Posted May 27, 2011
jlibster: PS: you are in fact incorrect about nearly all game having DRM. Do more research in gaming outside of the mainstream super hyped media and you'll find them. Particularly the indie channels. There are MANY games (and many run in Linux FYI, of commercial grade) wth no DRM. most (if not all) Flash based games out there have no DRM either. I know this because I've purchased and tested them. Top ones that come to mind: Amnesia, Penumbra, Mechanium, World of Goo, Stitch in Time, and many others.
Cyjack: . Why can you not follow this? I just said, not all Copy Protection is DRM as we commonly define the term, and most games you buy retail have always had some form of token copy protection, via a serial number, disk protection, or what have you, and they have had it for decades, since I started buying pc games in the 90s.
Your definition of DRM is overly broad. TW2 launcher is not "DRM-lite" . STEAM is DRM lite, or at least a light DRM solution that is reasonably benign and inobtrusive, but DRM all the same.
We are talking about high profile retail releases here, not some browser flash game that nobody would care about anyway.
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jlibster: You seem very quick to defend Internet based DRM schemas which is interesting given how badly this one played out.
Cyjack: . Maybe. But I'm not the idiot who knowingly bought a game with SECUROM on it, so Ive got that going for me.
as for browser flash games, you apparently aren't up on your gaming industry news or technologies. Most of the games I mentioned are written in "C" or "C++". Not flash. And some of the flahs games (many of which I haven't mentioned, got some serious critical acclaim). You are too quick to dismiss alternatives to the people like EA. Thanks to you I've felt the need to point them out. Thanks. I'm sure the public thanks you too..;-)
Post edited May 27, 2011 by jlibster