Avalan: I have a few hundred metal ingots
Goodmongo: See that's the problem right there. You will never use that many.
For me I wish things would weigh more what they do in real life. And keep the limits on carrying.
Then if you want storage put it at Kaer Morhem but don't all fast travel to/from there. So that way it would take you hours to move all the stuff you want to hoard.
They also would need to fix the food/health thing. Require food and drink not to heal but if you don't eat or drink you lose life. Healing would be done through potions, salves (more alchemy) and bandages. Geralt could carry his gear free of weight charge along with 50 pounds more. Roach could carry another 100 pounds.
So you have storage but everything else is realistic. So store it all you want. You just have to manage how things get there and how you then manage that inventory to take it to town to sell.
Personally, and this is just my opinion, RPG's have lost their way with all this loot whoreing going on. A deep dark dungeon should give you ONE item at most. And that item may or may not be better than what you have. Randomize the location of all items every game. Maybe that great sword is guarded by some level 7 nekkers while the junk boots are guarded by a level 30 golem. How would a monster know? The next time they might be reversed. each game would be different and unique when it comes to loot.
The few hundred metal ingots were an example. I have *many* items of all sorts. Really, as you say, I wish things would weigh more, but then there's always the issue that carrying around even one metal ingot would be heavy :o) The sheer amount of loot though, means that such things seem inevitable, in as much as I do tend to 'Take all' as sorting through every single container seems to be a poor use of time.
Maybe things are problematic on another level. Maybe there is an additional issue with loot tables? Maybe that's the main problem. At level 24, I have 38ish ingots of Dimeritium just by looting, which I think is more than I'll even need. And that doesn't include Dimeritium Ore that I'm carrying or the potential to buy some. One of the problems is that certain items could be anywhere. It means that I find looting everything is kinda necessary, as one never knows what one will pick up/need, but I do think it's too much. Also, there are way too many boxes, bags, barrels and chests (which doesn't begin with the letter 'b' which is a shame). One chest would be fine with me in a dungeon, with a few items at most. But something like Dimeritium Ore should be a big deal. Hard to come by. Not just scattered all over the place to just pick up.
I do agree with you about food, but that might be too late to alter. Although, changing the loot tables for the game would be huge as well, so what do I know. But I always want RPGs to have food being a longer term effect, rather than spam healing. Personally I prefer to have no healing during battle, with after battle application of bandages and various mosses/salves/gunk :o) or however one might want to describe it, the reasoning being to reduce infection and/or aid healing. But that's just me.
For the moment, I'm trying to sell anything to anyone who will buy it, but even then I'm not sure if that's even necessary. Money hasn't been a problem for many levels, so I might just drop it, since merchants are running out of money :o) It just seems a shame to include so much stuff, but have it just become... stuff.
I guess it was just that bigger problems aside, I hope they will add a permanent storage like they did in The Witcher 2, as that seemed the simpler/easier solution. But then, some people don't seem to be having a problem with this. It's just a pain to sort/slog through the Inventory in it's current form.
Wow, long post. Sorry about that.