Ah, finally got some time to sink into it, and got through the prologue and out of the dungeon. I was enjoying it reasonably up until the end of the siege, and then the final scene blew me away!
Also, while trying to avoid any spoilers here... I convinced a guy to lay down his weapons, and his later effect on the dungeon escape got me too. CDP's choices-and-consequences narrative device has hit its stride it seems.
Sweet lord, their writing, voice direction, and dialogue motion capture has absolutely eclipsed The Witcher 1... as well as any fantasy RPG I've played so far. They're up in Mass Effect 2 territory now, and in many ways I prefer this.
In most other respects, it blows away even Mass Effect 2. The graphics aren't just impressive on a large scale, the attention to detail is absolutely second to none. I've never encountered a game world that felt so meticulously hand-crafted, while not feeling artificially-bounded, even when in most cases they are. I think it's the utter plausability of every part of it, the locations, the script, the motivations behind everything... it just feels entirely natural, nothing feels contrived to serve the gameplay.
I'm utterly immersed, and as a VFX artist, and a long-serving games snob who's deeply critical of game design, I can say that it's the first time I've been truly immersed in any game for years! Usually just the obvious divide between narrative and gameplay mechanics breaks the illusion for me, but so far the story and the game they've created here are woven so well together that I'm entirely absorbed.
Well, that's my review based on the first few hours anyway. I'm looking forward to it opening up and seeing if they can keep the calibre of writing up once it's spread out over a wider scope.
Post edited May 17, 2011 by GrimDanfango