Beligerent: Please, don't tell me what to do. These are the forums for discussion. I'm discussing, if
you don't like it, you don't need to participate in the dicussion. I have a valid reason to be disappointed in CD Projekt if any of this is even remotely true. Excuses like "it was in-game footage" are just that. Excuses.
If they had specified that the game wasn't going to look like that long before now, than it would have been fine, but they didn't.
As it is it looks like in-game foliage, draw distance, and particle affects took a heavy hit if what is being shown can be trusted.
Rankeaton: Why do you care so much about the graphics, they still lok really good, maybe not as good as CDPR said they would be, but still good. I'm also sure you play the witcher for it's amazing story, lore, cast of characters and it's world, not some HD trees and grass.
I care because CD Projekt were basically one of the
only companies that were pushing the limitations of what the PC could actually do, they were PC developers first (they even as much as stated so). Now they've suddenly changed to appeal to the console crowd too, even though, financially, PC players have been the ones that have overall supported both the first two Witchers, with consoles hardly making a dent in sales numbers compared to PC sales numbers.
From a logical standpoint, putting all their eggs in one basket (consoles), makes no sense. PC players are going to be the majority who buy the Witcher 3 because they have been here from the very beginning when the first Witcher originally came out.
I also care because I feel like I can no longer trust CD Projekt Red, and they were basically the only game developers that I trusted before this. It's not a good feeling to lose trust, even if it just for a game company. It's concerning when a game developer like CD Projekt Red, who specialize in PC development, look to be catering to consoles.
PC gaming isn't being pushed as of late due to consoles. I continue to see PC games that resemble console ports, over and over again, and it is disheartening. We are not using PCs to their full extant and the market is growing stagnant, and in my opinion it is due to consoles holding back the capabilites of what PCs can truly accomplish.
That is why when I see a great company like CD Projekt Red seeming to suddenly change from catering to their original audiance (the PC crowd) to a new audience (the console crowd), it concerns me. I mean, what does this mean for Cyberpunk 2077? Are we getting a console port for that now, instead of an awesome sci-fi/distopian (not sure if this is exactly correct, but from what I've garnered Cyberpunk 2077 is along the lines of Fallout 2 and/or System Shock 2) RPG?