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Goodmongo: To me a witcher is out on the road going from twon to town looking for contracts. They go back to their home base each winter. That is their home. They only bring what they need and keep what they must while on the road. I think this was why the devs decided not to include a storage chest. It would be anti-wicher.
I think I understand the reason for you not wanting this expanded storage. But I think the above reason would be a good argument for the possibility of additional storage at Kaer Morhen. After all Vesemir at one point in the game mentions an armory (inaccessible at the time due to the roof collapsing).

How they stock that armory is up for debate, but it doesn't seem too unreasonable to think that Witchers might offload extra equipment they have found and thought worthy of holding onto at the keep.

I'm around about 120 pounds when unloaded (Just books, runes, herbs, etc) so I usually have ~ 40 pounds free. I would actually be quite happy with the default 60 pounds travelling weight you start off with, if you had the option to offload excess equipment (mostly construction materials in my case) into an armory at Kaer Morhen (Although it would make inventory management hell up until you get there).
Weight limitation in any game has never done anything other than outright annoy me. So I can only carry 20 swords and 3 sets of armor, yeah that's way more realistic than say, 225 swords and 6 armor sets. But that is just me. Not saying make it disappear, just give people the option to store stuff. Even better, make your console available by default like Bethesda does and publish a list of useful commands, such as setting the weight limitation yourself.
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vertarama: ok i had the 9999 bag mod but after downloading 1.06 patch that mod no long works and because the nexusmods website security doesn't like my ip address i can't download the updated version (if there is one).

PLEASE give us a storage option, i really dont get why there isn't this facility in the game to start with. ---SPOILER--- lol i have a castle that had my bed in it before my ex through it out the window, how come i cant just store my gear there?

i'm now 230/160 and have to sell witcher gear to go under wieght :). This xxxxes me offf
I got up to 700 encumbrance at one point. I had to fast travel from town to town all over the map to sell off all the crap, although I have a boatload of money now (about 60,000'ish). It would be nice to be able to store crap at Kaer Morhen as you suggest and there's no reason it shouldn't be possible that I can think of, and I can't think how it would harm game play in any tangible way. I mean you can just say "fuck running, I'm carrying everything" and as far as I've been able to tell you can carry endless stuff if you're ok with never running again, much like in Skyrim (although Skyrim really slows you down to a snail's pace overburdened). I hate it when games give a limited inventory with no secondary storage, or have unlimited inventory with overburden mechanics and have no standard trustworthy way of storing other items, especially games that have "sets" like Diablo where it takes 9 years to complete a set which is then useless compared to what you're already wearing but there are like 900 sets so you want to keep all of them hoping to complete one and before you know it all your slots are taken.

This is one area where I wish games were more realistic. Hell, it'd be nice if you could bury stashes of shit ANYWHERE and have it show up on the map with a list of what you buried there so if you want any of it back you simply have to travel there and pick it up again.

But definitely, being able to store stuff at Kaer Morhen which is ultimately "home" should be an absolute must. I mean it's a huge friggen fortress that has 4 people living there!

They probably left out storage because people who play console style with a game controller would get confused by it and not be able to play the game without a strategy guide or something. :)
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Avalan: After it was much requested and then added in The Witcher 2, I am still very surprised that Roach isn't the equivalent of the Inns from TW2.

Summoning Roach isn't at all realistic, but I figured that part of the reason for this was to deal with Inventory issues. Geralt's carry weight could increase during the game, but maybe only by a relatively small amount and Roach would make use of the range of saddle bags to increase the carry weight *significantly*. Makes a lot more sense to me that the teleporting Inns storage (assuming the Roach summoning part of course).

I truly have no idea why that isn't the case. Maybe that's just me though.
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Goodmongo: If that's the case just have Roach pull a wagon.
I'm really not sure what you mean. Was that disparaging or...? The weight system is very messed up, in my opinion, with all ingredients (even ores and metal ingots) weighing 0.01. It means the silver and leather needed to make a sword weigh 0.04 and yet the crafted sword weighs 1.31. I have a few hundred metal ingots along with everything else, so in terms of what is really going on in the game, I don't think a cart would be big enough to hold everything *Geralt* is carrying.

*But* :o) since things are as they are in that regard, it just made sense to me to have the always summonable Roach as a means of upgradable storage, but higher than 160. And Geralt's limit could then be lower. Might be too much to have a few more upgrades, like an herbs bag for example, but Roach seemed to me to be an obvious solution.

Edited many times due to me messing up quote formatting :o)
Post edited June 22, 2015 by Avalan
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Avalan: I have a few hundred metal ingots
See that's the problem right there. You will never use that many.

For me I wish things would weigh more what they do in real life. And keep the limits on carrying.

Then if you want storage put it at Kaer Morhem but don't all fast travel to/from there. So that way it would take you hours to move all the stuff you want to hoard.

They also would need to fix the food/health thing. Require food and drink not to heal but if you don't eat or drink you lose life. Healing would be done through potions, salves (more alchemy) and bandages. Geralt could carry his gear free of weight charge along with 50 pounds more. Roach could carry another 100 pounds.

So you have storage but everything else is realistic. So store it all you want. You just have to manage how things get there and how you then manage that inventory to take it to town to sell.

Personally, and this is just my opinion, RPG's have lost their way with all this loot whoreing going on. A deep dark dungeon should give you ONE item at most. And that item may or may not be better than what you have. Randomize the location of all items every game. Maybe that great sword is guarded by some level 7 nekkers while the junk boots are guarded by a level 30 golem. How would a monster know? The next time they might be reversed. each game would be different and unique when it comes to loot.
I completely agree with the use of storage in this game. It's needed because of the Witcher gear upgrades. All the higher level gear requires the ownership of the lower-level gear. So, if the lower-level gear is gone because I couldn't store it in an inn, you're out of luck. That's why storage is mandatory. I really love this game yet I don't understand why CDP removed the storage inns. Also, post a fast travel point right next to the armory in Kaer Morhen so I don't have to run all the way through the tower.
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bluemanrule: I completely agree with the use of storage in this game. It's needed because of the Witcher gear upgrades.
Wrong. It is true that the higher gear requires lower level gear. But just make it. You do realize that you can make it more than once don't you?

If I need the third level of cat gear the solution is simple. Craft starter cat gear, upgrade to level 2 and then upgrade again to level 3. You don't need to hang on to the stuff. And here's the bonus. You might just MAKE money selling the witcher gear and recrafting if you even go back to it.

Let's face a simple fact. the only time you ever change school type is if you respect your skills. Now unless you restock a ton of those $1000 potions your whole argument is bogus.

the only items you ever need to hang onto are monster parts.
Post edited June 22, 2015 by Goodmongo
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bluemanrule: I completely agree with the use of storage in this game. It's needed because of the Witcher gear upgrades.
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Goodmongo: Wrong. It is true that the higher gear requires lower level gear. But just make it. You do realize that you can make it more than once don't you?

If I need the third level of cat gear the solution is simple. Craft starter cat gear, upgrade to level 2 and then upgrade again to level 3. You don't need to hang on to the stuff. And here's the bonus. You might just MAKE money selling the witcher gear and recrafting if you even go back to it.

Let's face a simple fact. the only time you ever change school type is if you respect your skills. Now unless you restock a ton of those $1000 potions your whole argument is bogus.

the only items you ever need to hang onto are monster parts.
I was not aware it worked that way. Now I can get rid of some of that gear. Thanks for the heads up. That does blow up my contention. But I only reached that conclusion becasue this was not thoroughly explained in-game.
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Avalan: I have a few hundred metal ingots
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Goodmongo: See that's the problem right there. You will never use that many.

For me I wish things would weigh more what they do in real life. And keep the limits on carrying.

Then if you want storage put it at Kaer Morhem but don't all fast travel to/from there. So that way it would take you hours to move all the stuff you want to hoard.

They also would need to fix the food/health thing. Require food and drink not to heal but if you don't eat or drink you lose life. Healing would be done through potions, salves (more alchemy) and bandages. Geralt could carry his gear free of weight charge along with 50 pounds more. Roach could carry another 100 pounds.

So you have storage but everything else is realistic. So store it all you want. You just have to manage how things get there and how you then manage that inventory to take it to town to sell.

Personally, and this is just my opinion, RPG's have lost their way with all this loot whoreing going on. A deep dark dungeon should give you ONE item at most. And that item may or may not be better than what you have. Randomize the location of all items every game. Maybe that great sword is guarded by some level 7 nekkers while the junk boots are guarded by a level 30 golem. How would a monster know? The next time they might be reversed. each game would be different and unique when it comes to loot.
Amen to that! Glorious post Master Witcher :) What is more, do we really need this kleptomaniac attitude in RPGs?
Post edited June 23, 2015 by sariaen
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Avalan: I have a few hundred metal ingots
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Goodmongo: See that's the problem right there. You will never use that many.

For me I wish things would weigh more what they do in real life. And keep the limits on carrying.

Then if you want storage put it at Kaer Morhem but don't all fast travel to/from there. So that way it would take you hours to move all the stuff you want to hoard.

They also would need to fix the food/health thing. Require food and drink not to heal but if you don't eat or drink you lose life. Healing would be done through potions, salves (more alchemy) and bandages. Geralt could carry his gear free of weight charge along with 50 pounds more. Roach could carry another 100 pounds.

So you have storage but everything else is realistic. So store it all you want. You just have to manage how things get there and how you then manage that inventory to take it to town to sell.

Personally, and this is just my opinion, RPG's have lost their way with all this loot whoreing going on. A deep dark dungeon should give you ONE item at most. And that item may or may not be better than what you have. Randomize the location of all items every game. Maybe that great sword is guarded by some level 7 nekkers while the junk boots are guarded by a level 30 golem. How would a monster know? The next time they might be reversed. each game would be different and unique when it comes to loot.
The few hundred metal ingots were an example. I have *many* items of all sorts. Really, as you say, I wish things would weigh more, but then there's always the issue that carrying around even one metal ingot would be heavy :o) The sheer amount of loot though, means that such things seem inevitable, in as much as I do tend to 'Take all' as sorting through every single container seems to be a poor use of time.

Maybe things are problematic on another level. Maybe there is an additional issue with loot tables? Maybe that's the main problem. At level 24, I have 38ish ingots of Dimeritium just by looting, which I think is more than I'll even need. And that doesn't include Dimeritium Ore that I'm carrying or the potential to buy some. One of the problems is that certain items could be anywhere. It means that I find looting everything is kinda necessary, as one never knows what one will pick up/need, but I do think it's too much. Also, there are way too many boxes, bags, barrels and chests (which doesn't begin with the letter 'b' which is a shame). One chest would be fine with me in a dungeon, with a few items at most. But something like Dimeritium Ore should be a big deal. Hard to come by. Not just scattered all over the place to just pick up.

I do agree with you about food, but that might be too late to alter. Although, changing the loot tables for the game would be huge as well, so what do I know. But I always want RPGs to have food being a longer term effect, rather than spam healing. Personally I prefer to have no healing during battle, with after battle application of bandages and various mosses/salves/gunk :o) or however one might want to describe it, the reasoning being to reduce infection and/or aid healing. But that's just me.

For the moment, I'm trying to sell anything to anyone who will buy it, but even then I'm not sure if that's even necessary. Money hasn't been a problem for many levels, so I might just drop it, since merchants are running out of money :o) It just seems a shame to include so much stuff, but have it just become... stuff.

I guess it was just that bigger problems aside, I hope they will add a permanent storage like they did in The Witcher 2, as that seemed the simpler/easier solution. But then, some people don't seem to be having a problem with this. It's just a pain to sort/slog through the Inventory in it's current form.

Wow, long post. Sorry about that.
I would agree a chest in every area (Velen, Novigrad, skellig, kaer morhen).

I am playing on easy level, but the one who play on hard maybe have more need for storage, because for them, specilized equipment for every kind of monster would make sense and you haven´t the carrying capaticity to carry 5 or more armor sets with you.
The only things that are not sold by some merchant or blacksmith are monster parts. So in reality all you really need to ever keep are the monster parts.

I also did a search through the various mats required for potions swords etc. and my rough estimate is that the maximum required to craft everything is 10. That means if you just keep 10 of each type of monster part you should be fine. As I said all the other mats like ingots, herbs etc. are sold by the various merchants. They may only be selling 2 when you need 3 but just leave the conversation and their stock replenishes. I know because I needed lots of cherry cordial for the white gull and the merchant only had one. So I bought the 10 I needed one at a time.

Now once it's crystal clear that all the loot, except for monster parts can be bought the need to hang onto it is gone. Now if money was an issue what I'm saying would be bad advice. But money is plentiful. So even if you sell it for 1 gold and have to buy it back for 50 you'll never run out of money anyway.

Honestly, there is no need for storage because there is no need to store anything.
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Maldorian: I would agree a chest in every area (Velen, Novigrad, skellig, kaer morhen).

I am playing on easy level, but the one who play on hard maybe have more need for storage, because for them, specilized equipment for every kind of monster would make sense and you haven´t the carrying capaticity to carry 5 or more armor sets with you.
You don't use armor based on monster types. You would do it based on sword/sign/alchemy skills used. hence the cat, griffon, bear sets. But even that is a fallacy because you don't change your skills on the fly. You need a potion that costs $1000 per change. And to be completely honest armor means very little in this game.
Post edited June 23, 2015 by Goodmongo
Could be, that armor isn´t important, but runes are important.
So, if you need Quen for an Enemy, a armor with Quen runes will support you, if you need Igni..... , you know what I want to say!
My issue with storage, apart from those already mentioned, is the lack of uniformity. I find a note. The quest says "Read the note." I look in 'Quest Items' - it's not there. I look at the top of the 'Usable Items' - nope! Maybe it's at the end of stored paperwork in this section before potions or maybe it's at the very bottom of 'Usable Items'. It appears to be random and that is so annoying.
I agree with everybody, a safe storage storage somewhere would reeeeally improve the gaming experience and inventory handling. Nobody wants to lose rare items just because they upgraded them.