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I think some people are confusing consolitis for simply things that need to be patched and would've even if there were no plans for console versions. Give it time...it'll match even the highest standards after enough patches.
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cloud8521: it's also possible that they are weening us out so they can become a console only dev
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JackofTears: Oh, I hope not. When I saw that presentation where they swore they were making a game just for PC, focused on PC gamers, it gave me a little hope we'd see an old school computer game only company getting into the market ... but I suppose consoles are where most of the money is, so from a business model it wouldn't be prudent to stick with only one medium.
they already tried to get the witcher to the consoles, and it was going to be better then what we had apparently. (might mean consolized) but they went though a 3rd part who they never paid because of a disagreement. so they are probably doing the porting themselves.
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StingingVelvet: As for the rest, minor shit. I honestly couldn't care less.
Don't sell yourself short, I'm sure you could find a way to care less ... I usually do.

And while the inability to alter graphics and keybindings in game, rather than at the load screen, might not seem like a big deal - it really does help when trying to adjust the graphic settup to balance appearance and performance.
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chautemoc: I think some people are confusing consolitis for simply things that need to be patched and would've even if there were no plans for console versions. Give it time...it'll match even the highest standards after enough patches.
tell me why they made the game in 16:9? when the pc standard is 16:10 or 4:3

i mean if they expected to patch that then why did they make the pc standards first and patch in the unused ones later.
Post edited May 20, 2011 by cloud8521
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cloud8521: tell me why they made the game in 16:9? when the pc standard is 16:10 or 4:3

i mean if they expected to patch that then why did they make the pc standards first and patch in the unused ones later.
Could simply be due to a lack of time...if they support 16:9, everyone can play, but 16:10 only and 16:9 people are left out? They've said it will be patched in, and that'll be long before we see a console version, so I don't buy that at all. They've said the lack of DX11 was due to a lack of time, as well.
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cloud8521: tell me why they made the game in 16:9? when the pc standard is 16:10 or 4:3

i mean if they expected to patch that then why did they make the pc standards first and patch in the unused ones later.
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chautemoc: Could simply be due to a lack of time...if they support 16:9, everyone can play, but 16:10 only and 16:9 people are left out? They've said it will be patched in, and that'll be long before we see a console version, so I don't buy that at all. They've said the lack of DX11 was due to a lack of time, as well.
why did they just not make it 16:10 and just move the ui a little, and cut off the little tiny bit that the 16:9 players would not even notice is gone?
that only leaves the 4:3 which unfortunately cutting of parts is not much of an option
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cloud8521: why did they just not make it 16:10 and just move the ui a little, and cut off the little tiny bit that the 16:9 players would not even notice is gone?
that only leaves the 4:3 which unfortunately cutting of parts is not much of an option
I'd notice if I was a 16:9 user, I'm sure.
It is a weird decision, though.
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cloud8521: why did they just not make it 16:10 and just move the ui a little, and cut off the little tiny bit that the 16:9 players would not even notice is gone?
that only leaves the 4:3 which unfortunately cutting of parts is not much of an option
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chautemoc: I'd notice if I was a 16:9 user, I'm sure.
It is a weird decision, though.
wither way that tiny bit will get cut off
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Coflash: I'm just wondering why when I play my recently bought copy of the Witcher 2...

Why I cannot quick load?

Why the video settings for the game have been externalized, a common feature for multiplatform games, when it would have fit into the in game menu the same way it did in the Witcher 1?

Why the control mapping is also external, when I want to change a simple thing in game?

Why the esc button doesn't simply take you back in the menu?

Why the combat has been dumbed down to only ever involve hitting, rolling, hitting, rolling etc?

Why there are exactly 50 achievements, the requirement for a 360 game to be submitted?

Why it plays better with a controller?

Why Geralt now looks like any other generic next-gen hero character? His odd looks were refreshing, does he *really* need to be more handsome to appeal to the 10 - 15 year olds this game will inevitibly try to satisfy? He's gone from looking european to an american with the squarest of jaws.

Why can't I change the volume once in game, via my G15 keyboard? Why can't I mute it?

Why have the 3 levels of each combat type for the two swords been dumbed down? Was it really that hard to map to a controller? Again, you've taken depth from the combat.


Seriously though, it's a good game, but the only PC centric feature I can find is that it looks amazing. I wish people would stop listening to that internal monologue in their heads saying that this is a PC game when it is obviously entirely console focused. As if it weren't obvious enough it was going to consoles before release, the full version undoubtedly proves it.

I had played TW1 immediately before starting TW2, it feels very very odd.
I have to give it to you, you came up with a much better title than I did for my thread...

... one thing I just noticed you may want to add to this...

In the menus, all buttons are round... who's got round keys on a keyboard?
Seriously, open, for example, the character tree, and you'll see that the menu choices EXIT, SELECT, etc, they are all next to really big round buttons.
I have to agree this game was very much developed with a console version in mind., and it does feel like a console port (all be it with very good graphics).

It could also be the reason why the game was cut rather short, so it could fit on a DL DVD/Bluray.
Post edited May 20, 2011 by untamed
Ah the crosshair, another thing that's missing, it feels weird just walking around waiting for interactive objects to reveal themselves, unless you constantly wait to recharge the power tied to "Z".

The obvious signs of it being a console game shouldn't worry anyone too much, what should worry people, is how the Witcher 3 will turn out. It's coming to consoles. The game is consolified enough as it is. I can only imaginable how much further downhill it will go once the $$$$ come rolling in.

How many other games does this need to happen to before people wake up to themselves? The obvious signs are already there, keep defending them, the game will only continue to appeal to gamers who only want the same game rehashed time after time to "gamers" who don't truly appreciate any originality that was brought about by the first game.
Post edited May 20, 2011 by Coflash
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untamed: I have to agree this game was very much developed with a console version in mind., and it does feel like a console port (all be it with very good graphics).

It could also be the reason why the game was cut rather short, so it could fit on a DL DVD/Bluray.
That doesn't add up because Bluray can hold stupendous amount of data and some developers have no problem spanning more than one DVD for the Xbox.
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untamed: I have to agree this game was very much developed with a console version in mind., and it does feel like a console port (all be it with very good graphics).

It could also be the reason why the game was cut rather short, so it could fit on a DL DVD/Bluray.
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geniusprime: That doesn't add up because Bluray can hold stupendous amount of data and some developers have no problem spanning more than one DVD for the Xbox.
but they usually load the information multiple times per disk to improve load times and to keep the lazer's motor from burning out. while also loading assets onto the PS3's HD for the same reason.
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Coflash: Ah the crosshair, another thing that's missing, it feels weird just walking around waiting for interactive objects to reveal themselves, unless you constantly wait to recharge the power tied to "Z".

The obvious signs of it being a console game shouldn't worry anyone too much, what should worry people, is how the Witcher 3 will turn out. It's coming to consoles. The game is consolified enough as it is. I can only imaginable how much further downhill it will go once the $$$$ come rolling in.

How many other games does this need to happen to before people wake up to themselves?
Well games cost money and developers need money so making the game on the console seems rather sensible. Hopefully they don't shoot themselves in the foot like some other developers in that they botch the PC version for the console version.
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Coflash: Ah the crosshair, another thing that's missing, it feels weird just walking around waiting for interactive objects to reveal themselves, unless you constantly wait to recharge the power tied to "Z".

The obvious signs of it being a console game shouldn't worry anyone too much, what should worry people, is how the Witcher 3 will turn out. It's coming to consoles. The game is consolified enough as it is. I can only imaginable how much further downhill it will go once the $$$$ come rolling in.

How many other games does this need to happen to before people wake up to themselves?
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geniusprime: Well games cost money and developers need money so making the game on the console seems rather sensible. Hopefully they don't shoot themselves in the foot like some other developers in that they botch the PC version for the console version.
hopefully the "fan patch" fixes most of the issues.

the pc version can still change if we ask nice enough.