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EAKendalP: How can you say that the game is too Easy?

I started playing at Hard and made it through to Chapter 1. Then when I tried to do a quest called "Malena", where you are to go into a cave and see what happend to 2 guards, I just flipped out how impossible it is. I died like 15 times and I even swaped to Normal difficulty and still died.

In the cave you will gett attacked by about 15-20 Nekkers at once and it is inpossible almost.

1: if you try to focus down 1 of them then all of the others will run you over and you die in 1 sec.

2: if you gett hit in the back from one of the bigger once (Nekker warriors) then you will die instantly sinc you take backstap damage of +200 % if not more.

3: You don't have time to place a Trap or Sign sinc they catches up to you and kill you since you stand still,

Now I managed to kill them all after I had done some other quests in between but I'd say it was more becaus of luck. The luck that they sepperated 1 and 1 after I ran around abit and the luck that more then 1-3 ran into my explosive trap.

However this isn't the big thing I'll whine about.

I just did the Endrega Contract quest where you are too destroy 3 coccones to spawn an Endrega Queen. And you have to kill 2 Queens.

The first one was Hard, I died maby 3-5 times but there was a bugg sort of that when I went into an area the Queen thought I was gone and didn't engage me untill I ran out of it. So I killed her after some time.

However the second one was impossible. I died maby 30 times. First of all I was now playing on Normal since Hard was close to impossible since I died on 1 hitts several times. But the differance isn't in the Damage and I will come to that.

So the tactics for the queen is to Use the Yrden sign to slow here down and then attack as many times you can untill she blocks then you roll away since she will attak you quickly after.

Now this happend to me several times:

1: I attack her after she walks over my Yrden trap untill she blocks. But when she blocks I can't roll away when I want to since I'm in the middle of an swing or somthing so my roll comes to late and I gett hittet and taking 100+ damage and chanse of poison.

2: The Queen blocks and attack at the same time making it impossible to evade it.

3: I engage the queen after she hase walked on my Yrden trap. Durring my attacks Geralt stops attacking for 1.5 sec and runs in the air even if I keep spaming the Mouse. Within this 1.5 sec of non pressure on the queen she attacks me and I take 100+ damage with the chanse of Poison or bleed.

Number 2 and 3 are probubly buggs witch are realy annoying. Nr3 is probubly that Geralt thinks the opponent is far away and has to run to it but when the targget is actioly right in fron of him.

The 1'st problem is just an realy annoying flaw in the game. Parrying and Dodging commands ist prio in the game. If I'm in the start or the middle of an atack swing then Pressing "E" for Parry or "Space" and Direction for Doge wont happen untill he is finished with his attak. This is realy annoying since this has gotten me kille several times. I am about to attak an enemy when I see another one going for an attack on me but I can't block it even if I'm spamming E since I'm in the middle of an attack therfor I gett damaged.


I finally gave up on the Queen and swaped to easy mode where I killed her within a minute since in Easy mode she doesn't block... So boring.


I don't want to be able to glace though the game with eas I wnat an challange but not an impossability.

Parrying/blocking command and Dodge command should be priotaty 1 over any attack and therby interupting any swing in motion to do ither of them.

And another thing is that it is impossible to fight mor ethen 1-2 ebemys at the same time.

At this moment I have died 2 times now from an Nekker Ambush where I gett overrun by 6-8 nekkers and they don't leav me even if I run far away. and I can't kill them for the same reasons I explained in the start.

1: If I attack 1 then 3 attack me.
2: If I gett hit in the back I die alsmost instant
3: I i try to use Quen sign then 3 jumps on me at destroys the sheild instant
4: If I try to place and Yrden Trap on the ground then I gett over run by 4 and die.


So This Game is by far not Easy unless you play on Easy.'

If I am wrong in any of what I am saying then please tell me what I am doing wrong since I have bin trying to find fighting tuturials online but there arn none but 1 fighting vido posed by CDprohect. And in that fighting video he runs around picking them one by one and using aloot of signs. However all off his signs ar at full lvl since they effect more then 1 and are mutch stronger. And in non of them is he over run by 10 Nekkers who are Fast as hell and go clustered in a group. Human enemys are easy but mosnters like Nekkers are impossible when in group.
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twistedmelon5: The queens are actually pretty easy to defeat, even on hard/insane, actually the game is relatively easy all together.

But as for the queens there are two ways to go about it (or at least two ways I tried with relative ease on hard/insane mind you)

1. Use the Yrden sign to stun her, whilst she is stunned roll around behind her and do heavy attacks until she turns back around, dodge her a bit then rinse & repeat.

2. The queen will allow 2-3 heavy hits to the front before she blocks, so to be safe do 2 heavy then roll away, when you roll back to her you can do the 2 hits again, once more rinse & repeat.

You can also combine the two, just make sure to roll away from her charges (I find the extra roll distance talent to be very useful), but try to stay near so you can get some extra hits to her back.


As for the Nekkers, don't ever block (don't block ever actually), just roll away and position yourself so that you are always facing the group (this applies to all enemies in the game really), if they get behind you, ROLL!

Heres why you don't want to block,

1. Blocking uses up Vigor, you always want this for Quen if you use it, or other spells. (haven't seen 1.2 patch notes nor have I played since 1.1 so I'm unaware if that was changed)

2. You still lose a tiny bit of HP when blocking, and leave yourself vulnerable to backstabs.

All in all it just takes a bit of getting used to, but it's not very hard at all.


EDIT: I thought of a third way for the queens. It's like the second method I listed but instead of rolling away use the Aard sign and do more heavy attacks, keep doing the Aard/attack until you run out of vigor, dodge her until you refill and then repeat.
The Queen's was just the minor thing witch I only mentioned since It killed me aloot but if yuou read all that I said you would probubly see that aloot where buggs.

Anyways, the big thing is that the game is bat att fighting groups and it is that with a reason and that reason is that they wanted the players to use all kinds of things: Signs, traps and bombes and not just sword play.

But I am rather curius to when you say that I shouldn't block and just run around and fight them all from the front. BEcaus it still doesn't help since I can only hit 1 at a time unless I am at an highe enuff lvl to have the Group Talent from the tree. Or am I missing somthing? Trust me I have tried several times but still no use.


All in all. The new fightin system has aloot of potential and is more fun then the one in TW1 but it still needs som work done.
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Goodmongo: So after reading more here and other threads people basically say that the game isn't that hard or even easy "once you know what to do". This is true but for the most part the WHAT just seems like a gimmick to me. For example here are some of the tips where posters say the fights are easy. I'm not doing this to pick on people but to show that the game has issues:

Before the fight lay a dozen traps or so and lead the enemy over them. This one is borderline gimmick to me.

Run in circles and lay a trap once you gain some distance. This is real cheese to me. It just seems extremely silly. If you were chacing someone in real life you would 'cut corners' instead of running in a circle.

Run a short distance and the mob disengages. Run back and hit it again or throw a bomb and run to disengage point. This is also cheesy to me.

A quen spell with two talent points let you stand and face almost any enemy with no tactics now required. This spell takes the game from having to do gimmicks or tactics to overpowered. Coupled with whirl and you no longer have to prepare for any fights.

I can name many other cheese tips or gimmicks for the fights. And THAT is the problem for me. Early on I have to resort to these gimmicks till I get some talents and then I never have to do any tactics. This is the balance issue I was referring to.

We as players play two different ways during the game. Early on we gimmick our way through fights and later on we just blast our way through. I guess I would have preferred a consistent style where the difference in winning or losing depended upon your preperations. Did you use potions? Did you enchant your gear/weapons. Did you use oils.
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bandit17: So the art of ambushing and laying down mines/traps is gimmicky?!! I served for 7 years in the US Army and the art of an ambush involves an obstacle, mines/booby traps and the element of surprise!! Sure we would all like to go in toe to toe and smash our foes but it's all about living to fight another day in the end. I love my traps!!
If it really was the art of ambush then that would be cool. I like traps myself. But the game works with you laying down traps in a circle and you running next to them and the monster then sets off the traps. Its cheesy how they implemented it in the game.
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EAKendalP: But I am rather curius to when you say that I shouldn't block and just run around and fight them all from the front. BEcaus it still doesn't help since I can only hit 1 at a time unless I am at an highe enuff lvl to have the Group Talent from the tree. Or am I missing somthing? Trust me I have tried several times but still no use.
Early on you're going to have to run away, hit once, run away, maybe throw a bomb, hit once, run away, etc. Until you get to higher levels you can't do much more than that, but I agree that rolling is much better than blocking. I don't use block at all unless its one on one with a bigger opponent because then it will throw them off balance.
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EAKendalP: But I am rather curius to when you say that I shouldn't block and just run around and fight them all from the front. BEcaus it still doesn't help since I can only hit 1 at a time unless I am at an highe enuff lvl to have the Group Talent from the tree. Or am I missing somthing? Trust me I have tried several times but still no use.
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ilves: Early on you're going to have to run away, hit once, run away, maybe throw a bomb, hit once, run away, etc. Until you get to higher levels you can't do much more than that, but I agree that rolling is much better than blocking. I don't use block at all unless its one on one with a bigger opponent because then it will throw them off balance.
And after dying many times I ended up doing exaclty this. I then pretty much survived all the rest of the fights. And then after getting quen level 2, plus whirl, and reducing backstabs (level 2) I was able to just stand and fight with barely any dodges or rolls except to refresh quen if need be.

And THAT is why I think the game is unbalanced. From a hit once, run/roll away repeat 10000 times to cast quen and kill all in sight. There was no real middle ground.
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Goodmongo: And THAT is why I think the game is unbalanced. From a hit once, run/roll away repeat 10000 times to cast quen and kill all in sight. There was no real middle ground.
Yup, I'm looking forward to a balancer mod that reduces the quan a little and ups the difficulty of opponents down the line for a little bit of a smoother progression. Also Igni is freaking useless in the beginning. If you're going to make a pure damage spell, at least make it do some damage to begin with.
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lw2jgog: Uh, what? At level 7, you've received six character points, and you have to put at least six into the 'basic training' tree before you place any points in any other tree.
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KenR7A: Busted!!!!
I just check my character: I only use 4 skills for basic witcher training, adds 3 more skills on Magic paths, I do have lv2 quen, and 3 vigor points by lv 7
Post edited June 07, 2011 by Freewind
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KenR7A: Busted!!!!
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Freewind: I just check my character: I only use 4 skills for basic witcher training, adds 3 more skills on Magic paths, I do have lv2 quen, and 3 vigor points by lv 7
Then you either modded the game or something is really wrong. You start the game at level 1 and zero talents. That means when you hit level 7 you have a total of just 6 talents. And the basic unmodded game requires all six to be spent in training area. Seems you have violated 2 of the standard game restrictions.

Having said that it would make the game much easier but the point was that using an unmodded game the first few fights till you get quen talent level 2 are much harder. After getting it the game starts to get easier.
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EAKendalP: How can you say that the game is too Easy?

I started playing at Hard and made it through to Chapter 1. Then when I tried to do a quest called "Malena", where you are to go into a cave and see what happend to 2 guards, I just flipped out how impossible it is. I died like 15 times and I even swaped to Normal difficulty and still died.

In the cave you will gett attacked by about 15-20 Nekkers at once and it is inpossible almost.
Funny. I wandered into that cave before I ever received the quest (the nekkers spawn anyway). It was while I was still at a relatively low level, but even then it wasn't too difficult. Keep quen up, kill a couple beasties, roll away, run around that naturally formed "wall" that kind of cuts the cavern into two, it's good for splitting up the nekkers. Just don't get surrounded. No problem. Maybe time consuming, but that's all.

In this game quen = win. Quen meet win. Win, quen. I beat the game with little problem, never once hit the block key, don't even know which key it is to be honest, never bothered to upgrade vigor (quen only needs one, therefore two is one more than you need), barely ever used potions, didn't invest in any other magic, grabbed none of the alchemy tree, too much bother.

Where'er thou art, quen, truly close by doth followeth win.

Actually, at some point even quen becomes pretty much redundant, rolling is plenty good enough.
There is a "bug" in the cave for the malena quest. One time I went in there and there were over 20 nekkers in the same spot near the entrance. I died and reloaded. This time there were only 3 in the exact same spot.

In another game I went in there and there were 10 or 11 grouped together. It seems that there is a random number andsometimes you get insane amounts of the monsters.
Ther actually are over 20 nekkers at the entrance to that cave. It all depends on how you enter, and how they spawn.

You may have noticed that if you are fighting some - more will emerge to swarm you. If you stay back near the entrance, less will emerge.
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DartMass: Play without queen to make the game more difficult.
There are many imbalanced thing in this game like queen sighn and the bombs.
I played without ever using quen or touching the magic tree or alchemy tree and I find the game way too easy....once you get the invincible trait you really are invincible you take so little damage at the second level of it that you Regen faster than you can get hurt even standing in a crowd of enemies :(
SPOILER
Normal is too easy, except for a few mosnters: Arachas and Golems.

Honestly This game was meant to be played on hard.
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Freewind: I just check my character: I only use 4 skills for basic witcher training, adds 3 more skills on Magic paths, I do have lv2 quen, and 3 vigor points by lv 7
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Goodmongo: Then you either modded the game or something is really wrong. You start the game at level 1 and zero talents. That means when you hit level 7 you have a total of just 6 talents. And the basic unmodded game requires all six to be spent in training area. Seems you have violated 2 of the standard game restrictions.

Having said that it would make the game much easier but the point was that using an unmodded game the first few fights till you get quen talent level 2 are much harder. After getting it the game starts to get easier.
I use better combat, and modify this line to make quen sign less powerfull, even less than the mod itself:

<quen_damage_absorption max="0.50" min="0.50" always_random="false" mult="false"/>

beside that I believe the mod does nothing else. I am positive that you dont need all 6 basic skills to advance to other training. The skills that I didn't choose are deflect arrow and another on the very top.
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Freewind: I am positive that you dont need all 6 basic skills to advance to other training. The skills that I didn't choose are deflect arrow and another on the very top.
The standard game with zero mods forces you to place the first six talent points in the training area. So you are wrong on this point. And the basic game awards the first talent point at level 2. This means you have at level 7 you have just received 6 talent points in total. That means it is impossible to reach quen level two before you hit level 10.

Since you have quen level 2 while your character level is 7 that means you have added a mod that lets you do this. There is no other explanation possible.
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einarabelc5: SPOILER
Normal is too easy, except for a few mosnters: Arachas and Golems.

Honestly This game was meant to be played on hard.
I don't even see how those would be difficult. All you need is 1 point in the improved dodge/roll and dodge/roll > flank > back stab them