skeletonbow: <snip>
Unless I have good rock solid reasons to believe otherwise then I'll give the party in question the benefit of doubt for being humans themselves.
Of course everyone can make mistakes! But mistakes like that already happened, with other parties, though, and nobody gave a flying fuck. This is bad practice of locking game's release when game copies are already available, but "locked" on some platforms and it should stop. We, buyers of digital copies, are already in subpar position: we pay for physical goods we don't have (no manufacturing, shipping, storage, handling, logistics costs are involved), and we have to wait, while some random dudes with physical copies somehow manage to play and nobody stops them. Mistakes? Fine, we are all humans. Way they handled it? Nuh-uh.
skeletonbow: I think people are way over-sensitive about these types of first world problems and very unforgiving to companies or others if even the slightest problem occurs, assuming that bad intentions are behind it and/or evil of some kind. That's just not the way I personally operate unless there are very strong reasons to feel such intense negative emotions about a given situation.
We have right to be sensitive, we like the series, we supported the developer, we fucking read fucking books fucking 15 years ago, and we had to way almost a fucking week to play greatly anticipated and preordered game, while some random dudes were playing and nobody moved a finger to rectify the situation!
(how's the expression, fine, or I need to add some fire?:p).
skeletonbow: My personal experience with CDPR and the game has been to receive an amazing game that totally blew me away, and which for the size and scope of it is relatively speaking quite less-buggy (compared to many other games such as Skyrim), and very responsive in having put out so many patches to fix various things to date already. <snip>
Well, in comparison to previous games, actual release of W3 was pretty much bug-free, minus inventory freeze. But we had few delays, so we should be haflway to enhanced edition.:p I mean those issues shouldn't even be there in first place.
Surely, they monitor the stuff, but seeing certain changes they add, I really wonder, why, with all those delays, those "patched things" weren't actually there nearly eight weeks ago when game was released? It's not like a rocket surgery, and I sincerely cannot believe they didn't noticed all those issues we questioned. It's not their first game, yet seeing them waltzing over rakes third time in row (achievement unlocked) makes you wonder where is stability is the sign of excellence or sign of less glorious things. /grin
And I don't know in what kind of perverted world we live in, where company that patches its own product is considered "good" when it's basically their fucking job to do that!
I'm happy for you and others who had no problems with W3, but for me gameplay was so exhausting (not bugridde (though Roach earned few new unique personal profanities), not difficult, but exhausting, physically (not emotionally), up to that "grinding" feeling I deeply hate) I haven't played anything since I finished Witcher 3 back in early days of June. To each his own, but for me it's a bad sign. and no, this kind of exhaustion is different from Mafia's race or GTA:Vice City radio controlled helicopter (or it was a plane?) missions.
skeletonbow: If others have had better experiences with any other company out there, perhaps I'm missing out on some amazing game and company out there that I've never heard of though, so suggestions are welcome if anyone has them. :)
There are. Not much, true, but they are there.
And CDPR is kinda borderline abusing their image of good guys, getting away with things Ubischrott would've earned "worst company in America" award, if not them being located in France. :p
skeletonbow: <snip>
"I want the game to be no longer than 10 hours long maximum, I don't have time to play 400 hour games"
<snip>
"I want the game to be no shorter than 50 hours long maximum, short games suck"
<snip>
People wanting shorter games play shorter games, there's aplenty of those, usually released once a year at least. Order 59.99... I mean 1886, Call of Battlefield, recent Wolfenstein, list goes on. Don't want actions? Fine, DLC quest, takes like, I dunno, 30 minutes? To the moon, 3 hours. Very easy to pick. Some games just can't be short, some can't be long. You can artificially blow the length, like adding 80 smugglers' caches on Skellige, where sailing is less exciting than watching moss growth (I grew moss, so I know what I'm talking about:D).
skeletonbow: In that case a wise person once said "you can please some of the people all of the time, and all of the people some of the itme, but you can't please all of the people all of the time".
<snip>
Like I said earlier, company should made its own mind and decide what it want, money from newcomers, or core audience loyalty, and how to handle this - "no downgrade happened" stuff, or being open and really honest from very start. Casual gamers don't really give a shit about that, they buy games based on ad or store clerk advice, they don't pay attention, but there are many of them, and they bring profitsss. We, hardcore gamers, are different and don't like to be treated like that, even though we are much smaller in numbers, we prefer honesty, and prefer early honesty, not post factum ones. In same time we are not angry or spiteful, we really love games and we angry because we think games got worse (and as practice shows, more rightfully so than not). Yet we are very forgiving. And that is abused by some developers and publishers.
You can't please everyone, true, but you should stop trying to seat on two chairs and determine what exactly you want and do that. Preferably state that as well, so people wouldn't be tricked into thinking you're something you're not, thus causing more uproar.
Yeah, yeah, I know, company exist to earn money, I know that! :p