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Dinasis: Can't believe how much this topic exploded. Personally don't see a problem. I've got a 16:10 specifically because, for the price, it was the highest resoultion LCD I could get at the time.

Two things:
1) Anyone angry about this must go nuclear trying to watch 16:9 and 4:3 videos (non-anthropomorphic) on their 16:10 monitor. Little horizontal blank bars have nothing on the inches of vertical blank columns from 4:3 videos.
2) I realize this isn't a solution and, fortunately this has been patched already, but personally, I usually game windowed whenever possible so my issue then becomes largest possible game resolution before I may as well just full screen it.
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vindik8or: Heh, videos resemble people now do they?
Anamorphic, I apologize for having only a vague memory of the word on a DVD spine and all my DVDs packed away in boxes in a loft.

Back on topic: another ratio surprise for PC exclusives is that Crysis and Crysis Wars/Warhead are both stuck in 4:3. Fortunately, Crysis 2 fixed that, but still hit consoles. You win some, you lose some, but not that the sales figures don't back that decision...

I don't mean to start another war on another subject, but I remember the differences in the way the Restore button works in Windows versus Mac coming up in one of my college classes. That conversation had a similar conclusion/lesson: the assumption that programmers know better than we do how we want to experience their product.

For anyone wondering, that was the conclusion because in Windows, Restore switches between full screen and what you last had as the window size. Unless this has changed in the years since the coversation, the similarly functioned button on a Mac window switches between full screen and a preset set by the developer.
This.

I bought the game eagerly awaiting it, but I can't enjoy it thus don't play it:
- horrible black bars (I'm on 1600x1200 -> hellotofblack)
- tutorial text is too tiny, I can't read it without getting a headache

Until this is fixed it's unfortunately collecting dust :-(
Post edited May 18, 2011 by rfc
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MattMk1: Bah. This was something that actually had me a bit worried at first - but I've got the game running on a 1680x1050 monitor and I can honestly say I don't even notice the letterboxing. The black bars are tiny, and the game is immersive - a complete non-issue for me...
See I have 1920x 1200 and the black lines are an inch and a half, top to bottom. Some people have no issues and some even like it. I hate it with the fury of the gods.
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hlhbk: Any update for CD Projekt for timeline to fix this?
As of right now, no. I have emailed them as well and will post if I get anything.
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vindik8or: Heh, videos resemble people now do they?
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Dinasis: Anamorphic, I apologize for having only a vague memory of the word on a DVD spine and all my DVDs packed away in boxes in a loft.

Back on topic: another ratio surprise for PC exclusives is that Crysis and Crysis Wars/Warhead are both stuck in 4:3. Fortunately, Crysis 2 fixed that, but still hit consoles. You win some, you lose some, but not that the sales figures don't back that decision...

I don't mean to start another war on another subject, but I remember the differences in the way the Restore button works in Windows versus Mac coming up in one of my college classes. That conversation had a similar conclusion/lesson: the assumption that programmers know better than we do how we want to experience their product.

For anyone wondering, that was the conclusion because in Windows, Restore switches between full screen and what you last had as the window size. Unless this has changed in the years since the coversation, the similarly functioned button on a Mac window switches between full screen and a preset set by the developer.
Another game that did this was fear 2 and if I remember right it was a month or so before they fixed that sadly.
Post edited May 18, 2011 by Leondres
I don't really notice it while playing (1680x1050), but I'm aware it's there, and any loss of screen real-estate isn't a good thing. Still, it's not going to stop me playing, I just hope they fix it sooner rather than later.
That's at 1920 x 1280 res. Which isn't 1920 x 1200.

That said, it's hardly an inch and a half there, as seen in the attached screenshot. I'm having a hard time believing those 80 less pixels are going to suddenly make this as huge as an issue as you say. Maybe I'm wrong.

(Aimed at Leondres).
Attachments:
dialog.jpg (360 Kb)
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Fjellbukken: Just as i thought the whole time. By reading this thread one would stop to ponder if it where something truly gamebreaking.
You do realize that those things can be even larger, yes? In my case they’d take a good quarter of the whole screen.
Post edited May 19, 2011 by Demut
While I miss the 16:10 support, it is no big deal for me. I often play in a window to get 4:3 support for older games as well.

Regards MarkL
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Dinasis: Back on topic: another ratio surprise for PC exclusives is that Crysis and Crysis Wars/Warhead are both stuck in 4:3. Fortunately, Crysis 2 fixed that, but still hit consoles. You win some, you lose some, but not that the sales figures don't back that decision...
I must say, I don't see how Crysis 1 is stuck in 4:3... You can argue that a screen with 4:3 aspect ratio is enlarged to populate your 16:10 aspect ratio, but that does not put black lines on the left and right side. And tweaking for this is done by horizontal and vertical FOV.

And more on, since we're talking about 3D games with vectors and not fixed artwork that stretches or deforms/changes size when you apply resolution with the wrong aspect ratio (like older games), AND/OR everything you place on screen can easily be shifted and scaled with almost no loss - how do you explain that you limit the rendering to a specific set/number of pixels? Even the scaling and resizing of the playing screen can be done ingame today without affecting your monitor resolution... It is not a technical problem. If it was, than putting the game in fullscreen after Windows desktop would be a job for a think tank of nobel prize winners.

So no, I still don't find this amusing or clever. There seems to be some "sinister" reason for this, and somehow I don't think I want to know...
Post edited May 19, 2011 by madant
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TigerLord: I'm curious as to how this even came to be?

Professional workstations usually use professional S-IPS panels (either a Dell or HP if on budget, or Eizio if they have the money), and most if not ALL professional panels have a 16:10 aspect ratio nowadays.

Why 16:9 specifically? It's weird.
Why 16:9? Because console use 16:9! : D

PC exclusive my ass.
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TigerLord: I'm curious as to how this even came to be?

Professional workstations usually use professional S-IPS panels (either a Dell or HP if on budget, or Eizio if they have the money), and most if not ALL professional panels have a 16:10 aspect ratio nowadays.

Why 16:9 specifically? It's weird.
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bluewave256: Why 16:9? Because console use 16:9! : D

PC exclusive my ass.
That's why I wrote "sinister" ;-) But really, there was no need for this, stuff like that can be changed when needed meaning when they do a console port...
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revial: That's at 1920 x 1280 res. Which isn't 1920 x 1200.

That said, it's hardly an inch and a half there, as seen in the attached screenshot. I'm having a hard time believing those 80 less pixels are going to suddenly make this as huge as an issue as you say. Maybe I'm wrong.

(Aimed at Leondres).
Try having a 25.5 inch monitor then tell me this. I'm thrilled that it may not bother you. Your not me so thanks, but attacking me doesn't prove a bloody thing. Some of the people who have 4:3 certainly have it worse then I do. We all just want a fix.
Post edited May 19, 2011 by Leondres
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revial: That's at 1920 x 1280 res. Which isn't 1920 x 1200.

That said, it's hardly an inch and a half there, as seen in the attached screenshot. I'm having a hard time believing those 80 less pixels are going to suddenly make this as huge as an issue as you say. Maybe I'm wrong.

(Aimed at Leondres).
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Leondres: Try having a 25.5 inch monitor then tell me this.
I don't think you'd have made that comment if you had looked at the size of that screenshot. ;p

And, just to be perfectly clear, I have no issues with the bars in that screenshot. If that's the type of bars you're experiencing (obviously slightly different since your resolution is 80 pixels off of mine while being essentially the same sized monitor)....well, I guess we all have our personal tolerances.

*shrug*
Incidentally - Witcher 1 was also allergic to 16:10. The cutscenes had strange artifacts if you had depth of field on.

If you don't mind messing up the aspect ratio, there is a fix:

1) Use Powerstrip (http://entechtaiwan.com/util/ps.shtm) to create a resolution for your monitor that has the width of your monitor but 16:9 scale. For example, 1680x945.

NOTE: I take no responsibility if your monitor blows up or something. :) This worked fine for my monitor, not sure how other monitors will react.

2) Use your graphics card's settings so that it upscales the resulting 1680x945 resolution to 1680x1050.

Result: 16:9 upscaled to 16:10. And characters with stretched bodies. :-/ Personally, I got used to the black bars...
Post edited May 19, 2011 by Lehti
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Leondres: Try having a 25.5 inch monitor then tell me this.
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revial: I don't think you'd have made that comment if you had looked at the size of that screenshot. ;p

And, just to be perfectly clear, I have no issues with the bars in that screenshot. If that's the type of bars you're experiencing (obviously slightly different since your resolution is 80 pixels off of mine while being essentially the same sized monitor)....well, I guess we all have our personal tolerances.

*shrug*
Mine are bigger, I looked at the screenshot first thing. What is so hard to understand that I absolutely hate letterbox be it in movies or in games?
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Lehti: Incidentally - Witcher 1 was also allergic to 16:10. The cutscenes had strange artifacts if you had depth of field on.

If you don't mind messing up the aspect ratio, there is a fix:

1) Use Powerstrip (http://entechtaiwan.com/util/ps.shtm) to create a resolution for your monitor that has the width of your monitor but 16:9 scale. For example, 1680x945.

NOTE: I take no responsibility if your monitor blows up or something. :) This worked fine for my monitor, not sure how other monitors will react.

2) Use your graphics card's settings so that it upscales the resulting 1680x945 resolution to 1680x1050.

Result: 16:9 upscaled to 16:10. And characters with stretched bodies. :-/ Personally, I got used to the black bars...
Nice suggestion, certainly not ideal but worth a try. I'll see how it goes with trying that.

Thanks, at this rate I'm guessing its at least going to be a week before we see any kind of patch since their forums support STILL isn't up. Poor gog getting hammered when they didn't even make the game.
Post edited May 19, 2011 by Leondres
I hope they patch this soon, I'll go blind through staring so close at my monitor at this rate.
Post edited May 19, 2011 by scampywiak