Posted May 19, 2011
Well, I have played just about 3/4's of the game, and although I am enjoying it to an extent, it is so painfully obvious that this game was meant for consoles, and not PCs. Either it was meant for consoles from the beginning, or the developers have been playing too much xbox/ps3 and were heavily influenced by it.
The menu system with its scrolling menus and buttons to accept actions, it was definitely made for console and gamepad in mind, clearly not a keyboard and a mouse.
The sequences of wave after wave after wave of fights with QTEs in between... having to restart the entire sequence should you falter, and being forced in most cases to re-watch the damned QTE.
The now (unfortunately) popular amongst PC games "pit boss fight", one in which the player is trapped within a small area, is totally outmatched by either a horde of enemies or an enemy which is much bigger, stronger, faster, etc than the player, with the only advantage for the player being not whatever attributes/skills he has developed, but simply that the player can regenerate health... and therefore, has to resort to the insipid tactic of hit 1-2 times, then after being hit in a flurry of blows and health drops to 10%, runs around and around and around until the health bar has enough points to hit a couple enemies 1-2 times again, then rinse and repeat over, and over, and over again.
I will replay the game a couple more times, but this time in easy so I can move along, just so I can see the different paths the game takes as decisions are made along the way... but I can't help it to feel a bit disappointed by the "consolization" of yet another great PC franchise.
The menu system with its scrolling menus and buttons to accept actions, it was definitely made for console and gamepad in mind, clearly not a keyboard and a mouse.
The sequences of wave after wave after wave of fights with QTEs in between... having to restart the entire sequence should you falter, and being forced in most cases to re-watch the damned QTE.
The now (unfortunately) popular amongst PC games "pit boss fight", one in which the player is trapped within a small area, is totally outmatched by either a horde of enemies or an enemy which is much bigger, stronger, faster, etc than the player, with the only advantage for the player being not whatever attributes/skills he has developed, but simply that the player can regenerate health... and therefore, has to resort to the insipid tactic of hit 1-2 times, then after being hit in a flurry of blows and health drops to 10%, runs around and around and around until the health bar has enough points to hit a couple enemies 1-2 times again, then rinse and repeat over, and over, and over again.
I will replay the game a couple more times, but this time in easy so I can move along, just so I can see the different paths the game takes as decisions are made along the way... but I can't help it to feel a bit disappointed by the "consolization" of yet another great PC franchise.