darkwoof: He most certainly DOES NOT. Maybe YOU should play it again. You have a chance to increase the potency of your next attack if you click at the right time, but you DO have to click again or Geralt goes back to a "swaying" stance and just stands there. You have to click at the RIGHT TIME to chain your combos, if you click too early, you disrupt the attack, click too late and you are just starting the next attack anew early. The only way to not stop is actually to chain your combos. Otherwise Geralt stops without exception.
Addai67: Well, I see that you finally got what I was talking about when another poster explained it. Maybe if you weren't trying so hard to be a dick, you'd have figured it out from what I was saying.
I see you're not reading my post again. Read my quote of MihaiHornet's reply. My definition of 'stroke' refers not to a single slash but an 'attack' as used by MihaiHornet. I said it was a "better way of putting it" because neither yourself nor he/she understood what I meant correctly. I wouldn't have used the word "attack" myself originally since if Geralt were to launch an "attack" on a character, the "attack" is not considered over until 1) The target is killed, 2) Geralt is killed, 3) Geralt runs away. Since it is logical to assume that the moment you start attacking a subject you intend to kill him, then it is also logical to say that an "attack" on a character includes all the slashes and stabs and signs you throw at him until he dies. This is why I do not use the word "attack". But as I mentioned, since it works better for MihaiHornet, I'm fine by it since he already came out to define it.
To explain what I meant by the word 'stroke' I even explained where the definition came from, i.e. Dictionary.com's definition no. 2. A 'stroke' in martial arts or other physical arts is not defined necessarily as a single, uni-directional blow, but as a single or single sequence of actions to achieve an objective, in this case, the act of hitting somebody. As I mentioned, depending on the blocking capabilities (either due to action or armor) of the target, he may get 'hit' once, twice, thrice, or even none at all. Is a 'stroke'
As an example, in the Streetfighter series, Ryu/Ken's "Shoryuken" or rising-dragon punch may connect more than once, but it is a single "stroke". This is sometimes animated as a two-handed punch: He punches first with one hand, quickly followed by the other as he rises into the air. An equivalent Chinese character used in describing this in martial arts is "招", which incidentally also translate to the word "move" (similar in meaning to a 'move' in chess). In International Chess, generally each 'move' your consist of 1 movement of a piece. But when you perform a "Castling" 'move', you move both the Rook and the King in a single 'Move'.
An better example is in swimming. For example, in Lance Armstrong's
Livestrong.com, a single "stroke" in the Butterfly Stroke or Butterfly Style consist of the Dolphin Kick, the Forward then Downwards Arm Pulls together with the Breathing. Even though there are multiple parts of the body moving in multiple directions to perform a sequence of actions, it is consider ONE STROKE.
As I reiterated earlier, I see you as a waste of my time since you're obviously not interested in an intellectual discussion. I have my respect for MihaiHornet because at least when he disagrees he bothers to produce definitions and justifications for his remarks. I can't say the same for you.
Addai67: TW1- click to advance the chain, but not for every sword stroke
TW2- click for every individual sword stroke
Lots more clicking. I didn't like that mechanic in the first, and I like the new system even less.
And now I re-iterate once more; in TW1 you don't just have to re-click to advance the chain. If you miss the chain (assuming you have a deathwish and don't want to capitalize on the chain combo) you STILL have to re-click or you will just stand there after the animation completes. The process is the same in both games:
1) an enemy have a fixed amount of HP. You need to do enough damage to kill him.
2) ergo, you are required to click as many times as necessary to do so.
3) since most enemies do not have a minuscule amount of HP, you'd have to click repeatedly to kill them.
4) Both TW1 and TW2 has similar mechanics if you click at the right time, in TW1 this is the chain-combo mechanism which does greater damage in lesser time, in TW2, successive-chained hits result in Geralt performing faster and deadlier moves, which does greater damage.
That's the whole point of the discussion, stop avoiding the issue. If you have any substance at all, bring out your counter-points like MihaiHornet did and not hide behind your skewed opinions.