Posted June 26, 2011
Ebon-Hawk: Please correct me if I am reading this wrong...
You want to turn Witcher 2 into a D&D clone and in is your opinion that a variety of statistics and possibility of their improvement constitutes as a role playing experience and that without such option the game role playing elements are little shallow?
archaven: Yes you are reading it wrong. I never have any intention in turning Witcher to D&D clones. In fact i just felt it lack RPG elements compared to the original Witcher. In TW1 there's STR/DEX/MAGIC in case you didn't notice. So does TW1 feels D&D to you? You want to turn Witcher 2 into a D&D clone and in is your opinion that a variety of statistics and possibility of their improvement constitutes as a role playing experience and that without such option the game role playing elements are little shallow?
That being said I do think you are asking for template design by expecting something to fit a specific design methodology before you consider it to be adequate.
And while voicing my opinion and taste I completely disagree with you on the RPG front, it sounds to me like you are asking for a roll playing game and not role playing game, numbers and statistics do not make the game...