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Hi, I am new to the whole Hack and Slay genre and so far the only one I've played was torchlight. Now I am playing Titan Quest and I have two questions about the possible modifiers your character can get through collecting magical items and such. I think I already have the answer to one (only needs confirmation) but still don't understand the other.

1) As far as I understand whenever you get a X% fire damage (or ice ect.) you need to also have a basic damage of the same type (like a weapon with +X fire damage) otherwise it would not be effective at all.

2) Where is the difference between +X life regen / sec and +X% life regen. In general why is the /sec missing in the latter? (same goes with energy regen).

If someone of the professionals could help me out here I would be very grateful. I've been searcghing through the net and some big TQ forums for days but especially this second thing never was explained to me.
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MarkoH01: Hi, I am new to the whole Hack and Slay genre and so far the only one I've played was torchlight. Now I am playing Titan Quest and I have two questions about the possible modifiers your character can get through collecting magical items and such. I think I already have the answer to one (only needs confirmation) but still don't understand the other.

1) As far as I understand whenever you get a X% fire damage (or ice ect.) you need to also have a basic damage of the same type (like a weapon with +X fire damage) otherwise it would not be effective at all.

2) Where is the difference between +X life regen / sec and +X% life regen. In general why is the /sec missing in the latter? (same goes with energy regen).

If someone of the professionals could help me out here I would be very grateful. I've been searcghing through the net and some big TQ forums for days but especially this second thing never was explained to me.
1) You're right, percentage buffs only work if you already do damage of the right type.

2) + X life regen/sec means you'll get healed for X life each second after you've attacked with the weapon that has that property, while +X% life regen means you'll get back X% of the damage you just dealt as health. The second property is much better than the first if you do decent damage. Note that life and mana leech don't work on undead and constructs, so switch to another weapon for those.
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MarkoH01: Hi, I am new to the whole Hack and Slay genre and so far the only one I've played was torchlight. Now I am playing Titan Quest and I have two questions about the possible modifiers your character can get through collecting magical items and such. I think I already have the answer to one (only needs confirmation) but still don't understand the other.

1) As far as I understand whenever you get a X% fire damage (or ice ect.) you need to also have a basic damage of the same type (like a weapon with +X fire damage) otherwise it would not be effective at all.

2) Where is the difference between +X life regen / sec and +X% life regen. In general why is the /sec missing in the latter? (same goes with energy regen).

If someone of the professionals could help me out here I would be very grateful. I've been searcghing through the net and some big TQ forums for days but especially this second thing never was explained to me.
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mystral: 1) You're right, percentage buffs only work if you already do damage of the right type.

2) + X life regen/sec means you'll get healed for X life each second after you've attacked with the weapon that has that property, while +X% life regen means you'll get back X% of the damage you just dealt as health. The second property is much better than the first if you do decent damage. Note that life and mana leech don't work on undead and constructs, so switch to another weapon for those.
Thanks for confirming the first point. Regarding the second point: I already noticed that life leech does not work on undeads and constructs (and it's logical for me). However I always though the modifier that would change attack damage into health was called "X% Attack damage converted to Health". The ones I was talking about was simply "X% Health Regeneration". Thank you again for your help.
Keep in mind effects that add something but not damage. Blade Honing from Rogue Mastery adds Piercing but actually converts damage that you inflict to piercing rather than add piercing damage. This is useful because piercing damage ignores armor - but be careful of enemies with high piercing resistance.
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MarkoH01: Thanks for confirming the first point. Regarding the second point: I already noticed that life leech does not work on undeads and constructs (and it's logical for me). However I always though the modifier that would change attack damage into health was called "X% Attack damage converted to Health". The ones I was talking about was simply "X% Health Regeneration". Thank you again for your help.
Sorry, I must have read your post too fast. Yeah "X% health regen" isn't about life leech, it just boosts your natural health regen (which is about 1hp/sec) by X% I think. Not very useful.
At least I never noticed it having any kind of useful effect, but I'm playing a squishy mage character that dies in a few hits. It might be good for more tanky characters like ones with the defence mastery.
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mystral: Yeah "X% health regen" isn't about life leech, it just boosts your natural health regen (which is about 1hp/sec) by X% I think. Not very useful.
Actually, it can be very useful. If you have any items or skills which increases your "health regen per second" by a decent amount, than an +X% health regen" on an item can be pretty nice.
1 health per second + 50% = 1.5 ---> not really helpful
20 health per second + 50% = 30 ---> nice (can save you some potions, especially between combat)
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mystral: Yeah "X% health regen" isn't about life leech, it just boosts your natural health regen (which is about 1hp/sec) by X% I think. Not very useful.
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Falkenherz: Actually, it can be very useful. If you have any items or skills which increases your "health regen per second" by a decent amount, than an +X% health regen" on an item can be pretty nice.
1 health per second + 50% = 1.5 ---> not really helpful
20 health per second + 50% = 30 ---> nice (can save you some potions, especially between combat)
Yeah, no offence, but 30 hp/sec isn't going to save you in combat except at the very start of the game. As for saving potions, what? You can always buy more of those, it's not like money is rare in this game.
From what I can see, life regen is only useful at the beginning of the game or if you play a high defence char, as I said.
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MarkoH01: Thanks for confirming the first point. Regarding the second point: I already noticed that life leech does not work on undeads and constructs (and it's logical for me). However I always though the modifier that would change attack damage into health was called "X% Attack damage converted to Health". The ones I was talking about was simply "X% Health Regeneration". Thank you again for your help.
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mystral: Sorry, I must have read your post too fast. Yeah "X% health regen" isn't about life leech, it just boosts your natural health regen (which is about 1hp/sec) by X% I think. Not very useful.
At least I never noticed it having any kind of useful effect, but I'm playing a squishy mage character that dies in a few hits. It might be good for more tanky characters like ones with the defence mastery.
Thank you again. Now I understand it. Playing a melee guy regenration speed often helped me a lot because I was simply able to hit the monsters more often wihout even noticing much damage (regeneration was faster than the monster's hits). Of course this does not work with every monster and not with many monsters at the same time. But then again I only played on "normal" and I am just in the city of lost souls. It was absolutely useless fighting big monsters because they just hit me too hard.
Post edited September 21, 2016 by MarkoH01
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mystral: Sorry, I must have read your post too fast. Yeah "X% health regen" isn't about life leech, it just boosts your natural health regen (which is about 1hp/sec) by X% I think. Not very useful.
At least I never noticed it having any kind of useful effect, but I'm playing a squishy mage character that dies in a few hits. It might be good for more tanky characters like ones with the defence mastery.
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MarkoH01: Thank you again. Now I understand it. Playing a melee guy regenration speed often helped me a lot because I was simply able to hit the monsters more often wihout even noticing much damage (regeneration was faster than the monster's hits). Of course this does not work with every monster and not with many monsters at the same time. But then again I only played on "normal" and I am just in the city of lost souls. It was absolutely useless fighting big monsters because they just hit me too hard.
I also concentrated on Heath Regeneration my 1st and 2nd time through this game on normal(recently). Admittedly it hampered my character as I 'passed' up items that could've fit my Nature/Spirit Master much better as the items did not have any Health Regeneration.

I've learned. Now I'm going through the game on Epic, drinking potions as needed, running around and letting my 3 wolves, Liche King and occasional Outsider summons kill the 'Boss' guy! I'm finishing up Act II and barely hanging in with my 'mouse' issues..... keep losing the pointer during most fights! Still overall it's a great game.
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KGAGoodOlGames: ..... keep losing the pointer during most fights! Still overall it's a great game.
Oh I can feel with you. Happened for me often too. Of course the pointer is not really gone but it's hard to concentrate on that little pointer when all the hell breaks loose :) But then again it is called a fight and not a picnic ;)

I also do agree that itis a great and really captivating game. However I don't understand why that is the case because in general the game mechanics are as simple as it can get. Monster, click on it (or activate special ability), kill, rinse and repeat. But the game has a strange fascination and trying to get better (as a newbie speaking of course) keeps me playing it more and more. Of course I am not that fast as the usual hack and slay player (so far I am already about 60hrs) but that does not bother me. I am really enjoying the atmosphere, the design and the fun :)
Post edited September 21, 2016 by MarkoH01
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KGAGoodOlGames: ..... keep losing the pointer during most fights! Still overall it's a great game.
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MarkoH01: Oh I can feel with you. Happened for me often too. Of course the pointer is not really gone but it's hard to concentrate on that little pointer when all the hell breaks loose :) But then again it is called a fight and not a picnic ;)
True enough observation regarding the pointer. It's worse however at my 2560x1600 resolution. It is near invisible in most fights! I hit the space bar at times and move the mouse to 're-acquire' where exactly the pointer is and attempt to continue with the battle. However, losing the mouse pointer has led to many untimely demises!