hear the same thing: "IM HUNGRYYY, WHEN WE STOP...". It's irritating.
avatar
V0idhead: The combat system doesn't force you to do anything, all 3 games have incredible flexible difficulty settings that you can use to adjust the game to your abilities. And yes, the games give you a lot of options when it comes to character-building, that means you can screw up. I'd love this flexibility.

I'd rather have a few difficulty spikes than an experience so smoothed out that it's impossible to fail a fight.
Funny you mention Baldurs Gate at the top.
In Baldurs Gate 1 a stray goblin-archer could hit your 4hp Mage, killing you instantly. How is that for a difficulty spike?
When fighting mages in Baldurs Gate 2 you had to use the correct spells to get rid of their protection before being able to do any damage, without prior knowledge or willingness to learn that game was impossible, especially Throne of Bhaal.
Yes, you are right. There were difficult fights in Baldur, but it was never TEDIOUS. Like the Troll king in Kingmaker that after 10 mins of conversation gets regenerated not 25%, not 50%, but 100%. So I've been slashing him with swords, throwing grenades, shooting acid arrows and throwing magic at him and after a short conversation he is regenerated to full health. This is not "challenging". This is bad game design.
avatar
V0idhead: Baldurs Gate 3 took a different approach and made the game so easy that it's practically impossible to die, it also doesn't help that DnD5E is somehow boring and completely broken at the same time.
Baldur 3 is Larian and it's not a Baldurs' Gate game. It is Diviniy Original Sin 3. And I've never mentioned it.
avatar
V0idhead: Timed quests were only in Kingmaker, again Owlcat learned their lesson.

I have no idea what woke content you are refering to.
Really?
a) The most testosterone-filled character with the biggest sword is a... woman... that complains about discrimination by the evil patriarchy.
b) The Paladin is... a woman - who challenges her ex to a duel. WTF.
c) You have a half-Orc invloved with a half-elf who proposes a threesome just after he met you.
d) Most of the men are either weak or weird

This is blatantly woke. And yes, I do have a problem with it. It is immersion-breaking. I don't mind trans characters and the like in Cyberpunk, because it fits the universe and the setting. In a medieval-like European land - it does not. Baldur, Neverwinter, Witcher had NONE of that.

I do not condone devs turning games into vehicles for woke propaganda. Games should be fun, they are not for "re-educating". This needs to stop.
Post edited October 02, 2024 by Black_Hart
avatar
Black_Hart: P.S. KOTOR 2 was never "a mess". I didn't encounter any game-breaking bugs. It is one of the best games I've ever played - great plot, great char development, and a deep analysis of the SW universe.
After release it was - bugs, crashes, plot holes. Game was rushed long before it was ready for release. It's more or less playable (and much more enjoyable) with restoration mods and community patch.
avatar
V0idhead: This is one of those times when I wish we still had the down-vote button, it would save me from typing out this long-winded answer to a troll-post.

Here we go:
Yes, Kingmaker was bug-infested on release, but it has been cleaned up since then.
Should it have been release in the state it was? No, but that's the world we live in today. I noticed you mentioned the Witcher but not Cyberpunk...
avatar
Black_Hart: I've not mentioned Cyberpunk, because it's sci-fi. I was talking about fantasy games.
I'm confused. You decided to share your opinions in the Rogue Trader forum because you are not talking about games with a sci-fi theme?
avatar
V0idhead: I played trough both WOTR and Rogue Trader shortly after release without issue, so at least they learned from their mistake.

The Pathfinder games use the (surprise!) Pathfinder system, which is the second most common TTRPG system, and extremely similar to the 3rd and 3.5 versions of DnD in use by the Neverwinter Nights Games. So I have no idea what over-complicated mechanics you are talking about.
avatar
Black_Hart: For example needlessly complicating traveling. Neither Neverwinter, nor Baldur had this. Even Solasta has one, but it's not needlessly complicated. Everytime you go anywhere in Kingmaker I hear the same thing: "IM HUNGRYYY, WHEN WE STOP...". It's irritating.
I have no idea what you are talking about here.
Nothing about traveling is complicated in any of these games.
But in both Baldurs Gate games your companions started bugging you when you went too long without resting (which most often happened after traveling from one corner of the world map to the other.

Or do you dislike that the party actually travels on the world map instead of instantly arriving at their destination?
It's valid to have that opinion, but your reasoning makes no sense, because that mechanic isn't complicated in any sense of the word.
avatar
V0idhead: The combat system doesn't force you to do anything, all 3 games have incredible flexible difficulty settings that you can use to adjust the game to your abilities. And yes, the games give you a lot of options when it comes to character-building, that means you can screw up. I'd love this flexibility.

I'd rather have a few difficulty spikes than an experience so smoothed out that it's impossible to fail a fight.
Funny you mention Baldurs Gate at the top.
In Baldurs Gate 1 a stray goblin-archer could hit your 4hp Mage, killing you instantly. How is that for a difficulty spike?
When fighting mages in Baldurs Gate 2 you had to use the correct spells to get rid of their protection before being able to do any damage, without prior knowledge or willingness to learn that game was impossible, especially Throne of Bhaal.
avatar
Black_Hart: Yes, you are right. There were difficult fights in Baldur, but it was never TEDIOUS. Like the Troll king in Kingmaker that after 10 mins of conversation gets regenerated not 25%, not 50%, but 100%. So I've been slashing him with swords, throwing grenades, shooting acid arrows and throwing magic at him and after a short conversation he is regenerated to full health. This is not "challenging". This is bad game design.
It's been a long time since I played since I played through Kingmaker, so the details of that fight elude me. But I'm pretty sure that was an optional fight.
Baldurs Gate meanwhile had plenty of tedious enemies that where not optional, like super-fast regenerating werewolves, or every single dragon and every single Lich.

You can dislike that fights are broken up with conversation, but that is your subjective opinion.
avatar
V0idhead: Baldurs Gate 3 took a different approach and made the game so easy that it's practically impossible to die, it also doesn't help that DnD5E is somehow boring and completely broken at the same time.
avatar
Black_Hart: Baldur 3 is Larian and it's not a Baldurs' Gate game. It is Diviniy Original Sin 3. And I've never mentioned it.
I'm fine with disregarding Larians Baldurs Gate 3.
But since you can't even be bothered to write out the full names of games you are talking about, I though it best to at least mention that game.
avatar
V0idhead: Timed quests were only in Kingmaker, again Owlcat learned their lesson.

I have no idea what woke content you are refering to.
avatar
Black_Hart: Really?
a) The most testosterone-filled character with the biggest sword is a... woman... that complains about discrimination by the evil patriarchy.
b) The Paladin is... a woman - who challenges her ex to a duel. WTF.
c) You have a half-Orc invloved with a half-elf who proposes a threesome just after he met you.
d) Most of the men are either weak or weird

This is blatantly woke. And yes, I do have a problem with it. It is immersion-breaking. I don't mind trans characters and the like in Cyberpunk, because it fits the universe and the setting. In a medieval-like European land - it does not. Baldur, Neverwinter, Witcher had NONE of that.

I do not condone devs turning games into vehicles for woke propaganda. Games should be fun, they are not for "re-educating". This needs to stop.
Yeah, none of your examples make any sense or explain what "woke" is even supposed to mean, unless you mean characters you personally dislike.

a) The game makes it clear what an outlier Amiri is. She follows male PCs without complaint and barbarians without big swords would be rather disappointing in my opinion. If you dislike that character you can take it up with Paizo, Amiri is a published Iconic character.
b) I assume you mean Valerie. I didn't like her very much either, mostly because I found her to be extremely unremarkable ¯\_(ツ)_/¯
c) How is the most common male sexual fantasy woke? Furthermore you actually have to show quite some interest in at least one of them before they make a move on you.
d) The character with the highest strength is Regongar. And all of the characters are weird regardless of their gender, that's kind of the point. Ordinary people don't become adventurers.

None of these character ideas are new in any way.
Baldurs Gate 1 had Shar-Teel, which behaves exactly how you described Amiri.

In addition to all of this, you seem to have a problem with Kingmaker, not Owlcat. Why did you decide to bother the Rogue Trader forum with your profound opinions?
avatar
V0idhead: In addition to all of this, you seem to have a problem with Kingmaker, not Owlcat.
Yeah, you may actually have a point. I had high hopes for Kingmaker (it looked like the spiritual successor to Baldur's Gate 2), but I was very dissapointed with all its shortcomings.

And no the Dragon fights in Baldur's Gate were not "tedious". They were difficult, but exciting. They weren't slogs. And when you finally killed the dragon, that was satisfying. And never did one just revive itself to full health after a hard fight.
avatar
V0idhead: Why did you decide to bother the Rogue Trader forum with your profound opinions?
Because I wanted my opinions confronted, to check if somebody has a different point of view :).

But seriously, how would you rate Rogue Trader on a scale from 1 to 10? Is it more polished than the Pathfinder games?
Post edited October 05, 2024 by Black_Hart
avatar
Black_Hart: I had high hopes for Kingmaker (it looked like the spiritual successor to Baldur's Gate 2), but I was very dissapointed with all its shortcomings.
I think that the closest to being spiritual successor of Baldur's Gate would be Pillars of Eternity series, by Obsidian.

[...]
avatar
Black_Hart: But seriously, how would you rate Rogue Trader on a scale from 1 to 10? Is it more polished than the Pathfinder games?
After patches and with first DLC - 9.5/10.
Post edited October 06, 2024 by cielaqu