Kibou: Every game that has proper widescreen-support is hor+ in 16:9, so if you use a widescreen monitor, your field of vision is enlarged to the left and right. Obviously, if you go from 16:9 to 4:3, you'll lose this additional field of view.
Having this enlarged field of view is basically the reason for buying and using a widescreen.
cloud8521: that is not a rule, and it does not work well like this, when a game was designed and when wide-screen gaming fist started games were made usually with 4:3 in mind so Hor+ makes the most sense as to add so no picture is lost but this game being designed in 16:9 it should be the opposite. anyway i dont believe that there really is a proper wide-screen. wide-screen sucks in my opinion and is just like taking 4:3 or 16:10 and just shaving it. the oly reason that people beleive that widescreen is better is simply because they were given better. and only though media. there is no such thing as propor way to deal with widescreen, the only thing that would happen is they put Hor- in would be widescreen gamer would whine over losing an advantage. and why should they have the advantage anyway they are cheaper, and not even PC standard.
I'm not sure what to make of your claim that games should not be designed for widescreen. You mean games should not be designed to take advantage of the current and most popular technology? They should be stuck in the same windowboxed world as 4:3 television, and anything that has an artistic component calling for a wide screen should be pan-and-scanned?
This game was not designed with 4:3 in mind, so the demands to redo the whole artwork of the game to make 4:3 somehow better than pan-and-scan are just silly. These complaints are mere regrets of the consumer who thinks he is always right and then winds up getting what he asked for. In the main, they are as silly as saying
Ben-Hur should have been shot in 1.33:1 because that is what the aspect ratio of televisions was.