coastie65: How right you are in regards to the set deadlines, which are usually unrealistic due to all that is going in to a project. Really unfair to the developers in my opinion. I thought CDPR did a great job in TW1 as far as giving the customer a good experience and value. I was really impressed. I have had few complaints with TW2. Wasn't happy with some of the changes, but adapted and have enjoyed it ( I am in my third play through ).
dnna: So true. They did their best to get the full game out and did well, all things considered. Whenever someone mentions evil deadlines, I just think of the unfortunate Tomb Raider 6 - short story, the devs were forced to release the game 9 months earlier for a number of stupid reasons. And that didn't go well at all.
The vanilla TW1 was buggy as hell (I had the "pleasure" of playing unpatched version up to Chapter 4), but they redeemed themselves with patches and EE. That's why I believe The Witcher series have a bright future :)
I got TW1 in Oct. or Nov. '07 and I believe one patch ahd been released. I kept up with the Patches and didn't really have any problems. Bought EE when it came out and played again. They finally released a patch that Uncensored the U.S. Version ( I was mad about the game being censored as others had been released uncensored ).
Haven't played Tomb Raider since "Underworld" ( which I liked ) and that was on the PS3. I remember they had spent a lot of time and money trying to bring TW1 to the consoles, but killed the project. This time they are going with two platforms ( not sure of the PS3 ). Probably the main reason behind the bugs in the PC version. Not sure if you can use one team for multiple platforms and have everything come out as planned. I think it would go better having one team focused on the PC and another team focused on whatever console. The art work and that sort of thing wouldn't be so much of and issue, just the coding and controls.