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SystemShock7: Really?
Well, for one, I was being a bit facetious about the xbox release, and off hand, I don't know what audio format W2 uses for dialog. The games I have modded they all use WAVs as they work better with speech sync. But either way, look in your ~/Witcher2/CookedPC directory, and you tell me how much disk space is dedicated to speech files.
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rocsen: So my folder takes up about 500mb of which 340mb is music. The entire game takes up 14gb so it's tiny.
What folder is that? You are looking at the sounds folder, I take it.. I didn't say sounds. I said dialogs, as in speech... . How about en0.w2speech, de0.w2speech, and fr0.w2speech ? How big are those?
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rocsen: So my folder takes up about 500mb of which 340mb is music. The entire game takes up 14gb so it's tiny.
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SystemShock7: What folder is that? You are looking at the sounds folder, I take it.. I didn't say sounds. I said dialogs, as in speech... . How about en0.w2speech, de0.w2speech, and fr0.w2speech ? How big are those?
You tell me :-) Seeing you have the file right there...
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SystemShock7: What folder is that? You are looking at the sounds folder, I take it.. I didn't say sounds. I said dialogs, as in speech... . How about en0.w2speech, de0.w2speech, and fr0.w2speech ? How big are those?
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rocsen: You tell me :-) Seeing you have the file right there...
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Fine, if you want to be an ass..
en0.w2speech is about 921 MBs
de0w2speech is about 927 MBs
fr0w2speech is about 873 MBs.

.. so about 2.8 GBs ... 2.8 of speech files / 14GBs of game = 20% of the game is speech files.
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rocsen: You tell me :-) Seeing you have the file right there...
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SystemShock7: .

Fine, if you want to be an ass..
en0.w2speech is about 921 MBs
de0w2speech is about 927 MBs
fr0w2speech is about 873 MBs.

.. so about 2.8 GBs ... 2.8 of speech files / 14GBs of game = 20% of the game is speech files.
Not being an ass, just don't understand why you're asking me to check the size?? What are you trying to prove? If you're trying to make a point, make it. Don't beat around the bush
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SystemShock7: .

Fine, if you want to be an ass..
en0.w2speech is about 921 MBs
de0w2speech is about 927 MBs
fr0w2speech is about 873 MBs.

.. so about 2.8 GBs ... 2.8 of speech files / 14GBs of game = 20% of the game is speech files.
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rocsen: Not being an ass, just don't understand why you're asking me to check the size?? What are you trying to prove? If you're trying to make a point, make it. Don't beat around the bush
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What? Now I have to explain it to you ? I can do the same thing as you and tell you "read what was posted, it is in front of you", but ok, I'll recap it for you..

I posted the following:
"... But hey, dialogs are the biggest consumers of disk space, and they needed to fit the game in an xbox disk :) " , albeit, mocking the xbox release.

You decided to chime in stating "dialogs take hardly any space", which is not the case as proven by the size of the speech files in ~WItcher2/CookedPC, as I originally stated. You did go to the directory and looked up the size of the sounds sub-directory and used that data in an attempt to prove your erroneous statement, but sounds files are not the speech files. I pointed you to the right files so you can see they are not tiny and that your statement is incorrect.
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rocsen: Not being an ass, just don't understand why you're asking me to check the size?? What are you trying to prove? If you're trying to make a point, make it. Don't beat around the bush
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SystemShock7: .

What? Now I have to explain it to you ? I can do the same thing as you and tell you "read what was posted, it is in front of you", but ok, I'll recap it for you..

I posted the following:
"... But hey, dialogs are the biggest consumers of disk space, and they needed to fit the game in an xbox disk :) " , albeit, mocking the xbox release.

You decided to chime in stating "dialogs take hardly any space", which is not the case as proven by the size of the speech files in ~WItcher2/CookedPC, as I originally stated. You did go to the directory and looked up the size of the sounds sub-directory and used that data in an attempt to prove your erroneous statement, but sounds files are not the speech files. I pointed you to the right files so you can see they are not tiny and that your statement is incorrect.
"... But hey, dialogs are the biggest consumers of disk space, and they needed to fit the game in an xbox disk :) "

Really, biggest part? Yeah, I see that now. Taking up 20% of the ENTIRE game in three different languages. There's something fundementally wrong with your calculation.

I still can't believe you were trying to get me to post the folder size to prove YOUR point, and when I refused you called me an ass. What the ...?
I say it again, if you're trying to prove a point, prove it. Don't get me to post the size when you already had the answer. The sheer arrogance in that is beyond me.
Maybe if you just posted the size of those files to begin with without trying to be a smart ass we wouldn't have this discussion.

And in fact you haven't proved anything. The bulk of those speech files sizes would be the main dialogues between Geralt and others .I still stand by my statement that a short sentence would be less than 200kb in size. By adding just a few extra lines for random folks in towns, it won't make a big difference at all. The bulk of those speech files sizes would be the main dialogues between Geralt and others. So until you can prove me wrong, I suggest you move on.
Post edited June 23, 2011 by rocsen
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SystemShock7: .

What? Now I have to explain it to you ? I can do the same thing as you and tell you "read what was posted, it is in front of you", but ok, I'll recap it for you..

I posted the following:
"... But hey, dialogs are the biggest consumers of disk space, and they needed to fit the game in an xbox disk :) " , albeit, mocking the xbox release.

You decided to chime in stating "dialogs take hardly any space", which is not the case as proven by the size of the speech files in ~WItcher2/CookedPC, as I originally stated. You did go to the directory and looked up the size of the sounds sub-directory and used that data in an attempt to prove your erroneous statement, but sounds files are not the speech files. I pointed you to the right files so you can see they are not tiny and that your statement is incorrect.
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rocsen: "... But hey, dialogs are the biggest consumers of disk space, and they needed to fit the game in an xbox disk :) "

Really, biggest part? Yeah, I see that now. Taking up 20% of the ENTIRE game in three different languages. There's something fundementally wrong with your calculation.

I still can't believe you were trying to get me to post the folder size to prove YOUR point, and when I refused you called me an ass. What the ...?
I say it again, if you're trying to prove a point, prove it. Don't get me to post the size when you already had the answer. The sheer arrogance in that is beyond me.
Maybe if you just posted the size of those files to begin with without trying to be a smart ass we wouldn't have this discussion.

And in fact you haven't proved anything. The bulk of those speech files sizes would be the main dialogues between Geralt and others .I still stand by my statement that a short sentence would be less than 200kb in size. By adding just a few extra lines for random folks in towns, it won't make a big difference at all. The bulk of those speech files sizes would be the main dialogues between Geralt and others. So until you can prove me wrong, I suggest you move on.
.

For the last time, I reiterate, the original statement I made was a bit of a hyperbole, mocking the xbox release.

In any case, the fact is, dialogs take a good chunk of disk space, and this fact is very obvious once you look at the speech files in the game, which I pointed out. I didn't want you to post the files sizes, just to look at them and see for yourself. After all, you where able to go look at file sizes in the first place, no?

Whether a short sentence is about 200kb in size, or any size, is irrelevant . I did not make any statements on the size of one line of dialog. I made a statement on the entirety of the speech files included in the game. What's in the speech files and that there are 3 different languages is irrelevant as well; the fact of the matter is, the speech files are included in the disk and constitute about about 20% of the game

On a side note, 200kb for one line of spoken dialog would be quite large. They are more in the 50kb range, plus another 10kb or so for the lip file.
Post edited June 23, 2011 by SystemShock7
The only way you can get a higher variety in NPC random banter is to glut the game files with 30-50 gbs of MP3s and Lip files, or offer it using text only! (Although NWN1-2 had the same and they used text as well) Hell, Tes3-4, (Most likely V) FO3-Vegas and the majority of MP3-based voice-only games will have this problem, as it's a matter of a physical space issue rather than a dev-issue! Imagine TW2 being a 50gb game rather than a 9 gb game!
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Zhijn: I think it would be to empty if it wasnt there. I all honestly quite like it.
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Kindo: I don't think the game would feel empty if they limited the frequency of these banter lines - all we want is for them to not be repeated twenty times per minute. The single-line banters are manageable, but it's those more lengthy conversations that just become ridiculous if you hear them constantly. I'm not saying they should go altogether, but it's clearly not working as intended. A limiter or cooldown script seems to be missing or malfunctioning.

And yeah, haha, Chorab in Lobinden is the most hilarious example of something being wrong with this. If he's not sitting in his house, telling himself these stories while he's eating, he's even re-telling them in his sleep! Poor guy... maybe he is a previously unknown survivor of the fire at the asylum?
LOL, I guess you guys are right about the frequency vs the content, I can watch that damned back-n-forth between the dwarven smith being threatened by the guy across his shop-back-to-back!
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takezodunmer2005: The only way you can get a higher variety in NPC random banter is to glut the game files with 30-50 gbs of MP3s and Lip files, or offer it using text only! (Although NWN1-2 had the same and they used text as well) Hell, Tes3-4, (Most likely V) FO3-Vegas and the majority of MP3-based voice-only games will have this problem, as it's a matter of a physical space issue rather than a dev-issue! Imagine TW2 being a 50gb game rather than a 9 gb game!
50gb of MP3's is about 80 hours worth of audio(10:1 ratio). That's not exactly what I'm asking for.
I'll be happy with another 2 or 3 hours of random chat per chapter.

Other games can do it, so can TW
Post edited June 23, 2011 by rocsen
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rocsen: Really, biggest part? Yeah, I see that now. Taking up 20% of the ENTIRE game in three different languages. There's something fundementally wrong with your calculation.
you are way too wrong. The files that he points out is only for english.
point is not about discuss how big will be sound files, but how dialogs are currently implemented, and triggered.

There is, IMO, a major issue that can be easily fixed, no need to add more dialogs or speeches...

The fact is, there is random people, models that are generated by the engine when entering a location. All those people seems to get random sentences, BUT :
- It appears each character got mostly ONE sentence, repeatedly triggered when passing nearby or interacting with.
- Particular NPC's, which have specific interaction but no real purpose except sometimes sidequests (prostitutes, chorab, the bark-man and his mother, etc), get ONE sentence either, making the whole stuff disturbing.
- To get things worse, time between each triggering is far too short, and often triggers each time Geralt get close (that may be avoided, as the fading of sound throught walls and distance is well handled, we may simply hear them from a distance, randomly, simulating a real conversation that was catched in the middle of)

When entering in a place, each time you speak with a given character, he speak the same thing, over and over, until you reload by exiting/entering location again.

Using a little script to mix the different sentences for a "group" of similar characters will break this bad feeling. And that will not take more space on the disk ^^

my two cents...
Post edited June 23, 2011 by Fenris78
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rocsen: Really, biggest part? Yeah, I see that now. Taking up 20% of the ENTIRE game in three different languages. There's something fundementally wrong with your calculation.
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Freewind: you are way too wrong. The files that he points out is only for english.
Actually you are wrong, it's for all three languages. 950mb per language x 3 = 2.8gb = 20% of 14gb. Read his post again.

File prefix:

en = english
de = german
fr = french

And in fact I only have the english speech file so I assume the others don't get installed when you pick english. So my speech file only takes 7%
Post edited June 24, 2011 by rocsen
I completely forgot about this topic. Has anyone heard anything from CDPR regarding this? Is it really working as intended? Like many have stated before, the game thankfully has great writing and voice acting, so it's not nearly as annoying as it can be in other games that suffer from repeated banter; but it's still quite silly to hear when you're in-game. I took the opportunity today to capture a perfect example of this on video: It had started raining a couple of minutes prior to when the video starts, and the people of Lobinden had started gathering under a roof, taking cover - they launched right into their rain-specific banter lines, and I couldn't believe my ears when I heard how insanely frequently they repeat their lines. I'm talking about 5-7 second intervals here, and it just goes on forever. The video is just under two minutes long and if the raining hadn't stopped when it did, I think my head would have exploded. I just can't say this enough: This cannot be working as intended!

'And I thought a bird crapped on me.'

PrayForDeath posted earlier, wondering if the Community.ini might have something to do with NPC banter, but I've no idea what those settings might do if you were to alter them. Even so, I'll try experimenting a bit later tonight. Can't hurt.
Post edited June 24, 2011 by Kindo
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Kindo: I completely forgot about this topic. Has anyone heard anything from CDPR regarding this? Is it really working as intended? Like many have stated before, the game thankfully has great writing and voice acting, so it's not nearly as annoying as it can be in other games that suffer from repeated banter; but it's still quite silly to hear when you're in-game. I took the opportunity today to capture a perfect example of this on video: It had started raining a couple of minutes prior to when the video starts, and the people of Lobinden had started gathering under a roof, taking cover - they launched right into their rain-specific banter lines, and I couldn't believe my ears when I heard how insanely frequently they repeat their lines. I'm talking about 5-7 second intervals here, and it just goes on forever. The video is just under two minutes long and if the raining hadn't stopped when it did, I think my head would have exploded. I just can't say this enough: This cannot be working as intended!

'And I thought a bird crapped on me.'

PrayForDeath posted earlier, wondering if the Community.ini might have something to do with NPC banter, but I've no idea what those settings might do if you were to alter them. Even so, I'll try experimenting a bit later tonight. Can't hurt.
Totally agree, it's crazy! Hope CDPR are reading this