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sumizome: 54hrs deathmarch play time and just figured that evidently TW3 has some aiming issues (worse than TW2) and input lag. Back to the time when I first got into this game, it was a disaster, especially when I was doing a quest escorting Bloody Baron and botchling. I spent a whole afternoon and tried about 40 times in order to defeat those wraiths lol.
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Godsbane777: I just did that on Death March. Four tries. Just needed to utelize Yrden and Axii in addition to Specter Oil, Thunderbolt, and Swallow. How did you get stuck for 40 times? What were you trying as strategies? Came from playing The Witcher 1 on Hard and 2 on Dark then Insane so I do already have lots of practice with this game's lore in relation to combat but dayum man, 40 tries? You probably should evaluate how you're combat is going if that part (which was certainly frustrating and hard, yes) tripped you up that long.

Happy to share strategies if you want them.
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URJoking: So, I'm 23hrs in & up til now I found the combat ok. Quite like W2 really. However, I find it ok coz normally I can kite around as much as suits or even quit the fight if it's proving too much. This all changed with the 'Wandering in the Dark' quest. In the catacombs area, I keep getting shut in rooms with big bad bosses. I don't like this as a game trait. Luckily they gave us save game! When I am in a room with a boss,I don't think the dodging is as good as W2. I dodged loads against Letho in a fixed area, but in W3 I keep getting stuck on stuff, rolling, when I need to jump over it ! Plus I'm finding my controls aren't working sometimes, crossbow/bombs and even my strong attack! When you're up against a tough boss, the last thing you need is poor control. Anyone else found this?
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Godsbane777: Wandering in the Dark mission was my, "Welcome to Death March" quest too. No room to dodge and I ran out of food early because I thought I had the combat down pat. Make sure you are using your solo target to lock on. It helps with collision issues and keep your sword in perpetual parry. You should only not be blocking during the milliseconds you're attacking or dodging. Crossbow is best for luring out individual mobs from a pack, not for mid encounter damage. But really, locking on to a boss goes a very long way. Control response seems to be crisper when you do so.
Thanx for those great tips Godsbane, especially the lock on trick. I'd kinda forgotten about it as I like to dodge/roll & kite most enemies. I'm just about to tackle the Botchling, so finger X'd. :)
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IImayneII: Haven't really had problems with the combat controls. But I dislike the target system. You should be able to easier get in or out of the combat stance when you want.

If you get stuck on stuff while dodging, you should simply not dodge into things, that's not the game's fault. . Spacial awareness you know.
True, though I always feel the controls are sorta delayed. So sometimes Geralt dodges into a direction I have not chosen.
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ElectricGigolo: Why can't we break auto combat lock? Not target lock!

It's clunky and makes fleeing a situation very frustrating. Can't tell you how many times I have died due to it.
Indeed, especially sometimes targeting selects targets out of your view which results in attacking thin air instead of the foe.

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doom4you: The combat feels better then darksouls tbh love it to bits
though i am using a wii u procontroller so maybe button triggers make it quicker to do stuff idk
Same problem for me. I didn't manage till now.
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IImayneII: If you get stuck on stuff while dodging, you should simply not dodge into things, that's not the game's fault. . Spacial awareness you know.
I just recently experienced this problem: I got stuck while dodging towards a torch lying on the ground.
You'd expect Geralt would simply step or leap over it. Instead he gets stuck, gets hit, and dies...

It's like one of those games where you get stuck on a tiny little flower on the ground and think: "Why?"
Anyone ever fought in the swamps? Of course you have. If you step into one of those water holes while fighting you wished you'd be able to jump in combat. Also I can not understand why Geralt can not step over smaller obstacles in combat mode...
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IImayneII: If you get stuck on stuff while dodging, you should simply not dodge into things, that's not the game's fault. . Spacial awareness you know.
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s1drano: I just recently experienced this problem: I got stuck while dodging towards a torch lying on the ground.
You'd expect Geralt would simply step or leap over it. Instead he gets stuck, gets hit, and dies...

It's like one of those games where you get stuck on a tiny little flower on the ground and think: "Why?"
Thanks. It's definitely buggy.
Sticking to objects is more real than you think, try to roll against a wall or a tree...you would also be stuck xD

Don't complain about the dodging and being stuck at objects, you couödn't roll over a rock in real life, without causing you much pain and injuries. The environment in a fight is very important and creates the difficulty. Just dodging all day long, would make you tired and an easy meal for an enemy.

Ever heard of "tactical fights"? You have to think twice before you enter a dungeon or area with strong monsters. You should spot out the area before attacking and you will find environmental stuff which could affect your fight and turn against you!


For the problem with not working attacks or items:

I have encountered the same issue, sometimes Geralt doesn't do what I want him to do...he doesn't attack at all, or is attacking the opposite direction, meanwhile the boss is recovering and giving me an even harder time than before.

Sometimes my crossbow or bombs wouldn't affect him at all. Even the signs seem to be buggy in some situations. This is really a pain and made me mad a lot of times! Especially when you are about to do the final strike....
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evolute: Anyone ever fought in the swamps? Of course you have. If you step into one of those water holes while fighting you wished you'd be able to jump in combat. Also I can not understand why Geralt can not step over smaller obstacles in combat mode...
Thanks. I haven't been in the swamps yet, or at least got stuck in a water hole, I look forward to that! :)
It's such a shame, the very least they should do with a combat game, is get the combat perfect. The inconsistency is annoying me too. One fight I can dodge/roll along a fence, scattering planks as I go, another fight, I get stuck rolling against a small box or somesuch while a heavy is axing me! On the plus side, I found a glitch that allowed me to crossbow a Gargoyle to death (standard weak bolts) Lol. I'd pass on that for combat/movement that is precise, consistent and reliable. :)
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MegaYama: Sticking to objects is more real than you think, try to roll against a wall or a tree...you would also be stuck xD

Don't complain about the dodging and being stuck at objects, you couödn't roll over a rock in real life, without causing you much pain and injuries. The environment in a fight is very important and creates the difficulty. Just dodging all day long, would make you tired and an easy meal for an enemy.

Ever heard of "tactical fights"? You have to think twice before you enter a dungeon or area with strong monsters. You should spot out the area before attacking and you will find environmental stuff which could affect your fight and turn against you!

For the problem with not working attacks or items:

I have encountered the same issue, sometimes Geralt doesn't do what I want him to do...he doesn't attack at all, or is attacking the opposite direction, meanwhile the boss is recovering and giving me an even harder time than before.

Sometimes my crossbow or bombs wouldn't affect him at all. Even the signs seem to be buggy in some situations. This is really a pain and made me mad a lot of times! Especially when you are about to do the final strike....
Sorry to disagree M.Y., but in my game I can walk thru many of the smaller trees and bushes & as to your point about painful/injury rock rolling, you cannot be serious. We're supposed to be a badass Wicher, and if 4-6 bandits armed to the teeth, having at you is meat & drink, then I don't expect a small rock to be a worry. :) The point is, the game is buggy! We're talking about stuff that's just plain wrong & faulty, not the subtleties of injury validation.
Post edited May 26, 2015 by URJoking
As probably the final footnote to this thread, I've just been in a Wraith guarded derelict Manor. Had to Aard a hole in a wall to access stuff & very nearly couldn't get in coz of 3 bricks on the threshold! Couldn't jump them coz of the hole height, & of course, there's no crouch so... Luckily I kinda walk/kicked them aside due to frustrated perseverance!
I did feel quite the dork having to walk & walk at a 3 brick 'obstacle' thinking, 'I hope no other Witchers can see this' Lol :)