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how's that EYEFINITY support coming along?
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3DMaster: The whole point of a role playing game is that it is INTERACTIVE. Meaning you make choices and control a character and play the game; this goes doubly so for a role playing game, where you the player play the game along a certain role.

If a game whose major characteristic is that you can play it the way you see fit, punishes you for your play style, or unduly rewards some other play style, you break the intended goals of your game.
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cjrgreen: Non sequitur: your conclusion does not follow. Just because you interact with the game does not mean that you should play it just as you see fit. You interact with the game within the terms of the game, which were set forth by the developers such that they offer a certain experience and not just any experience you happen to want to have.
You'd be right for any other typre of game, but not for a role playing game. Because playing the way you want to, is the POINT of a role playing game. If you can't do it, you don't have role playing game.
Was this reported: http://www.gog.com/en/forum/the_witcher_2/saving_games_not_working_the_way_it_should_various_issues ?

Anyway, fixed save game system.
Post edited August 10, 2011 by Hydr0gen_cz
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cjrgreen: Non sequitur: your conclusion does not follow. Just because you interact with the game does not mean that you should play it just as you see fit. You interact with the game within the terms of the game, which were set forth by the developers such that they offer a certain experience and not just any experience you happen to want to have.
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3DMaster: You'd be right for any other typre of game, but not for a role playing game. Because playing the way you want to, is the POINT of a role playing game. If you can't do it, you don't have role playing game.
There are role-playing games where you can be just anybody, and there are role playing games where you have a definite character with a definite role in a definite world and a definite story. This is the latter; you are confusing it with a generic RPG.
Post edited August 10, 2011 by cjrgreen
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Hydr0gen_cz: Was this reported: http://www.gog.com/en/forum/the_witcher_2/saving_games_not_working_the_way_it_should_various_issues ?

Anyway, fixed save game system.
Did you mean to say fix the system, or that patch 1.3 fixed this for you? I'm assuming the former.
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cjrgreen: There are role-playing games where you can be just anybody, and there are role playing games where you have a definite character with a definite role in a definite world and a definite story. This is the latter; you are confusing it with a generic RPG.
That is true, BUT... You'll notice that CDPR is still offering the player the choice of HOW to approach battles in terms of their equipment, abilities and tactics based off the former two. There still needs to be some flexibility on the game's part to allow players to play a game the style that best suits them; otherwise, why not just mandate that "Geralt is a swordsman who drinks potions. He doesn't use bombs or any signs other than Aard in combat because he'd never shown as such in the books. Therefore, all players can only unlock abilities relating to swordsmanship and a few other abilities"?

Anyway, one new thing I would like to see in Patch 1.4: The ability to NAME our save games when we make them. Would make it a lot easier to sort and organise my save games! (I don't have high hopes though, seeing as this feature was never available throughout all of TW1.)
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Zaxares: That is true, BUT... You'll notice that CDPR is still offering the player the choice of HOW to approach battles in terms of their equipment, abilities and tactics based off the former two. There still needs to be some flexibility on the game's part to allow players to play a game the style that best suits them; otherwise, why not just mandate that "Geralt is a swordsman who drinks potions. He doesn't use bombs or any signs other than Aard in combat because he'd never shown as such in the books. Therefore, all players can only unlock abilities relating to swordsmanship and a few other abilities"?
I kinda wish it was like this after having read the books. All the extra stuff is fucking cool, though.
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Zaxares: He doesn't use bombs or any signs other than Aard in combat because he'd never shown as such in the books.
He used Heliotrope once or twice, and a few other unnamed protective signs in the books.
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Hydr0gen_cz: Was this reported: http://www.gog.com/en/forum/the_witcher_2/saving_games_not_working_the_way_it_should_various_issues ?

Anyway, fixed save game system.
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deoren: Did you mean to say fix the system, or that patch 1.3 fixed this for you? I'm assuming the former.
Of course. Question from the topic name "Patch 1.4 - What should be in it?" Answer: "fixed save game system".
In my opinion, the best way to fix the save game system would be to limit the number of autosaves - once you have, let's say, 5 autsaves, the game should overwrite the oldest file next time it auto-saves instead of creating additional files.

This is the handling used in almost every game that performs some kind of autosaves, and I think it's the most convenient. If you want to keep some kind of "savegame archive", allowing you to return to a much earlier state in your playthrough, you're much better off if you create manual saves regularly - those have proper pictures, so you can identify them much easier.
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Kibou: In my opinion, the best way to fix the save game system would be to limit the number of autosaves - once you have, let's say, 5 autsaves, the game should overwrite the oldest file next time it auto-saves instead of creating additional files.

This is the handling used in almost every game that performs some kind of autosaves, and I think it's the most convenient. If you want to keep some kind of "savegame archive", allowing you to return to a much earlier state in your playthrough, you're much better off if you create manual saves regularly - those have proper pictures, so you can identify them much easier.
This is not what Hydr0gen_cz is talking about, though. If you read the post, Hydr0gen_cz explains that the problem with the save system is that not every state of the world is saved, and that's what s/he wishes would be fixed.
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vAddicatedGamer: He used Heliotrope once or twice, and a few other unnamed protective signs in the books.
I'll take your word for it, since I haven't read the books. :) You can see the point I was trying to make in my original post though, right? There needs to be a balance struck between being faithful to the subject material and ensuring the game is fun for players.

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Kindo: Hydr0gen_cz explains that the problem with the save system is that not every state of the world is saved, and that's what s/he wishes would be fixed.
You have to admit though, it makes for some hilarious save game stories.

*Player loads up save game titled "Quiet interlude with Triss in forest".*

"AHHHH!! Nekkers! Nekkers EVERYWHERE!"
Fixed save system.
Autosaves (there are what, 3 in the entire game?)
Massively reduced frequency of colour dialogue.
Back button on controller actually does something.
Radial menu on controller is a radial menu.
Buyback option added to shops.
Difficulty setting between easy and normal. Then another difficulty setting between easy and that, and another between that and normal. Rename normal to really god damned hard and easy to god mode.
Resolve that annoying memory bug that causes the game to crash after a couple of hours. Even 1.35 hasn't fixed it for me.
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tuokek: Turn off the horrible targeting system that forces Geralt to attack enemies even when i have the camera pointed on another enemy... i can't even remember how many times i dies because Geralt would attack someone other than i intended to.

Simply make it so that if the cursor is on a enemy and i left click on that enemy, then that enemy becomes the target, not the the one that the game has almost randomly selected and is at the end of a large pack of baddies.
The 'attacking multiple enemies' can be useful if you're being swarmed, because a good blow on one guy can keep him away for a brief moment in which you can land a hit on the other guy, and vice versa.

But if you don't like it there's a button for locking on a target. You can see what it is and reassign it from the launcher.