Posted July 16, 2015
skeletonbow: Overall I don't mind The Witcher 3's weight system too much, I found it much better than Skyrim. I ended up overburdened through 3/4 of Skyrim crawling at a snail's pace mostly because shopkeepers don't have much money to buy all your crap. Yes, there are tech tree upgrades that improve the amount of money the shopkeepers have and who will trade with you etc. but those are locked until you level up high enough and by then you have like 30000 things to sell and can't dump them all. Tonila at the Thieves Guild was one of the best to dump stuff on as she had a lot more money than average and would accept stolen goods without question.
I don't think I said before, but I didn't really play Skyrim that much as... well... I didn't think it was at all good :o) For me, that I recall, the weight system in Skyrim was just... there. But, did all items have different weights? One thing I don't like about The Witcher 3 is that all ingredients have a weight of 0.01, which I dislike. And with 1.07, that will change to all ingredients will weigh nothing and... I dislike that even more :o) With the late inclusion of a permanent storage (which I am in favour of), I'm still not keen on the whole system. But then, that may come down to at least in part the sheer amount of loot, which I feel is excessive.
skeletonbow: In The Witcher 3 there were only a couple of shorter periods of time where I was overencumbered, but it was easy to fast travel to several cities/locations and dump the crap off then go back to where I was. The problem I have with that in any game though is that it forces you to do something unnatural to get what you want. It's really saying "we dont want you accumulating too much stuff and trying to sell it because you'll get too much money and throw the game balance off". But then they dangle loot at you like a carrot on a stick at every turn as your encouragement to play and explore. You can't have it both ways though. Don't dangle loot at me at every turn and then punish me for hoarding it all and trying to sell it!
I've been encumbered a fair bit. On top of that, I have 40,000 coin, so... I should just ditch the mauls and axes and clubs. In retrospect, coin is only needed early on, so a lot of stuff can just be left, which I always think is a shame. But yes, if there's loot system that ends up just leaving it behind, seems a bit of a waste of a system. And I've also been unable to sell stuff due to merchants running out of money, as you said above and below. I feel it needs some changes, or rebalancing. Maybe one day or future modding with the REDKit. skeletonbow: How useful is it to spend 2 days questing for loot, the loot turns out to be not so great anyway, then you try to sell it and nobody wants it or they don't have enough money to buy it? That's rather shitty. It incentivizes you to not bother looting stuff you know is low value and which you wont be able to sell anyway. Kind of like the 500 smugglers caches in Skellige's ocean. :)
In waiting for 1.07 to start playing again, I had a look at the maps ( http://witcher3map.com/ ) and what are the smugglers doing? Are they just leaving their stuff out in the middle of the ocean and forgetting about it? Or "X marks the spot.", only to think about it later and realise "Yeah, that doesn't really work at sea, does it." :o) skeletonbow: If they don't add options to disable auto-sheath and also for auto-draw in 1.07 then there is an army of people out there in various forums that we can all unite into one unified area and give 'em the boots I'm sure. ;oP They've added various other features based on user feedback that seemed unlikely to many people I think, so I have to think that they'd consider an option to disable auto-sheathe and auto-draw. Personally I'd like separate options for each rather than having them doubled up on one option. So if not in 1.07, then perhaps in 1.08 if we're lucky.
I may start up a new game for 1.07 just to try it out but I don't think I'll do a full playthrough until a few more patches are out and some time has passed just so I don't over-saturate myself with the game.
It seems like something that should really make it into 1.07, but I really have no idea. I'm good with the two button system, one drawing steel and the other drawing silver. Press again and the sword sheathes. But have an menu option to disable all auto draw and sheathe. But I'm still not sure how that effects 'in combat' and deflecting bolts and the like.I may start up a new game for 1.07 just to try it out but I don't think I'll do a full playthrough until a few more patches are out and some time has passed just so I don't over-saturate myself with the game.