Lainkml: Sorry everyone for my latest post on this topic but i see you was right about performance but only on DX12 driver technology. If somebody feel bad about that what im say in latest post, i really sorry. BTW, about performance:
Re-implementation of Raytracing and DLSS/FSR for DX11 i think its better option then stay on DX12 (who been young driver and still unstable - look at Borderlands 3/Dying Light 2).
DX12 - Its new driver technology but still young and unstable then DX11 who been upgraded for 10 years (idk about that, sorry for mistake). Witch every technology used on DX12 - i mean FSR2, DLSS3 and other types i have only stable 30 fps on the same settings like in DX11
DX11 - its better and stil good perfomance driver, when im play WItcher 3 Next-Gen in cutscenes i have 110-120 FPS, on gameplay which huge amount of NPC/less amount of npc (cities/villages) i have stable 55-80 fps)
DX12 is not a driver, it's an API and it's not new, it was released in 2015 and the RT compatible version in 2018. With all due respect, you have no idea what you're writing and you look ridiculous trying to defend this, what it is indefensible. There are people here with graphics more than twice as powerful as yours and better processors that have problems, you are not fooling anyone.