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I've been playing the game (end of chapter one right now, so, no spoilers please) and, despite the game being a truly masterpiece, i found some issues that i think, must be taken into account when a Witcher 2 expansion pack or brand new Witcher 3 comes to mind.

1) Control responsiveness:

The most important improvement needed by the game so far. I know, v1.2 was supposedly fixing this, but certainly, it still needs more accuracy. During the first act you feel you are missing something at some points when you are fighting, but for me, it's when you first fight the Assassin of Kings when you feel controls responsivness still needs some fixing. Things like Aard not working properly nor fast enough or at all aftter covering yourself is something that really would have improved the experience if done better. So CDPROJEKT, please, work more on control responsiveness. It's a must.

2) Geralt the Thief. I don't know about you guys, but, for me, Geralt storming into houses and robbing everything in front of the owners just feels awkward. I know, it's a pretty accepted bussiness in RPGs to go stealing stuff from people in front their noses without any complain, but, if games like Gothic did a step forward considering private property and intimacy rights for NPCs, i don't know why this shouldn't been introduced in the adventures of Geralt the Rivia too. It's just too much a game breaking experience (environmentally speaking) to keep forward with this kind of impunit;, and considering CDPROJEKT has considered things like going through towns with a sword in your hand and offense to the citizens( what i think it's good and realistic), a system where NPCS offend themselves when you enter in their houses without permisson or directly steal from them should be included in the game.

I know, Geralt is no peasant and probably most country persons wouldn't say a i word if a man so menacing looking robs their orens, but, at least, CDPROJEKT should include a karma system where stealing and being caught should put the people against you, refusing to talk to you and eventually loosing or making the secondary quest harder to complete.

I understand they would not like to attack Geralt, but something similar to when you kill some guards in Floatsam (pay a fee or die) should be included in the next installments of the game.

Well, these were my major complaints about the game, and i truly hope that posting them here will help in CDPROJEKT taking those into account and eventually making better and more immersive games.
Well hello!
I just robbed you blind right in front of you , could you be so kind as to help me out with this quest i'm on?
LOL

Agreed, it is odd and should be at least limited to where you can only rob someone when they are not home.
As long as it is realistic like when you rob someone they dont know you did it if nobody saw you.

That psychic crap some games pull where everything you do bad is automatically known to every NPC in the game world even if they are miles away sucks.
IM the hero of the game, thus a countries silly ownership laws DO NOT CONCERN ME! ill be buggered if i ever start thinking any differently in my games!

honestly i hate karma systems, and frankly they would be pointless anyway in this game... everyone tends to hate geralt on sight anyway... unless you think the people calling you freak and mutant every time you walk into range is a sign of friendship and trust :)


the ONLY thing id like to see implimented, is a stealing system... much like fallout 3 had, wherein a failed attempt means you dont get the item, and the house inhabitant begins watching more closely making thieving impossible - PERHAPS too many stealing attempts means that some people will attack you, or soldiers will arrive... something to add a bit of challenge to it.

but a karma system.. ugh.. no i think theyre really stupid on principle - never understood how me stealing from some people in a house, even if they dont see me... EVEN IF THE HOUSE IS EMPTY!, means that the people 5 minutes away magically now start to hate me more...., and just wouldnt work, like i said, everyone hates geralt anyway.
Post edited June 04, 2011 by shivnz
It really is weird to be able to just rummage through people's houses and take everything. It is not the hugest issue, of course, but still odd and I probably would prefer an infamy system like Oblivion or something.
Stop right there criminal scum!
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Mindblighter: Stop right there criminal scum!
:D
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shivnz: IM the hero of the game, thus a countries silly ownership laws DO NOT CONCERN ME! ill be buggered if i ever start thinking any differently in my games!

honestly i hate karma systems, and frankly they would be pointless anyway in this game... everyone tends to hate geralt on sight anyway... unless you think the people calling you freak and mutant every time you walk into range is a sign of friendship and trust :)


the ONLY thing id like to see implimented, is a stealing system... much like fallout 3 had, wherein a failed attempt means you dont get the item, and the house inhabitant begins watching more closely making thieving impossible - PERHAPS too many stealing attempts means that some people will attack you, or soldiers will arrive... something to add a bit of challenge to it.

but a karma system.. ugh.. no i think theyre really stupid on principle - never understood how me stealing from some people in a house, even if they dont see me... EVEN IF THE HOUSE IS EMPTY!, means that the people 5 minutes away magically now start to hate me more...., and just wouldnt work, like i said, everyone hates geralt anyway.
You got my words wrong. By a Karma system i didn't mean to imply that if you steal something automaticly everyone knows and your karma goes down and stuff, like Oblivion. NO, i hate Oblivion system too.

What i really meant is that if you steal something IN FRONT of somebody's noses and they are too frightened of you to even say a word at least the game should take into account that the perception the guy/girl thieved by the witcher might have change and probably will tell others that you are not and honest person anymore.

That's the way i want a karma system to work in my game. Obviously if they don't see you, no offense is taken and no magic guard appears from nowhere.Again, that's horrible Oblivion stuff. Maybe i expressed myself wrong, i wasn't refering to a karma system that protraits you like a saint or an evil person, no.I think that's pointless too.

Maybe a perception more accurate of what i was trying to say was the reputation system from New Vegas, but working invisible to the player and taking the human peasants as a faction, the non human as another faction, etc... and also, including individual reputation for each NPC in the case you are helping/stealing from them.

Again, as you say in paragraph 3, a fallout 3/ New Vegas system would be much better and recomendable, and that's the kind of stuff i was looking for to ask CDPROJEKT to implement in the first place.

Glad to see i'm not the only one missing this kind of improvements. ;)
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shivnz: IM the hero of the game, thus a countries silly ownership laws DO NOT CONCERN ME! ill be buggered if i ever start thinking any differently in my games!

honestly i hate karma systems, and frankly they would be pointless anyway in this game... everyone tends to hate geralt on sight anyway... unless you think the people calling you freak and mutant every time you walk into range is a sign of friendship and trust :)


the ONLY thing id like to see implimented, is a stealing system... much like fallout 3 had, wherein a failed attempt means you dont get the item, and the house inhabitant begins watching more closely making thieving impossible - PERHAPS too many stealing attempts means that some people will attack you, or soldiers will arrive... something to add a bit of challenge to it.

but a karma system.. ugh.. no i think theyre really stupid on principle - never understood how me stealing from some people in a house, even if they dont see me... EVEN IF THE HOUSE IS EMPTY!, means that the people 5 minutes away magically now start to hate me more...., and just wouldnt work, like i said, everyone hates geralt anyway.
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wanderer8360308: You got my words wrong. By a Karma system i didn't mean to imply that if you steal something automaticly everyone knows and your karma goes down and stuff, like Oblivion. NO, i hate Oblivion system too.

What i really meant is that if you steal something IN FRONT of somebody's noses and they are too frightened of you to even say a word at least the game should take into account that the perception the guy/girl thieved by the witcher might have change and probably will tell others that you are not and honest person anymore.

That's the way i want a karma system to work in my game. Obviously if they don't see you, no offense is taken and no magic guard appears from nowhere.Again, that's horrible Oblivion stuff. Maybe i expressed myself wrong, i wasn't refering to a karma system that protraits you like a saint or an evil person, no.I think that's pointless too.

Maybe a perception more accurate of what i was trying to say was the reputation system from New Vegas, but working invisible to the player and taking the human peasants as a faction, the non human as another faction, etc... and also, including individual reputation for each NPC in the case you are helping/stealing from them.

Again, as you say in paragraph 3, a fallout 3/ New Vegas system would be much better and recomendable, and that's the kind of stuff i was looking for to ask CDPROJEKT to implement in the first place.

Glad to see i'm not the only one missing this kind of improvements. ;)
I was thinking of an oversimplified method of you just cannot steal if someone is present.
That keeps it simple and leaves Karma out of it completely.
I dont care about my reputation, im a witcher..LOL
No, a good guy/bad guy karma system is the bane of any proper RPG, I'd hate to have such a thing implemented in future installments, where NPCs react according to some arbitrary number even if you character has only done good by that certain NPC. Furthermore it would shoehorn the story and choices into bland good path/evil path decisions and that is not what the 2 Witcher games were about and much less so the books.
rofl at the robbing/stealing... while they fix that, be nice if we have a rape button too lmao for b!tches like malena haha...
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Bloodred: No, a good guy/bad guy karma system is the bane of any proper RPG, I'd hate to have such a thing implemented in future installments, where NPCs react according to some arbitrary number even if you character has only done good by that certain NPC. Furthermore it would shoehorn the story and choices into bland good path/evil path decisions and that is not what the 2 Witcher games were about and much less so the books.
Of course, no one wants THAT kind of good/evil karma system. We were talking more about a reputation system of any kind or just a simple reaction or consequence to your stealing or stealing attempts.
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deathcoy: rofl at the robbing/stealing... while they fix that, be nice if we have a rape button too lmao for b!tches like malena haha...
WTF? you've got some issues dude!
LMAO
...remember, its not rape if the axii sign is successful... ;)
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shivnz: ...remember, its not rape if the axii sign is successful... ;)
LMAO
Stop that!
I cant read the boards if im laughing so hard i have tears in my eyes.
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shivnz: ...remember, its not rape if the axii sign is successful... ;)
Are dragons immune to Axii sign?