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skeletonbow: Overall I don't mind The Witcher 3's weight system too much, I found it much better than Skyrim. I ended up overburdened through 3/4 of Skyrim crawling at a snail's pace mostly because shopkeepers don't have much money to buy all your crap. Yes, there are tech tree upgrades that improve the amount of money the shopkeepers have and who will trade with you etc. but those are locked until you level up high enough and by then you have like 30000 things to sell and can't dump them all. Tonila at the Thieves Guild was one of the best to dump stuff on as she had a lot more money than average and would accept stolen goods without question.
I don't think I said before, but I didn't really play Skyrim that much as... well... I didn't think it was at all good :o) For me, that I recall, the weight system in Skyrim was just... there. But, did all items have different weights? One thing I don't like about The Witcher 3 is that all ingredients have a weight of 0.01, which I dislike. And with 1.07, that will change to all ingredients will weigh nothing and... I dislike that even more :o) With the late inclusion of a permanent storage (which I am in favour of), I'm still not keen on the whole system.

But then, that may come down to at least in part the sheer amount of loot, which I feel is excessive.

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skeletonbow: In The Witcher 3 there were only a couple of shorter periods of time where I was overencumbered, but it was easy to fast travel to several cities/locations and dump the crap off then go back to where I was. The problem I have with that in any game though is that it forces you to do something unnatural to get what you want. It's really saying "we dont want you accumulating too much stuff and trying to sell it because you'll get too much money and throw the game balance off". But then they dangle loot at you like a carrot on a stick at every turn as your encouragement to play and explore. You can't have it both ways though. Don't dangle loot at me at every turn and then punish me for hoarding it all and trying to sell it!
I've been encumbered a fair bit. On top of that, I have 40,000 coin, so... I should just ditch the mauls and axes and clubs. In retrospect, coin is only needed early on, so a lot of stuff can just be left, which I always think is a shame. But yes, if there's loot system that ends up just leaving it behind, seems a bit of a waste of a system. And I've also been unable to sell stuff due to merchants running out of money, as you said above and below. I feel it needs some changes, or rebalancing. Maybe one day or future modding with the REDKit.

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skeletonbow: How useful is it to spend 2 days questing for loot, the loot turns out to be not so great anyway, then you try to sell it and nobody wants it or they don't have enough money to buy it? That's rather shitty. It incentivizes you to not bother looting stuff you know is low value and which you wont be able to sell anyway. Kind of like the 500 smugglers caches in Skellige's ocean. :)
In waiting for 1.07 to start playing again, I had a look at the maps ( http://witcher3map.com/ ) and what are the smugglers doing? Are they just leaving their stuff out in the middle of the ocean and forgetting about it? Or "X marks the spot.", only to think about it later and realise "Yeah, that doesn't really work at sea, does it." :o)

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skeletonbow: If they don't add options to disable auto-sheath and also for auto-draw in 1.07 then there is an army of people out there in various forums that we can all unite into one unified area and give 'em the boots I'm sure. ;oP They've added various other features based on user feedback that seemed unlikely to many people I think, so I have to think that they'd consider an option to disable auto-sheathe and auto-draw. Personally I'd like separate options for each rather than having them doubled up on one option. So if not in 1.07, then perhaps in 1.08 if we're lucky.

I may start up a new game for 1.07 just to try it out but I don't think I'll do a full playthrough until a few more patches are out and some time has passed just so I don't over-saturate myself with the game.
It seems like something that should really make it into 1.07, but I really have no idea. I'm good with the two button system, one drawing steel and the other drawing silver. Press again and the sword sheathes. But have an menu option to disable all auto draw and sheathe. But I'm still not sure how that effects 'in combat' and deflecting bolts and the like.
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skeletonbow:
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Avalan: I've been encumbered a fair bit. On top of that, I have 40,000 coin, so... I should just ditch the mauls and axes and clubs. In retrospect, coin is only needed early on, so a lot of stuff can just be left, which I always think is a shame. But yes, if there's loot system that ends up just leaving it behind, seems a bit of a waste of a system. And I've also been unable to sell stuff due to merchants running out of money, as you said above and below. I feel it needs some changes, or rebalancing. Maybe one day or future modding with the REDKit.
It depends on how you play the game really. Some of the rune stones are quite expensive. Not a big deal if you buy one or two, but if you're stocking up so you have spares for the next upgrade out in the wilderness or whatever it can add up fast. I more or less found the crafting system useless for runes because well... it was completely broken either from the game's release or from one of the patches that came out after that, and it only ever got partially fixed right up to 1.06 despite them claiming to have fixed it. I got the impression that perhaps they fixed it and if you start a new game you'd never encounter the problems, but that the problems were in the objects you were carrying and would not go away unless you got rid of them and got entirely new objects. I dunno, all I know is that I was never able to easily craft runestones and it felt like I'd have to force myself to go through a big rigamarole to do it, so I just said fuckit and bought up the best runestones from everyone anywhere that they were selling them. Cost a lot of coin but it saved me from having to deal with the crafting bugs or running around the entire continent just to find the proper craftsman or whatever. It was just easier to find people selling them and just buy them. We'll see if that's the case on my next playthrough though.

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skeletonbow:
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Avalan: In waiting for 1.07 to start playing again, I had a look at the maps ( http://witcher3map.com/ ) and what are the smugglers doing? Are they just leaving their stuff out in the middle of the ocean and forgetting about it? Or "X marks the spot.", only to think about it later and realise "Yeah, that doesn't really work at sea, does it." :o)
Yeah, it seems kind of silly why one would need to smuggle the types of things in those crates into Skellige anyway. It's not as if any of the crates contain illegal goods. Also, why do monsters essentially protect chests full of goods that are of no value or use to them? What does a Siren or Drowner use a broken rake handle of gold crowns for? Do they walk to major cities and buy stuff on vacation? I can't think of anything I ever found in a chest guarded by monsters that the monster would find any use for in order to risk their lives to protect. Unless they are forced by magic to protect something which may be the case in some areas of the game such as summoned elementals, but not for drowners and sirens/ekhidna etc. Why would they flock to some crates and hover around them all day every day flying in a circle? Because they know it's bait for food perhaps? There are fish in the water that are easier targets for them to eat, or one of those huge whales that look like a robot coming out of the water in stuttered freeze-frame slideshow. I wonder if Drowners like the taste of robotic whales?

I want to know these things!

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skeletonbow: If they don't add options to disable auto-sheath and also for auto-draw in 1.07 then there is an army of people out there in various forums that we can all unite into one unified area and give 'em the boots I'm sure. ;oP They've added various other features based on user feedback that seemed unlikely to many people I think, so I have to think that they'd consider an option to disable auto-sheathe and auto-draw. Personally I'd like separate options for each rather than having them doubled up on one option. So if not in 1.07, then perhaps in 1.08 if we're lucky.

I may start up a new game for 1.07 just to try it out but I don't think I'll do a full playthrough until a few more patches are out and some time has passed just so I don't over-saturate myself with the game.
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Avalan: It seems like something that should really make it into 1.07, but I really have no idea. I'm good with the two button system, one drawing steel and the other drawing silver. Press again and the sword sheathes. But have an menu option to disable all auto draw and sheathe. But I'm still not sure how that effects 'in combat' and deflecting bolts and the like.
Yeah, I totally want to permanently disable auto-sheath with prejudice. Whether by patch, by mod, or by binary editing the executable. I'd probably disable auto-draw too because I'd just prefer to do it all myself. Auto-draw burns me sometimes when I end up feeling like I need to draw my sword to fight or just to be safe - and at the same instant the game decides to draw it too and I end up sheathing it. Same problem as auto-draw but in reverse, although that one happens much less often so it isn't too annoying.

Why don't they have auto-strip-near-hookers or auto-mount-roach if you walk within a foot of Roach, or auto-pick-plants or auto-loot-everything? Because those things would be fucking annoying! Just as annoying as auto-sheathe!
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skeletonbow: It depends on how you play the game really. Some of the rune stones are quite expensive. Not a big deal if you buy one or two, but if you're stocking up so you have spares for the next upgrade out in the wilderness or whatever it can add up fast. I more or less found the crafting system useless for runes because well... it was completely broken either from the game's release or from one of the patches that came out after that, and it only ever got partially fixed right up to 1.06 despite them claiming to have fixed it. I got the impression that perhaps they fixed it and if you start a new game you'd never encounter the problems, but that the problems were in the objects you were carrying and would not go away unless you got rid of them and got entirely new objects. I dunno, all I know is that I was never able to easily craft runestones and it felt like I'd have to force myself to go through a big rigamarole to do it, so I just said fuckit and bought up the best runestones from everyone anywhere that they were selling them. Cost a lot of coin but it saved me from having to deal with the crafting bugs or running around the entire continent just to find the proper craftsman or whatever. It was just easier to find people selling them and just buy them. We'll see if that's the case on my next playthrough though.
I agree that runes are expensive (which is absolutely fine as far as I'm concerned), but I think the broken rune crafting issue that you mentioned is far more important there (not that you were saying otherwise). I'm not sure if I've ever *bought* a rune. Although I pretty much loot everything, as I recall I bought the recipes for rune crafting (just Igni and Quen) and didn't need to buy any runes themselves. Difficult to say how much of a difference the fix will make, but at the moment I think I have 17 lesser Quen runes, that can't be combined, so I would say that with the fix there would be plenty lesser runes to upgrade. There are definitely thing to spend coin on, but I do think that far too many items and loot leads to far too much money.

I am playing on medium difficulty, so... maybe the higher difficulty will make a difference here and in other ways. I'm thinking that it could well do, so there's that.

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skeletonbow: Yeah, it seems kind of silly why one would need to smuggle the types of things in those crates into Skellige anyway. It's not as if any of the crates contain illegal goods. Also, why do monsters essentially protect chests full of goods that are of no value or use to them? What does a Siren or Drowner use a broken rake handle of gold crowns for? Do they walk to major cities and buy stuff on vacation? I can't think of anything I ever found in a chest guarded by monsters that the monster would find any use for in order to risk their lives to protect. Unless they are forced by magic to protect something which may be the case in some areas of the game such as summoned elementals, but not for drowners and sirens/ekhidna etc. Why would they flock to some crates and hover around them all day every day flying in a circle? Because they know it's bait for food perhaps? There are fish in the water that are easier targets for them to eat, or one of those huge whales that look like a robot coming out of the water in stuttered freeze-frame slideshow. I wonder if Drowners like the taste of robotic whales?

I want to know these things!
'Drowners on vacation' Now I have an image of a tourist drowner, wearing an Hawaiian t-shirt :o)

It's a very sweeping statement, but I do think that the world building in The Witcher 3 stems from story, characters and the physical terrain/models, rather than from gameplay mechanics/GUI/controls. I think it's one of the weaknesses of The Witcher series, but for me, even more so in The Witcher 3. Obviously people are different and see each thing in a different way, but such things as the 'guarded treasure' system does seem weird to the point of... well... maybe something that CDPR just added. As in, it's functional and it gives a focal point and a place to 'clear', but it really doesn't seem to fit into the world in *any* way at all. Kinda bolted onto the side.

Maybe though, a problem there is in presentation? Maybe the problem is that The Witcher 3 tends to handhold in many areas, so it would have been better to have the chest with a monster around somewhere, with a large agro area, so as to not have the monster so pinned to the chest and not call it a 'guarded treasure'. But The Witcher 3 tends to do the 'points of interest' thing from Skyrim.

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skeletonbow: Yeah, I totally want to permanently disable auto-sheath with prejudice. Whether by patch, by mod, or by binary editing the executable. I'd probably disable auto-draw too because I'd just prefer to do it all myself. Auto-draw burns me sometimes when I end up feeling like I need to draw my sword to fight or just to be safe - and at the same instant the game decides to draw it too and I end up sheathing it. Same problem as auto-draw but in reverse, although that one happens much less often so it isn't too annoying.

Why don't they have auto-strip-near-hookers or auto-mount-roach if you walk within a foot of Roach, or auto-pick-plants or auto-loot-everything? Because those things would be fucking annoying! Just as annoying as auto-sheathe!
Hey, we're back on topic again :o)

I do still remember going into battle with that bear, fists held high. I still find it odd (to say the least) that there are two keys to draw each sword type and each then sheathes the weapon, *but* then there's an automated system that on top of being necessary, doesn't even work. Maybe a time issue. But then, maybe it's also an issue with the conflict of making a deep RPG, but simultaneously hand holding.

Drawing one's sword is something that people and guards will react to, which is great, but then the game seems to get ansty about it, as if the playing can't work it out for themselves, so does it for them.

And not only are we back on topic, but I'm repeating myself :o)
Bumping this in hope of it being a future option under gameplay!
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skeletonbow:
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Avalan: I agree that runes are expensive (which is absolutely fine as far as I'm concerned), but I think the broken rune crafting issue that you mentioned is far more important there (not that you were saying otherwise). I'm not sure if I've ever *bought* a rune. Although I pretty much loot everything, as I recall I bought the recipes for rune crafting (just Igni and Quen) and didn't need to buy any runes themselves. Difficult to say how much of a difference the fix will make, but at the moment I think I have 17 lesser Quen runes, that can't be combined, so I would say that with the fix there would be plenty lesser runes to upgrade. There are definitely thing to spend coin on, but I do think that far too many items and loot leads to far too much money.
The Scoia'tel outside Novigrad sell some good top shelf rune stones. There are others in the game also but I didn't make mental note of them and just bought opportunistically.
Screw entire auto-sheath. I just encountered quest "Little Red"... THAT was annoying. It's a fight against werewolf and some thugs at the same time. Geralt just kept randomly switching the swords. I just wanted to deal with the thugs first and then deal with the beast. No.... By some pre programmed condition just dodging werewolves attack made Geralt switch weapons and i had to keep hitting the correct sword button more often, than actually fight.
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JayGee7485: Screw entire auto-sheath. I just encountered quest "Little Red"... THAT was annoying. It's a fight against werewolf and some thugs at the same time. Geralt just kept randomly switching the swords. I just wanted to deal with the thugs first and then deal with the beast. No.... By some pre programmed condition just dodging werewolves attack made Geralt switch weapons and i had to keep hitting the correct sword button more often, than actually fight.
Yeah the auto sheath was insanely annoying in that quest, and resulted in me dying several times because of it; more reason to add it as an option.
Ill add my vote to this as well. The auto sheathe feature is one thing i hate about this game.
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Avalan: I agree that runes are expensive (which is absolutely fine as far as I'm concerned), but I think the broken rune crafting issue that you mentioned is far more important there (not that you were saying otherwise). I'm not sure if I've ever *bought* a rune. Although I pretty much loot everything, as I recall I bought the recipes for rune crafting (just Igni and Quen) and didn't need to buy any runes themselves. Difficult to say how much of a difference the fix will make, but at the moment I think I have 17 lesser Quen runes, that can't be combined, so I would say that with the fix there would be plenty lesser runes to upgrade. There are definitely thing to spend coin on, but I do think that far too many items and loot leads to far too much money.
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skeletonbow: The Scoia'tel outside Novigrad sell some good top shelf rune stones. There are others in the game also but I didn't make mental note of them and just bought opportunistically.
Maybe I explored/looted a lot, but I never needed to buy any runes. By the time the 1.07 patch fixed crafting I had 26 lesser Quen runes and even then, I'd managed to craft one or two greater Quen runes, but also the greater runes can just be found, so... I never even came close to thinking about buying them. I guess it's a option for people not looting so much.
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JayGee7485: Screw entire auto-sheath. I just encountered quest "Little Red"... THAT was annoying. It's a fight against werewolf and some thugs at the same time. Geralt just kept randomly switching the swords. I just wanted to deal with the thugs first and then deal with the beast. No.... By some pre programmed condition just dodging werewolves attack made Geralt switch weapons and i had to keep hitting the correct sword button more often, than actually fight.
I hadn't even thought of that. That's dreadful. I'm trying to think back to the quest and how it played out for me, as I can't recall it ever going horribly annoying like you described. It may well be that a combination of the enemies getting split up and my focus on signs, meant that I used secondary Igni to just blast the werewolf, so sword swapping shenanigans wasn't a factor for me. That's ridiculous though... or maybe *more* ridiculous.
Post edited July 21, 2015 by Avalan
Here. That'll be $10.
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darkness58ec: Here. That'll be $10.
Yeah, already got something like that a while back. Had to uninstall all my mods quite a while ago as they don't seem to continue to work when the game gets new patches, and waiting for mods to get updated every time a new game patch comes out is a non-starter. :)

Can't play the game anymore due to GOG and/or CDPR fucking up the graphics in recent versions making it unplayable, so I'm waiting for them to fix that before trying again. Haven't looked at mods in ages so when I get around to it I'll probably be in for a pleasant surprise as to what is available at the time. :)
This feature is now included in the game, since 1.20.
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Glocon: This feature is now included in the game, since 1.20.
I haven't noticed it anywhere, but only recently started toying with it again. I'll have a look in the game menus etc. If it's there somewhere then CDPR deserves pizza and beer * 10.
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Glocon: This feature is now included in the game, since 1.20.
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skeletonbow: I haven't noticed it anywhere, but only recently started toying with it again. I'll have a look in the game menus etc. If it's there somewhere then CDPR deserves pizza and beer * 10.
Well said!
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Glocon: This feature is now included in the game, since 1.20.
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skeletonbow: I haven't noticed it anywhere, but only recently started toying with it again. I'll have a look in the game menus etc. If it's there somewhere then CDPR deserves pizza and beer * 10.
Main Menu -> Options -> Gameplay -> Manual sword drawing / sheathing -> on/off