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i was over @guru3d and read a forum post on enabling fxaa in games .i tried it in the witcher2 with the 280.19 beta driver ,i can run the game ultra most settings @1600x1050(native) even enable uber sampling , i ran around in flostam and i get great fps ! game looks real good ,i'm not sure if the hack just disables some of the higher quality effects or what (i'm not the brightest bulb) but if someone knowledgable would check this out there might be quite a few happy witcher 2 players
http://forums.guru3d.com/showthread.php?p=4057971#post4057971
yep, it works ok

beta3:
OFF: http://img847.imageshack.us/img847/8158/1w2noaa.jpg
ON: http://img88.imageshack.us/img88/2743/2w2fxaabeta3.jpg

fps loss 1-4 out of 44fps ;)
Post edited August 01, 2011 by Licaon_Kter
Looks like lots of minute details are lost when you enable FXAA (referring to the screen shots), I also think during motion it looks a bit odd.
beta 4: http://hotfile.com/dl/125708973/1b83285/injectFxaa_by_some_dude_4.7z.html
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Anarki_Hunter: Looks like lots of minute details are lost when you enable FXAA (referring to the screen shots), I also think during motion it looks a bit odd.
why would details be lost? it doesn't change the texture or polygon.
it does blur text a bit :(

and the tests:
noFXAA-noAA-noSharp: http://img155.imageshack.us/img155/2065/1noaanosharpwitcher2.jpg
FXAA-noAA-noSharp: http://img705.imageshack.us/img705/7176/2fxaanosharpwitcher2.jpg
noFXAA-noAA-Sharp: http://img405.imageshack.us/img405/1277/3noaasharpenwitcher2.jpg
FXAA-noAA-Sharp: http://img839.imageshack.us/img839/9873/4fxaasharpenwitcher2.jpg
noFXAA-AA-noSharp: http://img163.imageshack.us/img163/8743/5aanosharpenwitcher2.jpg
FXAA-AA-noSharp: http://img30.imageshack.us/img30/6740/6fxaaaanosharpenwitcher.jpg
noFXAA-AA-Sharp: http://img508.imageshack.us/img508/9744/7aasharpenwitcher2.jpg
FXAA-AA-Sharp: http://img193.imageshack.us/img193/5059/8fxaaaasharpenwitcher2.jpg
So, should I use 280.19?

Can it work with 275,33? Cos I've made rollback. I had CTD with 280.19 all the time.
Post edited August 03, 2011 by h0w1er
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h0w1er: So, should I use 280.19?

Can it work with 275,33? Cos I've made rollback. I had CTD with 280.19 all the time.
280.19 is still in beta stage. I'm gonna wait for the WHQL release.
I figured out a disadvantage (for my utilization), D3Doverrider hook doesn't work with unison with the FXAA DLL wrapper.. :(

ah..no Triple Buffering (gotta find other ways to force Triple buffering)

-Edit-

-> AMD card user <-
Post edited August 03, 2011 by Anarki_Hunter
beta5 with preliminary DX10 support: http://hotfile.com/dl/125764390/1cef915/injectFxaa_by_some_dude_5.7z.html

@Anarki_Hunter: D3DOverride crashes TW2 either triple buffer or force vsync on my machine ( nVidia )
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Licaon_Kter: beta5 with preliminary DX10 support: http://hotfile.com/dl/125764390/1cef915/injectFxaa_by_some_dude_5.7z.html
TY for the link...again :)

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Licaon_Kter: @Anarki_Hunter: D3DOverride crashes TW2 either triple buffer or force vsync on my machine ( nVidia )
Oh...unlucky!

But I think it can be forced via Nvinspector!
(I can see the triple buffering flag at <HexSettingID>0x20FDD1F9</HexSettingID> in the "CustomSettingNames_en-EN.xml" file..needs Vsync enabled)

-edit-

Note: D3DOverrider (without FXAA DLL wrapper) works perfectly on my HD6950 and my older HD5850, But with the wrapper file D3DOverrider just doesn't work (but no crashes).
Post edited August 03, 2011 by Anarki_Hunter
This mod would be great if it didn't smooth the font in the game. Apart from this bug, it works correctly, even on x64 systems (readme says something different).

BTW. Does forcing Triple Buffering makes TW2 look better? Are there any other variables (in Nvidia's Control Panel) that improve quality?
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assassin2601: BTW. Does forcing Triple Buffering makes TW2 look better? Are there any other variables (in Nvidia's Control Panel) that improve quality?
Triple Buffering does not improve visual quality (looking better stuff), Its a feature which runs only in conjunction with Vsync enabled.

Enabling the option will add another a buffer to the Vsync (taken from additional frames), and increases frame rate displayed between certain range of FPS values. But at the cost of a minor increase in latency (with respect to the speed at which frames are rendered per second..in magnitudes of 16ms at 60FPS..etc).

-Edited-
Post edited August 04, 2011 by Anarki_Hunter
What kind of AA does the game use by default if you just enable it in the game (or via user.ini)? It looks alright, but definitely leaves something to be desired on higher contrast edges or highlights on character models.

Definitely going to try out FXAA on the game when I get home tonight either way.
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Teiresias: What kind of AA does the game use by default if you just enable it in the game (or via user.ini)? It looks alright, but definitely leaves something to be desired on higher contrast edges or highlights on character models.

Definitely going to try out FXAA on the game when I get home tonight either way.
The AA implementation in Witcher 2 appears to be a post processing effect which blurs areas around 3D geometrical edges on the screen.