I'm usually the first person to get my feathers ruffled when I feel that a game has seen significant "dumbing down" in order to appeal to console gamers, but that's not really the case here. Yes, the game was clearly made in such a way that they could potentially port the game to consoles in the future should they choose to do so. Yet outside of a few very superficial interface quirks that really don't matter at all, The Witcher 2 hasn't been dumbed down in the slightest.
There's still a wide array of weapons and armor to find, a robust crafting system, tons of sidequests and rewards for poking your nose into every little corner, and some really great gameplay that emphasizes strategy over brute force. That's hard to do in a game where you control a single character. The statement I take greatest issue with is this:
SystemShock7: The now (unfortunately) popular amongst PC games "pit boss fight", one in which the player is trapped within a small area, is totally outmatched by either a horde of enemies or an enemy which is much bigger, stronger, faster, etc than the player, with the only advantage for the player being not whatever attributes/skills he has developed, but simply that the player can regenerate health... and therefore, has to resort to the insipid tactic of hit 1-2 times, then after being hit in a flurry of blows and health drops to 10%, runs around and around and around until the health bar has enough points to hit a couple enemies 1-2 times again, then rinse and repeat over, and over, and over again.
Running in circles and taking a couple swipes now an then while waiting for your health to regenerate is certainly
one way to handle fights, but it is--and I mean this in the nicest way possible--a very
foolish way to fight. If that's the strategy you employ, you are, as they say on the internet, Doing It Wrong.
You have bombs, throwing daggers, potions, traps, and magic signs. Use Cat potions to see through walls and set up ambushes. Invest a couple levels in magic skills so that the Aard sign strikes an area instead of a single foe. Throw bombs at large groups to wear them down and kill off weaker units. The games gives you plenty of tactics and options for overcoming combat encounters, as well as plenty of alchemical resources with which to employ them. If you're falling back onto the "exploit regenerating health to win" strategy, I'm afraid the problem is entirely on your end.