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KoolZoid: I'd also like to add my voice to those who didn't have a problem with the way the game was displayed prior to 1.3 on a 4:3 screen. I was perfectly happy playing it in movie-style letterboxing.

Now, in (forced) 4:3, it's lost something - and not just because static images, like the background image on the Inventory screen, are stretched awkwardly to fit. It doesn't feel the same. I don't understand why there's no option to have it displayed 'properly' (ie, as it was released originally) on a 4:3 monitor.
There is. You just take the 16:9 resolution matching your horizontal resolution, e.g. if your monitor uses 1280x1024, choose 1280x720, if it is 1600x1200 choose 1600x900, etc.
Just make sure that neither your monitor nor your graphics driver are set to stretch the image to fit your display.
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KoolZoid: I'd also like to add my voice to those who didn't have a problem with the way the game was displayed prior to 1.3 on a 4:3 screen. I was perfectly happy playing it in movie-style letterboxing.

Now, in (forced) 4:3, it's lost something - and not just because static images, like the background image on the Inventory screen, are stretched awkwardly to fit. It doesn't feel the same. I don't understand why there's no option to have it displayed 'properly' (ie, as it was released originally) on a 4:3 monitor.
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Aaden: There is. You just take the 16:9 resolution matching your horizontal resolution, e.g. if your monitor uses 1280x1024, choose 1280x720, if it is 1600x1200 choose 1600x900, etc.
Just make sure that neither your monitor nor your graphics driver are set to stretch the image to fit your display.
But that doesn't run at native resolution then. At least before it was running in letterbox mode on native so the picture on my monitor was clearer.
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KoolZoid: I'd also like to add my voice to those who didn't have a problem with the way the game was displayed prior to 1.3 on a 4:3 screen. I was perfectly happy playing it in movie-style letterboxing.

Now, in (forced) 4:3, it's lost something - and not just because static images, like the background image on the Inventory screen, are stretched awkwardly to fit. It doesn't feel the same. I don't understand why there's no option to have it displayed 'properly' (ie, as it was released originally) on a 4:3 monitor.
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Aaden: There is. You just take the 16:9 resolution matching your horizontal resolution, e.g. if your monitor uses 1280x1024, choose 1280x720, if it is 1600x1200 choose 1600x900, etc.
Just make sure that neither your monitor nor your graphics driver are set to stretch the image to fit your display.
Alas, there is no such option for me - my list of available resolutions are just 640x480, 800x600, 1024x768 and 1280x1024. I've played about manually with the user.ini file to change the resolution there, but the game wasn't happy with it and forced me into a windowed display. So.... anyone know a way to get 1280x720 to appear in my list of resolutions in the Options menu?
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Aaden: There is. You just take the 16:9 resolution matching your horizontal resolution, e.g. if your monitor uses 1280x1024, choose 1280x720, if it is 1600x1200 choose 1600x900, etc.
Just make sure that neither your monitor nor your graphics driver are set to stretch the image to fit your display.
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rocsen: But that doesn't run at native resolution then. At least before it was running in letterbox mode on native so the picture on my monitor was clearer.
Of course it still is native if you match the horizontal resolutions and keep the image unstretched.

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KoolZoid: Alas, there is no such option for me - my list of available resolutions are just 640x480, 800x600, 1024x768 and 1280x1024. I've played about manually with the user.ini file to change the resolution there, but the game wasn't happy with it and forced me into a windowed display. So.... anyone know a way to get 1280x720 to appear in my list of resolutions in the Options menu?
Oh, sorry, I didn't know you couldn't choose from any resolution in the Options menu.
I'm almost sure you tried that already, but you never know: Is there an entry in the user.ini like fullscreen=0/1? Setting it to 1, your resolution to 1280x720 and not entering the options menu afterwards(! because it will overwrite your user.ini settings) might work.
Unfortunately, I'm not at home, don't have TW2 here and can't look at the user.ini myself - so, I'm basically guessing from what I'd expect to be in the file.
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rocsen: But that doesn't run at native resolution then. At least before it was running in letterbox mode on native so the picture on my monitor was clearer.
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Aaden: Of course it still is native if you match the horizontal resolutions and keep the image unstretched.

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KoolZoid: Alas, there is no such option for me - my list of available resolutions are just 640x480, 800x600, 1024x768 and 1280x1024. I've played about manually with the user.ini file to change the resolution there, but the game wasn't happy with it and forced me into a windowed display. So.... anyone know a way to get 1280x720 to appear in my list of resolutions in the Options menu?
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Aaden: Oh, sorry, I didn't know you couldn't choose from any resolution in the Options menu.
I'm almost sure you tried that already, but you never know: Is there an entry in the user.ini like fullscreen=0/1? Setting it to 1, your resolution to 1280x720 and not entering the options menu afterwards(! because it will overwrite your user.ini settings) might work.
Unfortunately, I'm not at home, don't have TW2 here and can't look at the user.ini myself - so, I'm basically guessing from what I'd expect to be in the file.
You sure it's native? A monitor only has 1 native resolution. In my case it's 1280x1024. Anything other than that is not native.
It seems i'm very confused so here goes:

My LCD monitor is 16:10 with native resolution of 1920x1200.

Before 1.3 i was playing with 2 black horizontal stripes due to the game being made for 1920x1080 out-of-the-box.

This was normal as i inderstand and thats why 1.3 has that covered to include true 1920x1200 (16:10) resolution.


So i waited for the 1.3 patch to come. patched it up and gone to the options and selected the resolution of 1920x1200 hoping i would lose the black stripes.

Thing is, i still have them, i notice no diference at all from 1.2 on this.


Does this make any sense at all?
Post edited July 22, 2011 by Knightpt
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3DMaster: What of those who didn't complain, liked the 16:9, but now can't because their monitor width doesn't give 16:9 resolution option in the options? I changed the user.ini manually but I have yet to test if it works.
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Waltorious: That surprises me, you should still be able to pick a 16:9 resolution. I've got a 16:9 monitor but I can now pick 4:3 and 16:10 resolutions on the options menu. yayodeanno posted below suggesting that a 16:9 setting on a 16:10 monitor is still possible and will look like it did before the patch. What's your monitor's native resolution? If you've got a 1920x1200 you should be able to pick 1920x1080 for your game resolution and you will get the same behavior the game had before that patch.
My resolution is 1680x1050. The closest 16:9 resolution is 1600:900, but that's a 45 pixels less that proper full use of the entire monitor. Also, it seems my monitor does not properly support 1600:900 because it becomes obviously blurry and well, lacking substance, almost like looking at a ghost world.
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Pomor: Movies and games are completly different things. Have you tried to play this game in widescreen on 17'' monitor?
Actually, I have (1440x900). It plays well, but you don't want to sit way back from the screen at 17". 1680x1050 at 22" is rather better, though.

Movies and games are not so different as you'd think, from the point of view of art direction. Composition (perspective, object placement, backgrounds, blocking and movement of characters) is not different, only with games you have to account for the user moving the viewpoint to wherever he pleases.

I don't have any firsthand information, but even a cursory study of the artwork for TW2 gives a strong indication that it was composed for a widescreen format. It reminds me of "El Cid" in the way scenes are laid out.
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Knightpt: It seems i'm very confused so here goes:

My LCD monitor is 16:10 with native resolution of 1920x1200.

Before 1.3 i was playing with 2 black horizontal stripes due to the game being made for 1920x1080 out-of-the-box.

This was normal as i inderstand and thats why 1.3 has that covered to include true 1920x1200 (16:10) resolution.


So i waited for the 1.3 patch to come. patched it up and gone to the options and selected the resolution of 1920x1200 hoping i would lose the black stripes.

Thing is, i still have them, i notice no diference at all from 1.2 on this.


Does this make any sense at all?
Perhaps you have the same problem I do.... "options" in the Launcher don't work anymore with 1.3.
For haters: What do you expect from an archaic 4:3 monitors? There was a reason for creating a widescreen monitors.... Don't expect that you will see the same content on the smaller LCD with absolutely different aspect ratio. It's impossible, unless you don't want to have the image deformed.

I just read this http://www.dsogaming.com/news/the-witcher-2-patch-1-3-aspect-ratio-fix-is-not-what-youd-expect/ , full of hate and stupidity...

The 4:3 aspect ratio in the Witcher 2 is correct. It's no FOV hack or any other shit....

Witcher 2 - 16:10 vs 4:3

http://l07.img-up.net/?up=1hrvqm2.jpg
http://f74.img-up.net/?up=2h7m2z6.jpg

Witcher 1 - 16:10 vs 4:3

http://t02.img-up.net/?up=368gsea.jpg
http://y11.img-up.net/?up=4sg6qge.jpg

See? Witcher 1 also had different visibility on different aspect ratios and it was ok. So why it's not OK now? I can't understand the stupid whining about everything from some whiners in discussions.

This is a correct way how to play The Witcher 2 in fullscreen aspect ratio 4:3
http://f74.img-up.net/?up=2h7m2z6.jpg

This is a correct way how to play The Witcher 2 with black bars in aspect ratio 4:3 but with widescreen visibility.
http://n94.img-up.net/?up=1barsh7a4a.jpg

And this is what will happen if you want both the visibility and fullscreen on 4:3 monitor.
http://k28.img-up.net/?up=1deformatejk6m.jpg
Post edited July 22, 2011 by MichiGen
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MichiGen: For haters: What do you expect from an archaic 4:3 monitors? There was a reason for creating a widescreen monitors.... Don't expect that you will see the same content on the smaller LCD with absolutely different aspect ratio. It's impossible, unless you don't want to have the image deformed.

I just read this http://www.dsogaming.com/news/the-witcher-2-patch-1-3-aspect-ratio-fix-is-not-what-youd-expect/ , full of hate and stupidity...

The 4:3 aspect ratio in the Witcher 2 is correct. It's no FOV hack or any other shit....

Witcher 2 - 16:10 vs 4:3

http://l07.img-up.net/?up=1hrvqm2.jpg
http://f74.img-up.net/?up=2h7m2z6.jpg

Witcher 1 - 16:10 vs 4:3

http://t02.img-up.net/?up=368gsea.jpg
http://y11.img-up.net/?up=4sg6qge.jpg

See? Witcher 1 also had different visibility on different aspect ratios and it was ok. So why it's not OK now? I can't understand the stupid whining about everything from some whiners in discussions.

This is a correct way how to play The Witcher 2 in fullscreen aspect ratio 4:3
http://f74.img-up.net/?up=2h7m2z6.jpg

This is a correct way how to play The Witcher 2 with black bars in aspect ratio 4:3 but with widescreen visibility.
http://n94.img-up.net/?up=1barsh7a4a.jpg

And this is what will happen if you want both the visibility and fullscreen on 4:3 monitor.
http://k28.img-up.net/?up=1deformatejk6m.jpg
its simple, its because witcher 1 was designed with 4:3 in mind, all parts of it were built to take advantage of 4:3, this game is designed for 16:9, it unlike 1 was designed with the ability to see the amount shown, 1 was translateing from 4:3 > 16:10+ meanign you were only gaining so there was no loss of any intended picture.

but now we are losing the intended picture. we were meant to see what is shown on 16:9 fully, it was how it was designed, as as such you should add not take away from that intended picture.

they are forcing a narrower perceptive, in 1 they gave you a wider perceptive then the 4:3 which can be called the standard Ratio for the game. but this one is still forcing a narrower then the standard Ratio, which is bad design.

and you are wrong about having to squish the image down (most retarded thing i ever heard)
sure they would have to re-render the prerndered scenes in the other ratios, which is only the splash screen and the retellings of the past in the cartoon, so they have the added, or just cut them to 16:9 when the scene comes up. as for the actively rendered areas, its simple to just make it render the extra area . its already drawn off screen they just have to enable it. no stretching, no distortions just perfect picture at no loss. only thing that will happen is widescreen gamer will whine for retarded reasons.
Post edited July 22, 2011 by cloud8521
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3DMaster: My resolution is 1680x1050. The closest 16:9 resolution is 1600:900, but that's a 45 pixels less that proper full use of the entire monitor. Also, it seems my monitor does not properly support 1600:900 because it becomes obviously blurry and well, lacking substance, almost like looking at a ghost world.
Ah, that sucks. I gather that, before the patch, you would actually select 1680x1050 and it would crop itself to a 16:9 aspect ratio but still use your monitor's native resolution? Which I guess means that effectively the game ran in 1680x945? If it no longer lets you do that, that's kind of lame. Hopefully CDProjekt will add this functionality to a future patch. As everyone has been saying, having separate options for aspect ratio and resolution would work nicely.

You could poke around in the game's .ini file and see if you can manually set 1680x945, but I'm not sure if that will work. If you try it, make sure to NOT enter the game options menu again as that will overwrite any changes you made to the .ini.

In the meantime, even though it's annoying, you could run with v1.2 instead. It would fix the resolution at least, but you'd miss out on the new tweaks in v1.3. I got through most of the game on v1.2 though, and while the 1.3 tweaks are nice they're not essential to enjoy the game.
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MichiGen: For haters: What do you expect from an archaic 4:3 monitors?
Haters = people that bought a game and expected THE developer to care for them. Niiiiiiiiiiicely put, sir.

Talk about archaic, it's archaic to think about only one resolution like on the consoles. It was nice when PC gamers with their multitude of system configurations talked about how good Witcher1 was. "1 million Witcher we thank you" riiiiiiiiight

Regarding field of view, I and many others find that CDPs solution of cropping the image from the 16:9 aspect ratio one is a dumb&lazy move. Look for your self: http://img221.imageshack.us/img221/2149/541213fixvs.jpg and tell me that it looks good, that players should see differently if they use 4:3 or 16:10?

/LE: I R dumb
Post edited July 22, 2011 by Licaon_Kter
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MichiGen: For haters: What do you expect from an archaic 4:3 monitors?
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Licaon_Kter: Haters = people that bought a game and expected THE developer to care for them. Niiiiiiiiiiicely put, sir.

Talk about archaic, it's archaic to think about only one resolution like on the consoles. It was nice when PC gamers with their multitude of system configurations talked about how good Witcher1 was. "1 million Witcher we thank you" riiiiiiiiight

Regarding field of view, I and many others find that CDPs solution of cropping the image from the 16:9 aspect ratio one is a dumb&lazy move. Look for your self: http://img221.imageshack.us/img221/2149/541213fixvs.jpg and tell me that it looks good, that players should see differently if they use 4:3 or 16:10?

Somehow Haydens' ( www.flawlesswidescreen.org ) solution worked better as the HORIZONTAL field of view is kept the same no matter what resolution.
Jesus i hope you dont mind if i steal that picture its something i have been arguing forever. that's how it should be done! ... well with some UI scaleing and replacing
Post edited July 22, 2011 by cloud8521
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cloud8521: Jesus i hope you dont mind if i steal that picture its something i have been arguing forever. that's how it should be done! ... well with some UI scaleing and replacing
DO IT! I've been posting it every occasion that I had.

And get another one: http://img197.imageshack.us/img197/4879/witcher212pov.png ( 'cause this is actually the easiest solution for CDP, an in game FOV control, although a Camera mode would be nice since it's already implemented ;) )