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I feel that the first act was well fleshed out, peripherally. The second less so, then the third even less. As it progresses the acts seem to focus more on the main story. Though, with the second act, this might be an illusion; it has the same basic structure as the first, but two angles that likely combine to equal to or greater size in terms of quests. So, with hindsight (and a Roche and Iorveth play through), I'd say the final act is the one that could do with more side quests and life.

I can understand the third act, being set where it is, being less village-like and full of community, but it does seem devoid quests. If you attempt to stray from the main story, you are met with few quests to do, and what there is feels superficial. Like you show up in Loc Muine and you can't help but stumble upon these great items that just happen to be located amongst the few places you can explore.

That said, I don't think it's really a short game, especially as I consider at least two plays (Roche and Iorveth) as the whole. The story certainly feels shorter though. The first game resolves the main issues in Vizima and doesn't leave such huge story elements hanging for a sequel. It feels like Nilfgaard and the Wild Hunt should be in the game, but it is actually about the assassins (Letho mainly) and the fate of Temeria and the Pontar Valley, which are adequately handled and resolved. It feels like there should be future acts for Nilfgaard and the Wild Hunt as they were prominent throughout.
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Germanicanus: I agree with everyone who says that the game is too short and lacks a rich content that was found in W1. This was one of the most disappointing things, aside of a very unsatisfying ending (the whole 16 endings issue is bs). I know there will be dlcs and add ons, but buying a rather costly game for my standards just to complete it in 30 hours and then wait for add ons feel like buying a ticket for movie that ends after 30 minutes with a promise of seeing the rest after some long time. I don't buy quality > quantity bs, too. If it comes to great, nearly flawless game, I want good quality and plenty of quantity.
I would agree too. The game was great (no game is perfect) a solid 9/10 for me. But I did feel Act 3 was too short. It should have been a little bit longer.
Act 3 was definitely rushed.

I can see it in the way they design the city. A tavern with no food handed around, no serves. Some people play poker in a ruined, empty, ceilingless room.
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mrmou: Just remember this, quality trumps quantity every time.
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BlazeKING: TW1 has quality and quantity...TW2 cuts out some of the fat, but the fat can be pretty good too. Without many side quests, the world just doesn't seem as immersive.

TW1 had lots of quests where you go monster hunting. This is one area that could have been improved on. There weren't nearly as many monsters in this game as in the first and only maybe one or two postings outside inns for contracts. I didn't think the weapons or armor were that epic either..seemed like they were just tossed in there. Also, drinking has mostly been taken out entirely along with most random female encounters--besides whores lol. I can't get over the drinking part..whats a witcher game without being able to get fucked up on some Temerian Rye or Dwarven Ale? And they rub it in too when the dwarves are all talking about drinking but you can't do anything or have any drinking games. I also think the alchemy was much better, like with bombs and potions, I thought TW1 did this better (besides the meditating and drinking before fights part which is better). The traps and lures however are a good improvement.


Not a lot of the sidequests in TW1 were basic fedex quests...A lot of them were actually pretty deep and added a lot to the game. There really were no characters like, for example Thaler or Carmen/Vincent Meiss in TW2. Most of the characters in TW2 didn't add much and didn't make you feel involved. There weren't many at all that I really cared about.
A lot of the monsters in the first game were reskins of previous monsters. Heck, even Abigail and Leuvarrden (sp?) are reskins of common NPCs in the game.

Your statement about the quests is wrong, there WERE a lot of "fedex" quests, it's right there in the game guide. The quest involving Carman and Vincent was interesting, but not the characters themselves. Characters like Iorveth and Roche were far more interesting to me than anyone in the first game.

And I fail to see how TW2 didn't make you feel involved...your actions can completely change the setting in the second act!
Post edited June 06, 2011 by mrmou
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BlazeKING: TW1 has quality and quantity...TW2 cuts out some of the fat, but the fat can be pretty good too. Without many side quests, the world just doesn't seem as immersive.

TW1 had lots of quests where you go monster hunting. This is one area that could have been improved on. There weren't nearly as many monsters in this game as in the first and only maybe one or two postings outside inns for contracts. I didn't think the weapons or armor were that epic either..seemed like they were just tossed in there. Also, drinking has mostly been taken out entirely along with most random female encounters--besides whores lol. I can't get over the drinking part..whats a witcher game without being able to get fucked up on some Temerian Rye or Dwarven Ale? And they rub it in too when the dwarves are all talking about drinking but you can't do anything or have any drinking games. I also think the alchemy was much better, like with bombs and potions, I thought TW1 did this better (besides the meditating and drinking before fights part which is better). The traps and lures however are a good improvement.


Not a lot of the sidequests in TW1 were basic fedex quests...A lot of them were actually pretty deep and added a lot to the game. There really were no characters like, for example Thaler or Carmen/Vincent Meiss in TW2. Most of the characters in TW2 didn't add much and didn't make you feel involved. There weren't many at all that I really cared about.
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mrmou: A lot of the monsters in the first game were reskins of previous monsters. Heck, even Abigail and Leuvarrden (sp?) are reskins of common NPCs in the game.

Your statement about the quests is wrong, there WERE a lot of "fedex" quests, it's right there in the game guide. The quest involving Carman and Vincent was interesting, but not the characters themselves. Characters like Iorveth and Roche were far more interesting to me than anyone in the first game.

And I fail to see how TW2 didn't make you feel involved...your actions can completely change the setting in the second act!
So far, the only changes I see in the actions you choose determines what side you end up fighting with.
Keep playing...................
I disagree with some of the things said in this thread.

I had much more fun with the quests in TW2 compared to 1, even if there were more. Both main quests and side quests.

A good way to exemplify it is the contracts: there are fewer in TW2 but they are all unique in some way. Fighting the endrega queen was awesome. Troll and Succubus provided with different ways of solving them.

In tw1 it was more like, go to a place the monster spawns and kill it using the exact same formula over and over.



Also, I had much much much more fun exploring TW2, the world seemed much cooler to me. TW1 also had a feeling of wonder, but it was somewhat hindered. I did not like the swamp, and Vizima felt much less unique than Flotsam or Vergen. I loved every TW2 environment and the level of detail se

If I had to concede something it would be that the ending does indeed feel rushed in narrative. TW1 ending was better built up and fitted in more properly
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cbarbagallo: That projects to be about 35 - 40 hours. That is plenty long.
You guys are crazy if you think 35-40 is plenty long. pretty soon you'll be saying a movie at an hour is plenty long. cRPG's should be at least 50 hours in length on the low side. End of story.
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cbarbagallo: That projects to be about 35 - 40 hours. That is plenty long.
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Goodmongo: You guys are crazy if you think 35-40 is plenty long. pretty soon you'll be saying a movie at an hour is plenty long. cRPG's should be at least 50 hours in length on the low side. End of story.
that's your opinion, it doesn't has to be eveyrones
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Goodmongo: You guys are crazy if you think 35-40 is plenty long. pretty soon you'll be saying a movie at an hour is plenty long. cRPG's should be at least 50 hours in length on the low side. End of story.
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Kitad: that's your opinion, it doesn't has to be eveyrones
Not just my opinion but the vast majority of people. Including all reviews of the game that I've seen so far. Maybe with your ADD or ADHD a 60 hour game is too much for you to handle. But in the market place $50 for a cRPG means you should get at least 50 hours of gameplay. And WE2 was about 15 short of this mark.
In all fairness to CDPR, if you play both sides, then you get to 60+ hours. I think this is how they intended it.
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Kitad: that's your opinion, it doesn't has to be eveyrones
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Goodmongo: Not just my opinion but the vast majority of people. Including all reviews of the game that I've seen so far. Maybe with your ADD or ADHD a 60 hour game is too much for you to handle. But in the market place $50 for a cRPG means you should get at least 50 hours of gameplay. And WE2 was about 15 short of this mark.
Wow, insulting people just because you can't bear other people disagreeing with your opinion, very nice.

And if you want to go with what the majority of people think, then I assure you that the majority of people and the majority of reviewers love this game. Reviewers rate it higher than TW1, which hits your oh so precious 50 hour mark

Lenght =/= quality
Post edited June 27, 2011 by Kitad
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Kitad: Lenght =/= quality
That's what she said.
After finishing both paths I think the length is pretty good.
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Goodmongo: Not just my opinion but the vast majority of people. Including all reviews of the game that I've seen so far. Maybe with your ADD or ADHD a 60 hour game is too much for you to handle. But in the market place $50 for a cRPG means you should get at least 50 hours of gameplay. And WE2 was about 15 short of this mark.
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Kitad: Wow, insulting people just because you can't bear other people disagreeing with your opinion, very nice.

And if you want to go with what the majority of people think, then I assure you that the majority of people and the majority of reviewers love this game. Reviewers rate it higher than TW1, which hits your oh so precious 50 hour mark

Lenght =/= quality
You really have an issue with logic and reading comprehension. I never once said that WE2 wasn't a good game. Never once said that I or others didn't enjoy it. I also never once said that it wasn't better then many other games.

I said it was TOO SHORT at 35 hours. How is that so hard for you to understand? Is being such a fanboy cloud your objectiveness?

Tell me this. Who thinks chapter three was as long as it should be? Who thinks that chapter three was just as good as chapter one or two? Who thinks that chapter three wasn't rushed? Who thinks that chapter three was at the same level of quality as one or two?

By doing chapter three at the same level of detail and quality as one and two they would have reached the 50+ hours.