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Well, I have played just about 3/4's of the game, and although I am enjoying it to an extent, it is so painfully obvious that this game was meant for consoles, and not PCs. Either it was meant for consoles from the beginning, or the developers have been playing too much xbox/ps3 and were heavily influenced by it.

The menu system with its scrolling menus and buttons to accept actions, it was definitely made for console and gamepad in mind, clearly not a keyboard and a mouse.

The sequences of wave after wave after wave of fights with QTEs in between... having to restart the entire sequence should you falter, and being forced in most cases to re-watch the damned QTE.

The now (unfortunately) popular amongst PC games "pit boss fight", one in which the player is trapped within a small area, is totally outmatched by either a horde of enemies or an enemy which is much bigger, stronger, faster, etc than the player, with the only advantage for the player being not whatever attributes/skills he has developed, but simply that the player can regenerate health... and therefore, has to resort to the insipid tactic of hit 1-2 times, then after being hit in a flurry of blows and health drops to 10%, runs around and around and around until the health bar has enough points to hit a couple enemies 1-2 times again, then rinse and repeat over, and over, and over again.

I will replay the game a couple more times, but this time in easy so I can move along, just so I can see the different paths the game takes as decisions are made along the way... but I can't help it to feel a bit disappointed by the "consolization" of yet another great PC franchise.
Yes, boss fights are consolish and I bet they would be easier with controller.

For their next game they should really get some new engine and make the game more open. This way we wont be forced to fight in locked areas with feet glued to the ground but jump over rocks, lure mobs in to guards or simply run off.
CPR always said PC was the priority, and I believe them. 100%

But judging by their UI and menu system, it is painfully obvious they kept a potential expansion in the console market in mind when developing the game.

1. Inability to sort anything in the inventory is painful. We didn't need it in TW1 because it was all nicely laid out in one single space and when auto sorting, would sort thing by type automatically. Now we need to go through huge lists we can't sort or tabs. SERIOUS design oversight.

2. As you said, the left/right column in shops with everything setup for buttons and not mouse clicks or dragging actions as in TW1.

These are two bad design decisions. The lack of sorting mechanism is just unacceptable in a RPG in my opinion. I'm not sure what they were thinking.
Don't forget lack of customization of keyboard keys, clear sign of console-oriented game.
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SystemShock7: The now (unfortunately) popular amongst PC games "pit boss fight", one in which the player is trapped within a small area, is totally outmatched by either a horde of enemies or an enemy which is much bigger, stronger, faster, etc than the player, with the only advantage for the player being not whatever attributes/skills he has developed, but simply that the player can regenerate health... and therefore, has to resort to the insipid tactic of hit 1-2 times, then after being hit in a flurry of blows and health drops to 10%, runs around and around and around until the health bar has enough points to hit a couple enemies 1-2 times again, then rinse and repeat over, and over, and over again.
You could try getting hit less. Strangely, thats how it tends to work in most video games. Geralt has some pretty good tools to accomplish that.
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ledgabriel: Don't forget lack of customization of keyboard keys, clear sign of console-oriented game.
True, though I've very rarely changed default controls in my life as I find they're usually the best controls for what the devs had in mind.

I imagine lefties are the ones in need of this feature more than anything else.
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Cyjack: You could try getting hit less. Strangely, thats how it tends to work in most video games.
Please, remain civil. Your sarcasm isn't appreciated nor productive.
Post edited May 19, 2011 by TigerLord
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SystemShock7: The now (unfortunately) popular amongst PC games "pit boss fight", one in which the player is trapped within a small area, is totally outmatched by either a horde of enemies or an enemy which is much bigger, stronger, faster, etc than the player, with the only advantage for the player being not whatever attributes/skills he has developed, but simply that the player can regenerate health... and therefore, has to resort to the insipid tactic of hit 1-2 times, then after being hit in a flurry of blows and health drops to 10%, runs around and around and around until the health bar has enough points to hit a couple enemies 1-2 times again, then rinse and repeat over, and over, and over again.
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Cyjack: You could try getting hit less. Strangely, thats how it tends to work in most video games. Geralt has some pretty good tools to accomplish that.
Cute.. especially when "getting hit less" means you hit 1-2 times, and before the horde surrounds you, you run around and around and around, and around...

Strangely, that mechanic started with console games.
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ledgabriel: Don't forget lack of customization of keyboard keys, clear sign of console-oriented game.
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TigerLord: True, though I've very rarely changed default controls in my life as I find they're usually the best controls for what the devs had in mind.

I imagine lefties are the ones in need of this feature more than anything else.
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Cyjack: You could try getting hit less. Strangely, thats how it tends to work in most video games.
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TigerLord: Please, remain civil. Your sarcasm isn't appreciated nor productive.
I'm left handed and am fine using the mouse and keyboard since I adapted to it. However I will never be able to control the mouse as precise as a right handed person. (When I try to draw with the mouse, it clearly shows.
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Cyjack: You could try getting hit less. Strangely, thats how it tends to work in most video games. Geralt has some pretty good tools to accomplish that.
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SystemShock7: Cute.. especially when "getting hit less" means you hit 1-2 times, and before the horde surrounds you, you run around and around and around, and around...

Strangely, that mechanic started with console games.
Yeah, because you never had to avoid enemy fire in DOOM by running around and dodging.

Or Space Invaders. Best strategy there was to stay still.
Post edited May 19, 2011 by Cyjack
We desperately need a PC conversion mod ;)

This game would be close to damn perfect if not for the console features
the biggest clue of this is the forced 16:9 ratio. something that usually only happens on ports over from the xbox. never ever heard of a game that expected a pc used to have 16:9.
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BlazeKING: We desperately need a PC conversion mod ;)

This game would be close to damn perfect if not for the console features
and active blocking :D.... *goes to corner* no one likes what i said
Post edited May 19, 2011 by cloud8521
Only, the menu doesn't work properly with the controller. I keep ending up in my underwear, when all I wanted to do was look at some stuff on the left side. Several things don't work properly with the controller, but quick switch is not possible, because the quick switch key doesn't switch. SOME keys work when in controller mode and SOME buttons work when in MKB mode - but never all. Why not? It's neither optimized for one nor the other. Bummer.
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SystemShock7: Cute.. especially when "getting hit less" means you hit 1-2 times, and before the horde surrounds you, you run around and around and around, and around...

Strangely, that mechanic started with console games.
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Cyjack: Yeah, because you never had to avoid enemy fire in DOOM by running around and dodging.

Or Space Invaders. Best strategy there was to stay still.
My apologies. I didn't realize Witcher was a first person shooter.
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cloud8521: the biggest clue of this is the forced 16:9 ratio. something that usually only happens on ports over from the xbox. never ever heard of a game that expected a pc used to have 16:9.
I was surprised by this as well. Professional workstations (as used by graphic artists, photographers, artists in general, coders, etc.) use professional monitors that all come with professional S-IPS panels (Dell/HP has budget monitors like the U3011 or ZR30W at 1599$, or if you have money, Eizio makes professional monitors and can be had for 4000$ or so for the same size or 27") and I know of no S-IPS panels that come in a 16:9 aspect ratio.

So the devs developed the game in-house on 16:10 monitors (or 3:2 on monitors like the 2007FP which is popular in certain houses) but for 16:9 monitors? Most TV are 16:9 however, but no "true" PC gamer play on a TV.

There's a reason a 30" monitor like the Dell U3011 is 1599$, and a 50" Plasma TV can be had for less money.
Post edited May 19, 2011 by TigerLord
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Cyjack: Yeah, because you never had to avoid enemy fire in DOOM by running around and dodging.

Or Space Invaders. Best strategy there was to stay still.
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SystemShock7: My apologies. I didn't realize Witcher was a first person shooter.
You didnt frame your argument in the context of "RPGs Only". You keep referring to PC "Games" vs Console "Games". The Witcher 2 is an RPG with a real time action combat component. Games with real time action combat components invariably require you to move around to avoid enemy damage, regardless of platform, and the less you get hit, the better you tend to do.

Geralt has very good tools for avoiding damage in terms of blocking, dodging and magic shielding. Yes, you have to stick and move, and strike opportunistically in encounters with multiple opponents. Much like a swordsman in real life would have to stick and move and remain highly mobile when defending against multiple opponents in real life. Thats not a "console thing".

Nothing wrong with preferring turn based RPGs...I prefer them myself. But theres no way you could not have known going in that the game didnt have a strong, highly mobile action component, unless you had somehow bought the game without watching a single trailer, or reading anything about the game beforehand.
Post edited May 19, 2011 by Cyjack