227: I think that's the difference strong narrative makes in a game. Open-world is a fun gimmick and traipsing about carelessly is great in the short-term, but the kind of compelling narrative that more linear games deliver is what keeps you coming back for more time and time again.
That's a good point and just added some much needed perspective to my gaming. I was just thinking, the other day, about how much my game tastes have changed over the years.
I remember playing Morrowind for a few hours, too many bugs to play it very long, and wanted more of it. I thought the open customization and free world were spectacular. When I heard about Oblivion, I jumped all over it.
Now that I have a working game that's almost as wide open as the world is small, I don't want it. I don't feel compelled to hear the game speak to me, because Oblivion's story is just a collection of very short stories. I feel like there are no epic points along the game's progression.
The Witcher series, on the other hand, do have that. Although I've played through TW1 and enjoyed it to some degree, I feel that TW2 is vastly more entertaining and fun, because of its story and how questing was changed from the TW1 model to follow a story pattern.
I like watching great movies for the story, but dislike the lack of involvement in just sitting there watching it. What I think TW2 brings to me is the chance to play a movie, not just watch it.