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Patch notes for Patch Version: EA 0.4.6 on March 30th, 2018

Features
Replaced the UI temp art used by the Reaction window. This window appears after winning a fight, when getting caught by a guard, etc;

Stability Fixes
Resolved a possible crash that was caused by using a selected language on Steam that was not supported by the game. The game would go in loops trying to find the language & would not start;
Resolved a crash that would occur after using the Extinguish Fire ability;
Resolved a crash that could occur at the end of a riot;
Possibly resolved a crash which could occur when the Logo videos of the game were playing;
Resolved a crash that could occur during a trial due to the target of a crime was not a character. Such as a neighborhood;

General Fixes
Resolved an issue that would render a purchased horse invisible while the character would be on top of the horse playing the correct riding animation. The horse will no longer be invisible;
Henchmen can now be fired even if they are in middle of completing an action such as guarding a building;
The timeline should no longer be reset after loading a saved game. Previously, after a saved game was loaded, the history timeline would not display previous years in the Statistics Menu;
Resolved an issue where the player would receive an invitation from a secret society that was not on the map. Now, only societies that are in a map & can been seen in the Societies Menu will send invitations;
Fixed an issue that would permit a player to purchase an orphan from the church without the necessary title. This will no longer be the case;
Fixed an issue where the player would not have access to a family member's inventory in order to select items acquired from a Long Shore quest. Now, upon return, the family member will directly drop off the items acquired in the residence's storage. Be warned, all items that cannot be transferred to the storage due to insufficient space will be lost. Please note, we are looking into a better fix in a future update;

General Tweaks
Adjusted the amount of XP rewarded from actions long distance journeys and overseas trips to 300 / 600 respectively;

UI Tweaks
Added a tooltip above way points which are connected to a route when the Map is opened. These tooltips will display the transaction that will take place at a way point. This can only be viewed if the Map is opened via the route link found by the transporters in the Production Menu;
The Stop Action link near Henchmen displayed in the Family Quick Access window, which is accessible on the right side of the HUD, will now work correctly;
Moved the Action Tooltip at the top of the HUD so as to not hide the Action Panel;
Adjusted the size of text Icons to 20% larger, such as the coin, since they appeared too small;
Adjusted the size of the Bonus icons because they were displaying a little blurry;
Added missing bonus icons which are connected to secret societies;
The Character Selection window which is located on the bottom left corner of the HUD will now refresh continuously when opened. Consequently, if a transport type item is purchased, such as a horse, it will be shown immediately & can then be transferred to the Transport Type item slot;
The price of the item Pearl is now correctly displayed on the tooltip that is shown when "right clicking" on an item;
Added a tooltip above the "Purchase Orphan" button which is accessible in the church. If the player does not have the required Title to do that action, the button will appear as unavailable & the tooltip will state the reason for its unavailability;
If a player is "Auditing" a business, the spying icon will now appear above the building in question;

Art tweaks
Multiple texture corrections;
Fixed multiple animal animations;
Fixed an issue where a "black square" would be displayed over wheat fields during the winter;
Completed & added more LOD versions of buildings;
Corrected textures that would not appear on certain models during the winter season;

Important Message & Known Issues
This is a quick hot fix patch for some crashes we have encounter recently. It also includes fixes that we have worked on since the last update. As a reminder, after you update to the latest patch, if the game recognizes old save games as "incompatible", they will be no longer be shown in the menu.
Also, you will no longer be able to use numbers when giving a name to a building, child or saved games since it was causing technical issues. Special characters in character names of NPCs are not shown at the moment. There are some other minor issues with the display of texts that we will take care of asap.
Slightly over 80% of the tickets in Redmine are resolved now. Speaking of Redmine, we continue to appreciate the time you take to communicate with us. The more detailed a report is, the easier it is for us to resolve the issue & if possible, attaching your saved game can help quicken the process. Again, thank you all for your patience and support!
Post edited March 30, 2018 by Scandal781
high rated
Patch notes for Patch Version: EA 0.4.5 on March 27th, 2018

New Content & UI
- Action "Spy Building": While your henchman is spying on a business, an altered version of the business menu will be displayed. The business being spied on is listed through the quick access menu on the right side of the HUD;
- Diary Book with all important past notifications and events;
- Statistics Window, including Winning Points section with a graph to compare the five most successful dynasties with your dynasty;
- New UI in Medicus Scene;
- New UI in Church Scene;
- New Born Child pop up which enables to name a new born;
- Added the Action Tooltip: this window shows more details and - if a target was selected - the chances of success. This window will appear after selecting an action and the target;
- The UI which enables the possibility to change the color of clothing in the residence scene has been replaced;
- Votes in a political election is now tradable in Dynasty Trade;
- Revised version of the font implemented;
- Animals have returned;

Fixes
- Fixed a crash that would occur after loading a game that was saved while the playable character was in jail;
- Fixed a general crash that was related to loading a saved game;
- Resolved multiple other crashes that were connected to loading saved games;
- Fixed multiple crashes which were caused by AI Dynasties that were using invalid skills. This would occur 10 to 15 minutes after starting a game;
- The AI will no longer target children while doing the actions pick pocketing or ambush;
- Resolved an issue where a thief, robber or lansquenet employee would "freeze" if they were interrupted while completing an action. Now, after the employee has been interrupted, it completes the previous action afterwards;
- Various tweaks to the AI of NPC businesses;
- The AI will stop building items if there is no space in the storage;
- Removed the possibility for AI controlled businesses to add extra slots to the storage;
- Added a 350-coin budget to AI controlled family businesses;
- AI: Dynasties who hold the correct title will now apply for office which includes their respective family members;
- Actions taken by a Dynasty AI will now correctly influence their Attitude which can be seen in the Dynasty Window;
- Multiple improvement of the AI & the action "Commit burglary". It will now consider the relationship between the acting dynasty and the owner of the building. Added a 12-hours immunity to buildings that have been subject to a burglary;
- If a chosen heir of a Dynasty has not reached adulthood, his/her actions will now be limited to actions such as going home, going to school as of the age of 5 & hire henchmen, etc. Consequently, actions such as attacking another character or marriage are disabled;
- Fixed an issue which would reset the money & XP of the player's dynasty;
- Characters can now only apply once for a political position & can only re-apply after the election if they did not win;
- Resolved an issue which would permit a 3-year-old child to apply for a political position;
- Only three applicants can apply for one political office position at a time;
- The productivity of employees is now correctly affected by his/her level;
- Fixed an issue which would disable the Upgrade button in the Production Menu even if the player had met the requirements to upgrade the building to the next level;
- The maximum number of children per couple is now 6, for player dynasties and AI dynasties;
- Fixed an issue where the prompt for the "Give Money" (-> A bag of coins) action would not appear when selecting the action;
- Relationships between Societies should now be working as intended;
- Optimized the process & positioning when constructing a new building;
- Multiple text fixes;

Additional UI Tweaks
- The option which enables a building menu to automatically open when entering a building has been added to the in-game options menu;
- The route of a transporter is now displayed when selecting it from a business window;
- The accused for a trial is now correctly displayed in the Evidence menu, the Trial scene & in the Trade menu where the accused is normally displayed;
- Production Menu: the menu will refresh itself continuously to see employees or transport being hired in real time;
- If a henchman is in one of your businesses, he/she will appear in the "other" section which can be selected in the "Workers" panel;
- The Storage Rules window is now merged with the Transport Rules which are accessible in the production menu;
- The "space bar" key has been enabled for naming a saved game;
- Multiple corrections of icons which were not being displayed correctly or causing other elements to no longer be being interactive;
- Updated the Event Icons which are displayed in the Diary Book;
- Notifications no longer pop-up automatically if the mouse hovers the link in the left of the HUD;
- Multiple corrections related to text spacing & appearance of the font;
- Replaced the remaining Add-on icons that were using temporary art;
- Replaced multiple Bonus icons that were using temporary art;
- The required UI element to fire a henchman in the quick access panel has been added;
- Various small tweaks in UI elements;

Art
- Multiple animation and skin corrections for characters and animals;
- Clean-up of various animations;
- The 3d model of the Medicus level 3 has been changed, so that the building can be entered easily again;
- The clickable area of the farm has been changed, so that only the buildings themselves can be clicked and trigger the buildings tooltip;
- Multiple correction of skins & items assignation;
- Missing animations added;

Important Message
Content patch EA 0.4.5 contains some new features and UI replacements, as well as bug fixes and enhancements for the AI. Slightly over 80% of the tickets in Redmine are resolved now. We continue our efforts on implementing all features and fixing the remaining bugs. The update should improve stability further, the performance is subject to improvement in the updates to come. After you update to the latest patch, if the game recognizes old save games as "incompatible", they will be no longer be shown in the menu. And please don’t forget to attach the “save game” with reports on Redmine.
You might notice a drop of performance due to the re-introduction of animals in the game. There are known bugs with long distance journeys and overseas trips - too much XP outcome, exotic goods cannot be used at the moment and some other issues. Henchmen with a job like "guard a building" cannot be dismissed via the character quick access. We will look into all of these issues.
You will no longer be able to use numbers when giving a name to a building, child or saved games since it was causing technical issues. Special characters in character names of NPCs are not shown at the moment. There are some other minor issues with the display of texts that we will take care of asap.
Thank you all for your patience and support!
Post edited March 30, 2018 by Scandal781
high rated
Patch notes for Patch Version: EA 0.4.1 on February 28th, 2018

New Content & UI
The interface elements and menus in the following list have been replaced or added to the game. Note that some elements are not finalized but will be as development continues.
- Book of Dynasties, incl. a filter for marriageable characters;
- Quests Menu window;
- Family Tree Menu window;
- Erect Building Menu incl. buildings on sale;
- Politics Menu incl. the Office Tree, Office Information, Evidence & City Rules (you can apply for multiple office positions with a single character atm., but you will get just one of them. And the cutscene for office meetings is not yet implemented);
- Dynasty Trade Menu window. Note that trading between dynasties is only accessible once a certain title is reached;
- Book of Societies (the "relations pentagram" doesn’t show the real relationships atm. and there are all societies on the scenario maps instead of just 5);
- Scenario Settings Menu for single player games (choosing the number of dynasties does not result in the desired number of opponents atm.);
- Character Creation Menu;
- System Menu Save / Load;
- Options menu;
- In-game options menu;
- Level 2 tooltip (details tooltip) for items;
- Layout of quick accesses to family members and henchmen modified and more information added;
- Far Trade Market menu;
- Trade Route window which is connected to the Production window of a business (clicking the cart wheel next to a transporters portrait still opens the old trade route menu, but changes here should not have any effect on the route);
- Calendar window which will include important appointments of family members, like elections and trials;
- Indictment window which can be viewed by selecting a trial listed in the Calendar's quick access panel situated on the right side of the HUD. The indictment window will display information about a trial & enable the possibility to choose a verdict before the trial if the player is a judge for the trial in question;
- Replaced the temporary user interface used during a trial;
- Replaced the area map with a lot of filtering possibilities;

Fixes
- Fixed a crash that could potentially occur after completing a Far Trade, saving the game & reloading it;
- Fixed a crash that would occur while purchasing a robber camp & one of its employees was doing an "Ambush" action;
- Fixed a crash that could happen while saving a game during the process of selecting a building in the Erect Building menu;
- Fixed a crash that would happen during a trade of a building that was simultaneously being destroyed in the process & the dynasty trade menu was opened;
- Fixed a crash that would happen if a city district or village was missing a certain amount of "non-playable characters". If it is the case, the game will now adjust the population of the city district or village in consequence;
- Fixed a crash that could sometimes occur while the game was updating itself & could not find specific assets;
- Fixed a crash that would take place after moving to a new residence & the game was re-loaded;
- Fixed multiple crashes that was caused by invalid windows;
- Fixed a major issue that is connected to dx11! It was responsible for multiple crashes and prevented the game to start on certain computers;
- Fixed a crash that could sometimes occur when displaying the second level 2 tooltip (details tooltip);
- Fixed a crash that was caused by the AI when it searched for the best items to buy for buildings which did not have a front store;
- Fixed multiple crashes that was caused by initiating a trial from found evidence;
- Fixed a crash that could occur while saving a game during a combat & then loading the same game;
- Fixed a crash that could occur after selecting a business which no longer held any items in its storage;
- Fixed a crash that would happen after selling an item in a far trade market;
- Fixed a crash that would occur while an employee was performing the pick pocket action & was not connected to a dynasty;
- Fixed multiple crashes which are related to loading saved games;
- Fixed a crash that could be initiated from an NPC (Non-Player Character) who was caught by a guard after completing the action pick pocket;
- Fixed a crash that was caused by pressing shortcut keys while selecting options in the system menu, loading screen, etc. Shortcut Keys are now disabled until inside a game;
- Fixed a crash which could occur while trying to steal off a corpse after a combat;
- Fixed a crash that was caused by finding a piece of evidence in which the target was a building;
- Fixed a crash that was caused by marrying a character that had no valid city district or village as origin;
- Fixed a general crash that could occur in the main menu;
- The Robber Camp Master AI now work as intended. It will hire & control the employees if this option is selected by the player;
- The automation of the actions "Ambush" & "Jugglery" in the Robber Camp now work properly;
- Multiple fixes concerning the ambush action when saved & a game is loaded;
- When the player performs or orders an employee to do an ambush, the character will now place itself in the middle of the street near the location set by the player;
- Multiple improvements related to the employee's AI of the Robber Camp;
- The actions "Pick Pocket", "Burglary" and "Scan Wealth" which are associated to the Thief can now be set to continuous or "loop" through the business window;
- AI: The actions Pick Pocket, Burglary and Scan Wealth associated to the Thief can now be performed automatically by the employees if the "AI Master" functionality is activated in the business window;
- The action "Scan Wealth" will no longer include Resource Producers or Public Buildings;
- Multiple improvements related to the collision boxes of characters;
- Added a "piece" of evidence to each city district and village at the beginning of the game which can be found by Henchmen. Note that the Henchmen will not always be successful;
- When selecting a family campaign in the System Menu, it will now appear in the in-game Quest Menu window as the default quest;
- Fixed a bug which would stop the animations of a character who is joining a fight. The characters should no longer freeze during or once the fight has ended;
- Fixed a bug in which a NPC transporter would possibly freeze after a combat. Now they will return doing their last action such as continuing their route;
- Fixed a bug that would render the player's character frozen if the player would attack a nearby NPC;
- Fixed a bug which disabled street view, by pressing the space key, after loading a game;
- Added the possibility to "kick" members out from a society;
- Employees can now be given an action through the business window even if they are not currently inside the business except for producing items;
- Fixed a bug where a cart attached to a transporter would continue playing its animation after the transporter would detach itself of the cart in order to fight;
- Fixed a bug which stopped the birds from playing their flying animation after loading a game;
- General improvements to the targeting process when selecting a character to which the player wants to interact with, such as combat;
- Applying for a leadership role for a society now works correctly if the position is available;
- Fixed a bug that would display the information of the last selected character on a city guard when the city guard was selected;
- Fixed a bug which disabled or hid the fire employee button in certain businesses. The fire button should now be present in all production windows;
- Multiple translation fixes;

Additional UI Tweaks
- In the Evidence window, after the link "Initiate Trial" is selected, the window will now refresh itself & the link will disappear;
- Added feedback after a Trial has been initiated;
- Far trade markets are now accessible via the area map - please note, that you need a certain title to be able to send a transporter to a far trade market. Sadly, the access to far trade markets via the quick access in the right of the HUD is still not possible;
- An election will now be displayed in the calendar quick access menu;
- Reminders for trials added to the calendar in the right of the HUD;
- The election for the leader of a society is now displayed in the calendar;
- Tooltips should not overlap the borders of the screen anymore;
- Adjusted the size of the level 2 tooltip in the family tree menu to correctly display the values of a dynasty;

Art
- Numerous LOD optimization for trees and buildings;
- Clean-up of various animations;
- Clean-up of the Jail scene animations;
- Various correction to map elements;

IMPORTANT MESSAGE
Among others, this patch includes an extensive overhaul concerning the replacement of the obsolete art used in the user interface which also connects revised & added gameplay mechanics. Furthermore, this patch resolves numerous stability issues (crashes) as well as general fixes, solidifies multiple gameplay mechanics that are already in place as well as the AI that is attached to them and the optimization of the 3D world which includes the animations used in the game.
Please note: we are not done to 100% with most of the newly implemented UI elements and features, but we wanted to have them implemented as soon as possible. We continue with our efforts to finalize all features of the game. You will notice that the narration text during the camera flight at start of the scenario map is not displayed. We will fix that with a coming patch.
If you experience a low framerate on your computer, then we recommend to play in low to medium camera height with the camera angle down until the performance of the game was enhanced.
Thank you for your feedback and your patience!
Post edited March 30, 2018 by Scandal781
high rated
Patch notes for Patch Version: EA 0.3.8.1 on February 5th, 2018

Fixes
- Fixed a major issue with dx11! This problem was responsible for some crashes and has prevented the game to start on a few computers;
- Fixed a crash that could potentially occur after completing a Far Trade, saving the game & reloading it;
- Fixed a crash that would occur while purchasing a building & one of its employees was doing a "Ambush" action;
- Fixed a crash that could happen while saving a game during the process of selecting a building in the Erect Building;
- Fixed a crash that would happen during a trade of a building that was simultaneously being destroyed in the process & the trade menu was opened;
- Fixed a crash that would happen if a city district or a village was missing a certain amount of "non-playable characters". If it is the case, the game will now adjust the population of city districts and villages in consequence;
- Fixed a crash that could sometimes occur while the game was updating itself & could not find a specific element;
- Fixed a crash that would take place after moving to a new residence & the game was reloaded;
- Fixed multiple crashes that was caused by invalid windows;
- Adjusted the size of the details tooltip in the family tree menu to correctly display the attitudes (values) of a family;

IMPORTANT MESSAGE
Just a reminder, if possible, please attach the "save game" with reports on Redmine since they greatly help to pin point the cause of the problems you come across. Thank you!

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Patch notes for Patch Version: EA 0.3.8 on January 31st, 2018

Fixes
- Fixed a crash related to path finding that could happen while intercepting another NPC such as a combat, ambush, a chase, etc.;
- Fixed crash that would occur when "dragging" & "dropping" an item into a character's inventory from the business menu;
- Fixed a crash that would occur while using the Politics Menu;
- Fixed a crash that was caused by a building which would not initialize their storage after a game was loaded;
- Fixed a crash that would occur when a transporter would pick up items but was no longer connected to a valid route;
- Fixed a crash that would occur when a building was destroyed while its menu was still open;
- Fixed a crash that would occur when a building was destroyed while it remained selected. Now, in this case, once the building is destroyed it will no longer remain selected & the avatar will become selected;
- Fixed a crash that was caused while purchasing a building in the Erect Building menu and the building was destroyed;
- Fixed a crash that would possibly occur when trying to trade a building with another Dynasty;
- It was possible to handover a dead family member to another dynasty ("Dynasty trade") which lead to a crash;
- Fixed a crash that would possibly occur when trying to trade a family member in marriage with another Dynasty;
- Fixed a crash related to the death of a character & their inventory would still be displayed;
- Fixed crash that would occur when a character would return from a Far Trade;
- Fixed a crash that would sometimes occur when selecting a saved game in the main menu;
- Fixed a crash which would happen while the game was being loaded;
- Fixed a random crash that would occur while creating a character in the character creation menu;
- Fixed a crash that was caused by selecting keys on the keyboard that were connected to shortcuts while loading a game;
- The save game message will now appear while saving a game [or quick save] & will disappear once the save is completed;
- Pressing the "I" key while a building is selected will correctly display the appropriate menu;
- After the avatar has entered a building, the blue circle which appears at the feet of the character, will now appear above the building if an object outside the building has been selected;
- The price and quantity of items are now shown in the second level tooltip (hold right mouse button on item);
- Fixed a bug that prevented players to select items while setting up a trade route for their transporters;
- In the options menu, if the resolution was changed but was cancelled, it was still saved & it would be used when the game was restarted. This will no longer happen;
- Fixed a bug that would permit the player to marry a character that was dead;
- Building menus (like market menu or production menu) will now automatically open or close when the selected character arrives at or leaves the building, if "Open/close building menu when selected character arrives at/leaves the building" is checked in the options menu;
- Added the achievement "Executed" for Steam;

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Patch notes for Patch Version: EA 0.3.6 on January 24th, 2018
Note: The hotfix patch EA 0.3.6b from January 25th, 2018 is already included!

Fixes
- Fixed a crash which would occur while changing the face of the character in the character creation menu;
- Fixed multiple crashes that would potentially occur after selecting an action in the action panel;
- Fixed a potential crash that was caused when playing as a Thief;
- Fixed potential crashes that were connected to the refreshing of the screen while interacting with in-game menus;
- Fixed a crash that would occur when using the quicksave functionality;

Art
- Replaced some of the action icons;
- Characters: multiple texture corrections;

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Patch notes for Patch Version: EA 0.3.4 on January 11th, 2018

Fixes
- Multiple crash fixes when trying to load a game after selecting it & those that were no longer compatible;
- Multiple pathfinding fixes which would cause crashes or unexpected behaviors from NPC or after sending a playable character to various locations;
- Resolved an issue that would cause a crash if an NPC would not display their inventory;
- Fixed a crash that could appear when quitting the game;

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Patch notes for Patch Version: EA 0.3.3 on December 22nd, 2017

New Content
- Added a "trash can" icon in the production menu top-right which can be used to destroy unwanted items (position of the icon is temporary);
- New scenario map: Duchy of Mazovia;

Fixes
- Fixed a crash that was caused when an employee did not have the necessary raw materials to produce an item;
- Fixed a crash which was caused by selecting an older saved game that was no longer valid. Now, the player will be brought back to Main Menu to select another saved game. Invalid or older saves from previous patches should be deleted;
- Fixed a crash that was caused when sending either your character or employee on a far trade;
- Fixed a bug that causes the player to start as a Serf without any coins, raw materials and no starting skill;
- Fixed a bug which would stop the avatar and employees from continuing their production cycle after loading a saved game. This bug forced herbs gatherers to gather around resource points and remain there doing nothing, and transporters to gather around businesses or markets;
- In the in-game menu, the options "Load Game" & "Return to main menu" are available. Note: it may take a bit time until the loading screen appears;
- Improved an issue which renders the in-game menu difficult to open by using the "Esc" key while playing on different speeds;
- While in the market after selecting an item, the cursor no longer disappears while hovering over a character beneath the menu;
- Henchmen can no longer be used as workers;
- Fixed a bug where a henchman sent to conquer a building was stuck in a loop until he was dead. This no longer happens. We are aware that with the Mazovia map only, the Henchmen might not immediately follow the order. This will be looked at for a future patch;
- The maximum of building add-ons for businesses has been adjusted as such: Level 1 now has 8, Level 2 now has 16 & level 3 now has 24;
- Fixed a bug which did not allow the player to purchase a level 2 or 3 add-on if there was no level 1;
- Balancing: the duration of time for pickpocketing has been shortened;
- If a quick access number was typed in for the name of a save game, the selected character was sent to the location the quick access number was associated to;
- Multiple text corrections;

UI
- Various action icons replaced;
- Almost all item icons replaced;

Art
- Characters: Corrected textures of the chainmail & plague mask for female characters;
- Various texture corrections for bridges & vegetation;
- Shader adjustments of the vegetation;

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Patch notes for Patch Version: EA 0.3.2 on December 18th, 2017

On Wednesday, we asked for your help in locating the (randomly) occuring crash. Many have participated in the hunt for these bug. Thank you for the participation, the hints and the savegames that we have received from you.
We were able to get a good picture of the problem and were able to pinpoint what causes the issue. The crash is no longer reproducible with us and should therefore be solved. Please let us know if the crash is solved for you as well. Thank you.

Fixes
- Resolved a bug which caused the game to crash at a random time;
Post edited March 30, 2018 by Scandal781
high rated
Patch notes for Patch Version: EA 0.3.1 on December 12th, 2017

Fixes
- Resolved a crash that was caused by loading a game from the main menu;
- Fixed an issue where the player would have their money reduced to 300 coins & XP was lost after loading a saved game from the main menu;
- Resolved an issue that prevented the game from starting in full screen mode;
- Fixed a bug which prevented characters to start gathering ingredients in groves, brushwoods or cemeteries;
- Fixed a bug which prevented ingredients gatherers to continue with their work after reloading the game;
- Fixed three different bugs with production menu and ingredients gatherers which each could block the production menu and/or the worker;
- Employees are now automatically "Fired" if the building they were in has been destroyed;
- The horse cart of dismissed transporters will no longer stay while the character is gone;
- Henchmen can no longer conquer, sabotage, vandalize, spy, etc on city buildings;
- Fixed a bug which enabled the player to send a worker to gather resources if their inventory is full. This is no longer possible. Note that if you try to send out the worker to gather more resources through the production menu & their inventory is missing space, you should receive a warning message. Either one of three actions must be taken to permit the worker to continue: empty or sell the worker's inventory or change the transport item being used by the worker with one that has more space such as a cart, etc;
- Fixed a bug which prevented workers to appear in a resources building menu if their inventory was full;

UI
- Fixed a bug which prevented the Add-on menu of the Warehouse to be refreshed after purchasing an Add-on;
- The maximum of Add-ons in the warehouse are now correctly displayed & will allow for Add-ons to be purchasable;
- Fixed a bug which enabled the player to gain access to the Add-ons menu of a building which was either conquered or purchased & did not have the required skills to do so by first opening the Add-ons menu of another building, keeping it open & then select another building;
- The relationship bar should now correctly display the relationship between dynasties;
- The relationship bar is now displayed correctly in the tooltip over a character or building;
- Fixed a bug which would reset a selected screen resolution in the options menu & a button in the same menu was selected afterwards;

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Patch notes for Patch Version: EA 0.3 on December 5th, 2017

New Content
- Conquer Building: With your henchmen, you can now attack another Dynasty's building and conquer it if you win the confrontation. However, choose wisely, for if you succeed conquering a building that you do not have the skills related to the type of business, you will not have complete control of its production & you must pay its costs until you have the required skill;
- Make Offer on Building: You can now make an offer on a building that you are interested in having. However, similarly to conquering a building, if you purchase a building that you do not have the required skill, you will not have complete control of its production & you must pay its costs until you have the required skill;
- Destroy Building: Make sure to keep your building in top shape! The Office position of Mayor now holds the power to destroy buildings that are poorly maintained;
- New scenario map: Paris;

Fixes
- Fixed a crash when right clicking on a saved game in the load game menu;
- Fixed a crash which was connected to opening the warehouse menu;
- Fixed a crash that is connected to a building that is destroyed;
- Fixed a crash that was caused when ordering a worker to produce an item & while producing, the worker is ordered to leave the business;
- Fixed a crash when clicking the buildings list in "Dynasty Trade" with a dynasty in feud with you;
- Fixed multiple Save / Load issues;
- Characters were ported out of the map and were no more controllable, when they have entered the port;
- Building Add-Ons: if the player has unlocked the 2nd level of a building or higher, any add-on which is above level 1 will not be purchasable unless the add-on below has been unlocked & purchased;
- Multiple minor bug fixes and text corrections;

UI
- Production Menu of own buildings and the Frontstore Menu of non-owned buildings have been fully integrated, with the exception of the Transport & Storage Management Window and the Trade Routes Menu;
- You can now access the inventory of your workers in the production menu if you click the icon on the bottom right corner of their portrait - we will add a way to access other own characters via the production menu later;
- New Building Add-on Menu has been integrated - we know that there are some issues with the building add-on menu (e.g. with the warehouse) we will fix those bugs in a coming patch;
- Each building add-on that has multiple purchases is displayed at the side of the Add-on in question;
- New rewards pop-ups when you have earned a new title;
- You can now view & select your henchmen through the Quick Selection window in the right of the hud;

Art
- All building textures have been replaced with their revised & optimized version;
- Scenario Map Visby: A butcher & herbs hut has been added;
- Updated multiple textures connected to characters and items;
- Assignation of the chainmail for female characters corrected;

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Patch notes for Patch Version: EA 0.2.1 on November 16th, 2017

UI - HUD
- The Family Crest which is displayed in owned businesses should now be the same located below the character's portrait on the top left section of the HUD;
- Pressing the Family Crest below the character's portrait will now open the Family Tree Menu;

Art
- Scenario Map London: Added a brushwood, cemetery & grove near the Maidstone neighborhood to make the Poor Fellow mode more enjoyable;
- Scenario Map London: multiple corrections of streets which ensures NPCs no longer walk on water;

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Patch notes for Patch Version: EA 0.2 on November 10th, 2017

New Content
- Winning Conditions: In addition to successfully ended family campaign, there are now more ways to win the game. For instance, you can now win a game in which you have wiped-out all the opponent dynasties. Even if you have successfully completed one of the Winning Conditions, you can continue the game afterwards;
- Master AI upgrade: it will now manage in the limits of its assigned budget;
- New scenario map: Vienna and Presporok;

Bug Fixes
- Fixed crash when alt-tab is selected while in fullscreen mode;
- Fixed a crash that was caused after loading a game that had a trial event;
- The action Hire Henchmen should work properly now;
- Only transport employees can be sent to the market or other stores to retrieve items. Production employees, which include Robbers, Thieves, Lansquenets & Henchmen, will no longer have access to that action;
- Rogue employees, which are robbers, thieves and lansquenets, now give the correct comments;
- Frame Rate Optimization: Fixed a bug that could occur when a NPC was "pushed" off a street during low frame rates. This was CPU intensive and caused the frame rate to drop since the game was trying to calculate and adjust the distance walked by each NPC in between frames and to find the nearest street to place the NPCs on. The higher a population was on any given map and the faster the game was played, the more chance this could occur;

UI - HUD
- Removed the title next to the name of the avatar top left of the HUD;
- If a business is beneath the quick selection panel and the cursor hovers over the business, the tooltip of the business will no longer appear above the quick selection panel;
- Building Status icons, such as "on fire" & Production Control icons seen in the Quick Selection panel now have tooltips;
- Enlarged the quick selection buttons on the right side of the screen;
Post edited March 30, 2018 by Scandal781
Patch notes for Patch Version: EA 0.1.2 on November 2nd, 2017

Bug Fixes
- Fixed a transaction exploit that could reward the player twice the amount of money selling items while using the "Unload All" button;
- During a transaction, "double left clicking" with the mouse on an item will automatically display the amount connected to the highest slot capacity of the transport;
- Cancelling "Go on a journey" will no longer give the player 10000 gold;

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Patch notes for Patch Version: EA 0.1.1 on October 31th, 2017

Bug Fixes
- Fixed a bug that stopped the player from opening menus after saving & loading a game;
- Handcarts and Horsecarts should not "float" in the air anymore;

Balancing
- The intermediate product Flax can now only be produced in the Herbs Hut & not in the Residence;
- You will now receive 2 Wool from one Sheep instead of just 1;

Art
- Texture and skinning corrections for some female noble character models;

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Patch notes for Patch Version: EA 0.1 on October 26th, 2017

New Content
- The new Market Menu has been integrated;
- New item transfer window at the mouse cursor, supporting the mouse wheel to change the amount of the selected item;
- New scenario map: Visby;

Bug Fixes
- Windmill, Crude Craftsman's Hut & Herb Hut now have one transport for hire slot. You can still purchase the related Add-on to have an extra transport;
- Character Creation Menu: Once the face is selected, it will not change after selecting different clothes;
- Fixed a bug which did not permit the player to confirm an Heir, in the Select Heir pop-up, after the death of the player's character;
- Fixed a bug where buildings transferred to another player would not display the correct flag after the transaction;

UI - HUD
- Scrolling with mouse wheel in lists should be faster now;
- Raw materials no longer have a level attached to them;
- Added missing business icons related to items;
- Dropping items in a transport after selecting items from the market menu works properly;

Art
- Scenario map Archbishop Magdeburg: Modified the layout of the lumberyard & mine;

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Patch notes for Patch Version: 0.018O on October 19th, 2017

Bug Fixes
- The actions "Praise [...]" and "Denounce someone in front of the city council" should no longer cause the game to crash;
- A baker sending out an employee to retrieve honey should no longer freeze;
- The Master AI will continue working after loading a save game;
- The Master AI will no longer hire more employees then the available space;
- Switching off "Random Events" could prevent the player from using the menus on top of the hud, e.g. the skill book;

UI - HUD
- Shortened the Life Candle near the character's portrait on the top left corner;
- When character is in good health, the bar will now appear as green instead of red;
- Adjusted the alignment of multiple text threads;
- Added missing icons & replaced temp work icons;
- The production menu in the residence no longer show the AI controls or the (empty) number of employees;
- Added an indicator icon that shows where an item can be dropped during a transaction or transfer;

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Patch notes for Patch Version: 0.018N on October 17th, 2017

Bug Fixes
- Resolved another crash when a building is destroyed;
- Fixed a bug which is related to the "drop downs" in the map selection window and the character creation window;
- Collect Ingredients: Fixed a bug where either an employee or avatar would "freeze" if sent during a second errand;
- Collect Ingredients: Fixed a bug which did not permit to change the order while the employee is out getting resources. It will now stop the first order & get the other one instead;
- Collect Ingredients: The amount of workers on their way to collect ingredients are now correctly displayed;
- Characters will now face the correct direction when going to a destination while the FPS (Frames Per Second) are low;
- "Black Screen" temporary test solution: This fix only concerns those of you who get a black screen & can hear the sound when starting the game. STEAM users will receive the notification to start the game in "safe mode". If you have had a black screen problem, please accept. If not, you can decline. GOG users can reach the notification manually by starting the file "Guild3SafeMode.bat" in the installation folder. The options can be changed afterwards with a restart.

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Patch notes for Patch Version: 0.018M on October 13th, 2017

Bug Fixes
- Crash fixed that could occured when the player tried to hire an employee;
- We have reduced the number of boats and ships for a better performance in the advanced game;
- Buildings that are being constructed will now be visible on the area map;
- Warehouse Menu: owned warehouses will now have the new production/storage menu;
- The features "Transportation routes" and "AI Master" were transferred to the new production menu. Please note: both features still have bugs - we are aware of them and we will take care of them in the coming weeks;

Balancing
- Mines, Lumberyards & Quarries will now start with 2 Horse Carts in order speed up the transfer of resources to the market;
Post edited March 30, 2018 by Scandal781
Patch notes for Patch Version: 0.018L on October 12th, 2017

Bug Fixes
- Resolved a savegame crash while a game is loading;
- Fixed multiple crashes that were related to cutscenes;
- Fixed a bug which did not show certain business icons on the area map;
- The action of courting or starting a liaison is no longer possible with an employee;
- Transport items, such as the handcart, should now be more readily available from their producers, the Farmer, the Carpenter and the Tailor;
- Transports that are not owned by players will now correctly reply their correct comments when selecting them;

Art
- Characters: Corrected assignation of the Chainmail and Leather Armor for female characters;

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Patch notes for Patch Version: 0.018K on October 11th, 2017

Bug Fixes
- Destroyed buildings will no longer be displayed on the area map which caused a crash when selecting them;
- If you receive the message "Could not initialize the graphics subsystem" when starting, the next time you start the game it will start in windowed mode at a resolution of 1280X768 in order to counter the problem;
- The action "Go To Sleep" is available in the players' residence only;
- Herbs and ingredients such as Jasmin or Bones will no longer be offered in the front store of buildings. These herbs and ingredients will only be available in groves, brushwoods, cemeteries and marketplaces;

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Patch notes for Patch Version: 0.018J on October 10th, 2017

Bug Fixes
- The features "Storage Rules" & "Transport Rules" are available in the new production menu;
- The production menu will still be accessible even while a business is being upgraded;
- Modifying the selling price of items in a business will now influence the amount of "consumers" in your front store;

Balancing:
- Scenario maps Magdeburg, Augsburg & London: Added three Mines, three Lumberyards & one Quarry to further balance the resources in a game;

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Patch notes for Patch Version: 0.018I on October 6th, 2017

Bug Fixes
- Continued improving the Storage Keeper AI. The storage keeper will now buy from other shops as well if needed;
- Camera Speed controls is enabled in the options menu;
- Associated sounds to buildings will only play once when "double clicking" on a building;
- The volume of the Building sounds have been reduced by 30%;

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Patch notes for Patch Version: 0.018H on October 5th, 2017

Bug Fixes
- If "Random events" are switched off in the options menu, no random events happen in the game;
- When the player enters his/her residence & selects the "Train Ability" action, the resident scene will open & the menu will appear on the right side instead on top of the character;
- We have done multiple changes to the Storage Keeper AI in order to improve its behavior & productivity;
- Not supported screen resolutions for window mode and fullscreen removed, so that there is no offset of the cursor to the UI;
IMPORTANT: if you face trouble with your resolution, please delete the folder "C:\Users\[user]\Documents\Guild3" and then restart the game!

Art
- Scenario map London: Adjustments to the roadways accessible to the carts, textures used on the map & corrected the placing of multiple elements in the map which caused collisions;

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Patch notes for Patch Version: 0.018G on October 4th, 2017

Bug Fixes
- Resolved a number of crashes caused by selecting various elements in the Employee Routes interface;
- Employee Routes will not be reset after loading a game;
- The action "compliment someone" in a residence will show the correct scene whether it is a poor house, city house or mansion;
- The production menu will refresh while the game is on pause;
- New resource fix: Farms will sell at the market;

Art
- Characters: Corrected assignation of the platemail for female characters;

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Patch note for Patch Version: 0.018F on October, 3rd 2017

Bug Fixes
- Employee trade routes will no longer be accessible through the residence;
- Scenario maps Magdeburg, Augsburg & London: new fix to allow more resources in the market;
- Scenario map Augsburg: fixed the street connections between the lumberyard & market. This will allow more resources from the lumberyard to arrive at the market;
- While the game is paused & the player is trying to sell an item in the market, the game will no longer crash when double clicking on an item;
- New building quick access bugfix: if a building is destroyed & was assigned as a shortcut in the access bar, it will be removed & no longer lead to crashes;
- If a building is on sale in the Build menu but was later destroyed, it will no longer crash if the build menu is opened;
- The player will receive the correct feedback after giving a compliment instead of an empty message window;
- While selling an item in the market, the player will receive the same amount of money whether the "Unload all" button is selected or "Drag & Drop" is used.

Art
- General: multiple dark textures fixed

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Patch note for Patch Version: 0.018E on October, 2nd 2017

Bug Fixes:
- The building quick accesses will now update when a building is destroyed. Previously, when selecting a business that was destroyed in the access bar it would cause a crash;
- The game will no longer crash when entering City Hall;
- A crash caused during a marriage is resolved;
- The keyboard & mouse input will be cleared when doing a "Alt+Tab";
- Improved the responsiveness of actions with the mouse in the Business Menu;
- Building quick access slots can now be reassigned;

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Patch note for Patch Version: 0.018d on September, 29th 2017

Bug Fixes:
- You will now be able to see your transports in other businesses that you own;

Balancing:
- For the scenario maps Magdeburg, Augsburg & London: In order to increase the raw materials at the markets, the lumberyard, mine & quarry will now start with 100 resources of each type in their front store as well as two carts in the storage.

Performance
- In order to enhance the game performance, it will now use the graphics card first & then the onboard video card.

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Patch note for Patch Version: 0.018C on September, 28th 2017

Bug Fixes:
- The business menu no longer closes after a non-selected employee leaves the business;
- The game no longer remains in a Pause status after re-loading a game;
- Enabled "+" & "-" buttons in the options menu for the sounds & textures quality & reconnected 3 levels of quality textures;
- Modified the description of the extra "Front Store Slots" in the addon menu;
- Corrected multiple misspellings for both German & English strings;

Balancing:
- Selling items in the frontstore could generate too much xp in short time, if the demand for that item in the population was high

Art:
- Characters: Textures adjustments & skinning fixes
- Scenario map Magdeburg: Small road fix in a market
Post edited March 30, 2018 by Scandal781
Patchnotes for 0.018O added.
Patchnotes for EA 0.1 added
Patchnotes for EA 0.1.1 added
Patchnotes for EA 0.1.2 added
Patchnotes for EA 0.2 and EA 0.2.1 added
Thank you very much.

I know that there is not a lot of people coming here to tell it to you (gog community not always very active) but i think that I can say, with the community, we often check the updates and we really appreciate what you do.

So thank you to be on gog and thank you for everything that you did.
Post edited November 17, 2017 by .DV.
More than a day has passed since the release of EA 0.3 and still no news on the GOG version.

Any news, please?
Is there any problem?
high rated
I apologize for not posting the patch notes for EA 0.3 in time. My fault. Was busy with working together with GolemLabs on patch EA 0.3.1 . Will not happen again.

BTW: Patch EA 0.3.1 is live since yesterday 22:00 CET