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cjrgreen: I think the art direction has a lot to do with what they can or can't give you. They can't give you pixels that don't exist, and they won't give you a frame that doesn't suit their artistic vision.

Going from 16:9 to 4:3 does not give you an extra 1/3 vertical FOV unless the art was done in such a way that the game can render it and it still looks good enough that the art department will stand behind it.
A simple solution would be to unlock the vertical fov as a free setting in a config file so that stuff doesn't get cropped in 4:3 (ok, it does get distorted, slightly). From a technical standpoint this is trivial and has nothing to do with the aspect ratio or the art, or the gui ;) The current solution is exactly what everyone feared, they just fixed the AR but not the vertical fov - its the easy way out of a problem that had an even easier way out. Namely, to allow us to set the fov ourselves.

By the way, personally i think the fov is fine in 4:3 aspect
Post edited July 20, 2011 by eRe4s3r
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cjrgreen: I think the art direction has a lot to do with what they can or can't give you. They can't give you pixels that don't exist, and they won't give you a frame that doesn't suit their artistic vision.

Going from 16:9 to 4:3 does not give you an extra 1/3 vertical FOV unless the art was done in such a way that the game can render it and it still looks good enough that the art department will stand behind it.
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eRe4s3r: A simple solution would be to unlock the vertical fov as a free setting in a config file so that stuff doesn't get cropped in 4:3 (ok, it does get distorted, slightly). From a technical standpoint this is trivial and has nothing to do with the aspect ratio or the art, or the gui ;) The current solution is exactly what everyone feared, they just fixed the AR but not the vertical fov - its the easy way out of a problem that had an even easier way out. Namely, to allow us to set the fov ourselves.

By the way, personally i think the fov is fine in 4:3 aspect
I don't know about you, but an exaggerated vertical FOV or any anamorphosis bothers me a lot. If the game's artwork was done for a particular vertical FOV, there's no increasing it that doesn't distort it in a way I don't care to see.

I think they fixed it the right way, and the haters who didn't want to see a game designed for 16:9 in 16:9 are rightly going to have to live with it.
re: haters

Ok, so I imagine that's why crossfininity and multiple monitor setups aren't working either. They don't want us to see more than they render on a typical 1 monitor system?
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wader2k: re: haters

Ok, so I imagine that's why crossfininity and multiple monitor setups aren't working either. They don't want us to see more than they render on a typical 1 monitor system?
Probably just not accounted for when they did the design. You do the mainstream use cases before the fringe use cases, then you run out of time and don't get the fringe cases right :(
I'm surprised they haven't kept cutscenes (for dialogs and stuff) at 16:9 ratio.

In free play you can move around look with the mouse so different FoV is not an issue (in fact I like Pan&Scan look in free play). But in cutscenes you lose important scene info. I would liked if it stayed letterboxed, if that was only way to keep full horizontal FoV.

^Here is idea for next patch: Toggle for letterbox vs pan&scan cutscenes for non-16:9 resolutions.
Post edited July 21, 2011 by player1fanatic
Agreed. I'm fine with 4:3 for gameplay, but not for cutscenes.

I don't really get it, every other game I play typically uses 4:3 during gameplay, but switch to 16:9 for cut-scenes, so why can't this one?
Post edited July 21, 2011 by Wazjavi
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Wazjavi: Agreed. I'm fine with 4:3 for gameplay, but not for cutscenes.

I don't really get it, every other game I play typically uses 4:3 during gameplay, but switch to 16:9 for cut-scenes, so why can't this one?
Even The Witcher 1 was doing that.
This is a good example. Just look at it...
http://en.wikipedia.org/wiki/Field_of_view_in_video_games
i think it actually would have been in this games best interest to have gone with Hor-.. Hor+ just feels lazy as it cuts off what is meant to be seen. and in 16:9 it already felt like you were too zoomed in
Every game that has proper widescreen-support is hor+ in 16:9, so if you use a widescreen monitor, your field of vision is enlarged to the left and right. Obviously, if you go from 16:9 to 4:3, you'll lose this additional field of view.

Having this enlarged field of view is basically the reason for buying and using a widescreen.
Post edited July 21, 2011 by Kibou
What of those who didn't complain, liked the 16:9, but now can't because their monitor width doesn't give 16:9 resolution option in the options? I changed the user.ini manually but I have yet to test if it works.

Anyway; it would have been nice to add the option: apect ratio; standard in 16:9, and you can choose to change it if you wanted.


EDIT:
Yep, the manual resolution does not work; so I'm either stuck with 16:10, or a lower resolution 16:9.

This sucks man.
Post edited July 22, 2011 by 3DMaster
Oh dear. Exactly what I hoped wouldn't happen... they coupled the AR with the resolution setting...!

So for those with 4:3 monitors, the only fix for those that want to see a wider AR is probably gonna be a hardware solution to a software problem.

Hey CDPR - looks like job #1 for Patch 1.4 is to have separate config settings for resolution (X/Y) and aspect ratio (4:3/16:9/16:10). Even better, split the AR choices further... so people can have 4:3 gameplay and 16:9 cutscenes if they wish. After that, there's not much more anyone could wish for in this area.

(Also, I'd like a pony.)
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Kibou: Every game that has proper widescreen-support is hor+ in 16:9, so if you use a widescreen monitor, your field of vision is enlarged to the left and right. Obviously, if you go from 16:9 to 4:3, you'll lose this additional field of view.

Having this enlarged field of view is basically the reason for buying and using a widescreen.
that is not a rule, and it does not work well like this, when a game was designed and when wide-screen gaming fist started games were made usually with 4:3 in mind so Hor+ makes the most sense as to add so no picture is lost but this game being designed in 16:9 it should be the opposite. anyway i dont believe that there really is a proper wide-screen. wide-screen sucks in my opinion and is just like taking 4:3 or 16:10 and just shaving it. the oly reason that people beleive that widescreen is better is simply because they were given better. and only though media. there is no such thing as propor way to deal with widescreen, the only thing that would happen is they put Hor- in would be widescreen gamer would whine over losing an advantage. and why should they have the advantage anyway they are cheaper, and not even PC standard.
Post edited July 21, 2011 by cloud8521
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Kibou: Every game that has proper widescreen-support is hor+ in 16:9, so if you use a widescreen monitor, your field of vision is enlarged to the left and right. Obviously, if you go from 16:9 to 4:3, you'll lose this additional field of view.

Having this enlarged field of view is basically the reason for buying and using a widescreen.
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cloud8521: that is not a rule, and it does not work well like this, when a game was designed and when wide-screen gaming fist started games were made usually with 4:3 in mind so Hor+ makes the most sense as to add so no picture is lost but this game being designed in 16:9 it should be the opposite. anyway i dont believe that there really is a proper wide-screen. wide-screen sucks in my opinion and is just like taking 4:3 or 16:10 and just shaving it. the oly reason that people beleive that widescreen is better is simply because they were given better. and only though media. there is no such thing as propor way to deal with widescreen, the only thing that would happen is they put Hor- in would be widescreen gamer would whine over losing an advantage. and why should they have the advantage anyway they are cheaper, and not even PC standard.
I'm not sure what to make of your claim that games should not be designed for widescreen. You mean games should not be designed to take advantage of the current and most popular technology? They should be stuck in the same windowboxed world as 4:3 television, and anything that has an artistic component calling for a wide screen should be pan-and-scanned?

This game was not designed with 4:3 in mind, so the demands to redo the whole artwork of the game to make 4:3 somehow better than pan-and-scan are just silly. These complaints are mere regrets of the consumer who thinks he is always right and then winds up getting what he asked for. In the main, they are as silly as saying Ben-Hur should have been shot in 1.33:1 because that is what the aspect ratio of televisions was.
Post edited July 21, 2011 by cjrgreen
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cloud8521: that is not a rule, and it does not work well like this, when a game was designed and when wide-screen gaming fist started games were made usually with 4:3 in mind so Hor+ makes the most sense as to add so no picture is lost but this game being designed in 16:9 it should be the opposite. anyway i dont believe that there really is a proper wide-screen. wide-screen sucks in my opinion and is just like taking 4:3 or 16:10 and just shaving it. the oly reason that people beleive that widescreen is better is simply because they were given better. and only though media. there is no such thing as propor way to deal with widescreen, the only thing that would happen is they put Hor- in would be widescreen gamer would whine over losing an advantage. and why should they have the advantage anyway they are cheaper, and not even PC standard.
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cjrgreen: I'm not sure what to make of your claim that games should not be designed for widescreen. You mean games should not be designed to take advantage of the current and most popular technology? They should be stuck in the same windowboxed world as 4:3 television, and anything that has an artistic component calling for a wide screen should be pan-and-scanned?

This game was not designed with 4:3 in mind, so the demands to redo the whole artwork of the game to make 4:3 somehow better than pan-and-scan are just silly.
no its silly to cutt off the designed experience. i never said that you should not design with 16:9 in mind but if you do you must use Hor- as to maintain the full designed feild. its stupid to design in 16:9 and then just cut off things, its accually retarded.

when designing with 16:9 hor- is what should be used when designing with 4:3 Hor+ should be used,